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Author Topic: Aboveground Diversity  (Read 55812 times)

Foa

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Re: Aboveground Diversity
« Reply #150 on: April 29, 2009, 10:58:22 pm »

How about a large multi-tile petrified tree is the cornerstone for the dwarves.

O r how about a dwarf petrifies a tree then uses it as a cornerstone?
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Heron TSG

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Re: Aboveground Diversity
« Reply #151 on: April 29, 2009, 11:06:52 pm »

multi-tile trees are already on this.

what about trees that petrify dwarves?!
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Est Sularus Oth Mithas
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SirHoneyBadger

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Re: Aboveground Diversity
« Reply #152 on: April 30, 2009, 02:03:04 am »

Dangerous (carnivorous?) plants/trees sound good, but trees that petrify dwarfs sound like oceans of wine territory.  ;)
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Heron TSG

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Re: Aboveground Diversity
« Reply #153 on: April 30, 2009, 11:26:13 pm »

Added bloodvine, and updated the list for more spits and estuaries and such.
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Est Sularus Oth Mithas
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Neonivek

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Re: Aboveground Diversity
« Reply #154 on: April 30, 2009, 11:31:50 pm »

Dangerous (carnivorous?) plants/trees sound good, but trees that petrify dwarfs sound like oceans of wine territory.  ;)

What about Trees that spread pollen that cause the cartledge in your body to become stone-like and overgrowing thus pernamently freezing you in place as if you were a statue and eventually replacing your internal body with this stone like substance?

Or I guess a BETTER dangerous tree would be one that drops poisonous fruit, however when the soil it fruit has rotten on is disturbed the toxin becomes airborn.

HOLY BAD SPELLING BATMAN!
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SirHoneyBadger

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Re: Aboveground Diversity
« Reply #155 on: May 03, 2009, 12:50:38 am »

How about plants that just eat your face?
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Hoborobo234

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Re: Aboveground Diversity
« Reply #156 on: May 03, 2009, 07:50:20 am »

-termite men that live inside the tree but don't reveal themselves until you cut down the tree.

-Ne noble; Diplomat. Or atleast it could be a profession, if you were to get tribes of animal men, you would need to send a diplomat to stop early wars and trade alliances or even work alliances where the tribes may work in your fort for food and drink. Could also introduce a Body language skill and a language learning trait or whatever.
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Rather than having them directly force you to mine adamantine, I would suggest that they give you strange moods that require adamantine. "Dig out the adamantine or Urist here goes insane and dies" is suitably vicious.

(It occurs to me that you can probably get "Lovecraft" as the random name of your fortress. That's when you know you're screwed.)

Neonivek

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Re: Aboveground Diversity
« Reply #157 on: May 03, 2009, 07:59:08 am »

How about plants that just eat your face?

After that maybe they should wear your face!
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SirHoneyBadger

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Re: Aboveground Diversity
« Reply #158 on: May 03, 2009, 04:09:26 pm »

How about plants that just eat your face?

After that maybe they should wear your face!

Genius!
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Maggarg - Eater of chicke

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Re: Aboveground Diversity
« Reply #159 on: May 04, 2009, 05:36:02 am »

Evil face-plants from the Feathers of Floundering!
This is a poorly-crafted B-Movie. It menaces with spikes of really bad puppetry.
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Twad

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Re: Aboveground Diversity
« Reply #160 on: May 06, 2009, 03:57:39 pm »

Saw a old cartoon.. in the 90's, where a huge flower-plant "kissed" a character, then the plant died, revealing that it had cloned the "target" down to the memories and clothing in an instant. The original was alive and well.. and freaked out too.. Almost impossible to tell the two apart.

Dont remember why it worked like that, and what happened next, but it sure can be an effective tactic to "spread" around undetected and maybe infiltrate/infest a fort if it was adapted to DF.
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Stray Elvis (Tame)

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Re: Aboveground Diversity
« Reply #161 on: June 16, 2009, 05:13:25 am »

TBH I'm not a fan of the fantastical turn many of these suggestions are taking, but of course I trust Toady's final judgment. That said, how about some more diverse mountain formations? I mean outcroppings, natural ledges, arches, etc. Think like some of those wind carved desert nat'l parks in America or that giant rock in the Lion King. It would add some good natural aboveground diversity without assuming too much about what Toady has in mind for the magical/mythical aspects of the game (sentient constellations? wha?), or being confusing to implement like multi tile trees that house termite men.
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Felblood

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Re: Aboveground Diversity
« Reply #162 on: June 16, 2009, 04:48:54 pm »

I've got some ideas about multi-tile trees, but I'm starting to think that needs a new thread of it's own, and I'm far too sick and tired to OP one.
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Byakugan01

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Re: Aboveground Diversity
« Reply #163 on: June 16, 2009, 08:25:35 pm »

Sea spouts and arches would also be fascinating-they would also present interesting possibilities for cave ins and site hazards/wonders. Also, don;t forget shorelines are dynamic in nature. Slowly. over time, shore tiles should wear away, and sand should form, eventually forming barrier islands, bays, and other shoreline features that are sorely lacking atm.
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From Mr. Welch's 1350 things he is not allowed to do in a RPG:
148. There is no Gnomish Deathgrip, and even if there was, it wouldn't involve tongs.
171. My character's dying words are not allowed to be "Hastur, Hastur, Hastur"
218. No matter my alignment, organizing halfling pit fights is a violation.
231. I am not allowed to do anything that would make a Sith Lord cry.
240. Any character with more than three skills specializing in chainsaw is vetoed.

Shaostoul

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Re: Aboveground Diversity
« Reply #164 on: June 16, 2009, 09:23:37 pm »

Huuuuuuuuuuuuuuge water falls. I know a major river is really big and all, but I mean like Niagara Falls quality.

Earthquakes that cause "rips" in the land that end in chasm?

Canyons with sheer cliffs and a small river at the bottom?

Could flood and cause like a multi-level river.

With that said, multi-level rivers. Major rivers are just too.. bleh. Wide yes, but they should be deep too.

Huge herds of animals

I know a lot of this is FPS breaking, but I would love to seem some of these.

OP is... ZOMG! Beautiful. I love all the ideas.
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Looking into modding DF? This forum guide & wiki guide may still be a good start!
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