i guess neither is really better, and i like open ended games well enough. but there are advantages both ways. even in an open ended game, there should be some sort of system of acomplishments. i guess M&B has some of that, as far as land awards and supporting revolutions goes.
Precisely. Now I do think it could've been fleshed out
far more, but like other highly moddable games M&B is more of a technology demonstrator than a game in its own right. The Native module doesn't even begin to scratch the surface of what the game is capable of.
i dont really want to bicker about the economics of the game and how to best abuse them, but im pretty confident your wrong about the size of armies that are possible to support. conquering a single faction is within the realm of possiblity, but conquering all of them is just beyond the pale. you need to be able to station sizeable garrisons at each of your holdings, as the AI will always path to the weakest one, no matter the distance. the larger your empire becomes, the longer it takes to collect taxes, the thinner your defenses become, the less you have available to lead on conquests.
See? That's exactly what I'm talking about. You're not thinking tactically.
Of course you can't support enough garrisons to make all your holdings totally secure. But what you can do is make one of them significantly weaker in order to lure your enemies there, then pick them off one by one. You can also goad your enemies into attacking even an extremely well defended fortress by emptying it and keeping the garrison in your party nearby. The enemies will come, lay siege, and immediately start the assault. You scoot right back there and they will graciously allow all your men to pass through in order to join the siege from the inside. Do this with a fief that is easily defensible and you can annihilate campaign armies with very few losses.
Build a prison tower as soon as you can, capture lords whenever you can, and don't give them back. No lords = no armies = no attacks on your holdings. Hunt them down relentlessly, you need to cripple your enemies quickly before other factions also declare war on you, which is only a matter of time.
Do war quests before you start your crusade to divide your enemies' attention. Pump Wound Treatment, Surgery, and First Aid. Get companions, all of them, level them up, and teach them training and the other party skills. Make sure there is redundancy so that when one leaves or is knocked out another can cover for him.
and really, theres nothing wrong with this. empires have an upper limit to their size, based on their technology level. when news does not travel faster than horseback there is only so much that a single consolidated power can control. its a pretty realistic game in many ways.
Except for the fact that in M&B news mysteriously does travel faster than horsebeck. Instantly, to be precise.