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Author Topic: hunters and "hunting" dogs  (Read 620 times)

peepeeonmypoopoo

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hunters and "hunting" dogs
« on: March 01, 2009, 12:43:17 am »

..or any dogs assigned in general.  they seem to be useless.  i followed my hunter on a few hunts and each time the dog hadnt even caught up to the hunter by the time the animal was already dead.  so i tried assigning another hunter a war dog.. same thing.  is it supposed to be like this?
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Jim Groovester

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Re: hunters and "hunting" dogs
« Reply #1 on: March 01, 2009, 01:03:05 am »

is it supposed to be like this?

I doubt it. Dogs should be useful.

Maybe decreasing the speed in the raws, and as a result, increasing their speed in the game might help a little.
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Bromor Neckbeard

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Release the hounds!
« Reply #2 on: March 01, 2009, 02:13:47 am »

Well, if your hunter kills the animal before the dogs get there, then you don't have a problem, right?  For one thing, your hunter will nearly always be faster than the dogs because hunters get speed upgrades by leveling up skills and dogs don't.  Also, the dogs follow the hunter, meaning they're pretty much supposed to be behind him at all times if he's moving in a straight line.

You don't assign dogs to a hunter so that they run down his prey before he gets a shot off with his crossbow.  You assign dogs to a hunter so that if he decides to engage five wolves (or runs into a goblin ambush) with only two crossbow bolts in his quiver, he doesn't get torn to pieces.
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Tormy

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Re: Release the hounds!
« Reply #3 on: March 01, 2009, 08:33:41 am »

You assign dogs to a hunter so that if he decides to engage five wolves (or runs into a goblin ambush) with only two crossbow bolts in his quiver, he doesn't get torn to pieces.

Actually - regardless of the number of assigned dogs- my hunters end up very dead after a period, most of the time.  ;D
I blame it on the AI to be honest...hunters/dwarves/creatures should realize when they are in real trouble, and they should try to act properly in that case.. 
« Last Edit: March 01, 2009, 08:36:34 am by Tormy »
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Onlyhestands

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Re: hunters and "hunting" dogs
« Reply #4 on: March 01, 2009, 08:36:57 am »

I don't assign hunters. Any that immigrate to my fort become marksdwarfs. Rather, If I need some food I send my millitary out on a rampage to hunt.
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Pilsu

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Re: hunters and "hunting" dogs
« Reply #5 on: March 01, 2009, 12:30:22 pm »

The agility stat is to blame, dwarves simply move too fast for animals to keep up

Personally I find a massive passive increase in movement speed to be really stupid. Adding the same bonus to dogs really wouldn't help


Oh yeah, you can mod dog speed to fix that but they'll probably bite a lot faster too
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Skorpion

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Re: hunters and "hunting" dogs
« Reply #6 on: March 01, 2009, 12:39:28 pm »

I have found quite a few uses for them. A goblin ambush encountered my siege engineer-slash-hunter and his horde of 20 hunting dogs. He shot a couple, then the dogs caught up and gnawed on the rest of the squad, causing a retreat.
Otherwise, they're good for finding and killing kobolds, discovering ambushes a ways away from the fort, and driving hunters insane from their loss.
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peepeeonmypoopoo

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Re: Release the hounds!
« Reply #7 on: March 01, 2009, 04:37:25 pm »

You don't assign dogs to a hunter so that they run down his prey before he gets a shot off with his crossbow.  You assign dogs to a hunter so that if he decides to engage five wolves (or runs into a goblin ambush) with only two crossbow bolts in his quiver, he doesn't get torn to pieces.

well in this case you would want a war dog then wouldn't you? not a hunting dog who will "sneak up" slowly on enemies already in the process of ripping the hunter to shreds.  which makes having a hunting dog around useless.  and it seems the hunter's speed increase makes "sneaking" hunting dogs useless to begin with.
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