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Author Topic: Aboveground Diversity  (Read 54830 times)

Heron TSG

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Re: Aboveground Diversity
« Reply #135 on: April 06, 2009, 08:38:19 pm »

Springs, possibly connected with the above suggestion but freshwater springs might make certain inhospitable places more hospitable. They could even work like pools that fill themselves or even small streams could form from them and lead to rivers?

so an actual explanation for the beginnings of rivers? me likes!
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Est Sularus Oth Mithas
The Artist Formerly Known as Barbarossa TSG

Heron TSG

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Re: Aboveground Diversity
« Reply #136 on: April 20, 2009, 08:13:09 am »

bumpitybumpity
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Est Sularus Oth Mithas
The Artist Formerly Known as Barbarossa TSG

Pyrophoricity

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Re: Aboveground Diversity
« Reply #137 on: April 20, 2009, 09:52:35 am »

Perhaps there could be climable trees, you could build a treetop town or hide a lone marksdwarf in there.

On that note; multi-tile trees, perhaps such trees could be cornerstones of elven civilisations and if climable could make for a house or guardtower.

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wooden maces (omg, it's a heavy stick!)
Why not read DaggerStatic: A community fort? http://www.bay12games.com/forum/index.php?topic=39205.0

catoblepas

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Re: Aboveground Diversity
« Reply #138 on: April 20, 2009, 10:11:14 am »

how about springs, and hot springs? hot springs might be the only available surface water in freezing environments, perhaps?
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ThtblovesDF

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Re: Aboveground Diversity
« Reply #139 on: April 20, 2009, 10:14:00 am »

IS a randrom wildfire really not in the  list yet or did my eyes device me?
How about rivers that flood onces a year?
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Heron TSG

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Re: Aboveground Diversity
« Reply #140 on: April 20, 2009, 08:49:46 pm »

added wildfires and hotsprings, the others are already on there.
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Est Sularus Oth Mithas
The Artist Formerly Known as Barbarossa TSG

catoblepas

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Re: Aboveground Diversity
« Reply #141 on: April 21, 2009, 05:56:24 pm »

How about coral formations? coral reefs could be interesting, perhaps they should even grow? What about red tides aka toxic algae blooms? Or there could be dead zones, areas of ocean with low oxygen, killing all the fish. Perhaps evil biomes fisherdwarves would only catch dead fish, or perhaps the water itself might be malevolent and pull dwarves who get too close to their watery dooms. Just some tdeas i thought I might throw out there, as there's a lot of potential for new ocean features, but little discussion on it, it would seem.
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sonerohi

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Re: Aboveground Diversity
« Reply #142 on: April 21, 2009, 07:57:50 pm »

Perhaps the occasional wave that's extra big? As in, instead of just a small amount of water less than 1 in depth, it goes a bit farther than the normal waves and creates 3 depth water along the whole way?
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SirHoneyBadger

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Re: Aboveground Diversity
« Reply #143 on: April 27, 2009, 09:08:37 pm »

I entirely agree about the coral. I'd love to see a developed ocean environment in the game at some point. It's not the most useful feature though, I will admit, but it'd be sad not to have it be fleshed out, someday.
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catoblepas

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Re: Aboveground Diversity
« Reply #144 on: April 27, 2009, 09:39:38 pm »

Yeah, as of now, there really isn't much reason to embark on a costal area, just not enough to do. Some other water-related features I think would be neat to add would be sandbars and whirlpools/waterspouts. Different severities of weather would also be nice. As far as i can tell, at this point there isn't much in the way of danger if a dwarf gets caught out in (or sleeps in) the rain, or even a snowstorm excepting unhappy thoughts. In a related vein of thinking to the wind suggestion, it would be neat to have hailstorms, blizzards, and monsoon-style rainstorms.
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RoboCicero

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Re: Aboveground Diversity
« Reply #145 on: April 28, 2009, 01:48:29 am »

Not to mention sand storms! Embarking in a desert just got that much more interesting.
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Heron TSG

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Re: Aboveground Diversity
« Reply #146 on: April 28, 2009, 11:39:31 pm »

I'll update the list later, but what do you guys think of spits, bays, coves, baymouth bars, estuaries, and lagoons?
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Est Sularus Oth Mithas
The Artist Formerly Known as Barbarossa TSG

SirHoneyBadger

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Re: Aboveground Diversity
« Reply #147 on: April 29, 2009, 12:01:07 am »

Good stuff!
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sonerohi

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Re: Aboveground Diversity
« Reply #148 on: April 29, 2009, 05:57:25 pm »

Do we have oxbow lakes? I'd love to see the more curved rivers and brooks become straighter, with the curves still existant as an oxbow that acts like a pond.
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Heron TSG

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Re: Aboveground Diversity
« Reply #149 on: April 29, 2009, 10:06:58 pm »

right! forgot about oxbows and meanders. Maybe a function could be added to divert a river if it runs into something solid like granite.
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Est Sularus Oth Mithas
The Artist Formerly Known as Barbarossa TSG
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