Okay, I know this is something of a resurrection, but I just need to blurt this out somewhere.
For a while now I've been playing the Star Wars: Conquest mod, and I have to say that I am highly impressed. I've never seen production standards like this in ANY other M&B mod, including the Last Days (although I suspect that once the new version of TLD comes out, it will likely blow this thing out of the water with the new capabilities of the engine). Not only is it packed with new content, but the content is polished to a degree very rarely seen in M&B mods. Almost all of the items look good, the textures don't burn your eyes out, and things just "fit".
That, and the replacement for cows (nerfs) will
follow your party, rather than run away from it (SO much easier to deal with. I've got around sixty of the buggers trailing around after me, just in case I need them for anything).
Ship purchases allow you to customize your look to an extent, and provide you with some very interesting benefits. Heavy weapons, while expensive and often unwieldy, can turn the tide of an entire war if used properly. Just be careful of collateral damage.
I also happened to find a couple exploits. For the hell of it, I've decided to list them here:
You know those "collect the debt" quests you sometimes get from lords? Where you have to find some way of getting the other person to give up the cash? Well, instead of plugging points into the otherwise useless persuasion skill or giving up your reward money as a bribe, you can convince most lords to part with their hard-borrowed cash for a cool 9 credits, if you play your cards right.
And I am of course referring to Pazaak, the universal Blackjack standard.
All you have to do is entice them into a game of cards (everyone will accept, apparently not even Emperor Palpatine is opposed to a friendly game or two). Repeatedly make bets of one credit, and try to lose. Simply hit until you bust, or stay on a hand below ten.
The reason for this is that every time you lose, you gain one point of favor with the person you're playing with. After you "lose" nine or ten times (at the cost of one credit each time), you will be sufficiently friendly with the lord to beg the owed money off of him. The lord likes you, you're given all the debt money, and you're only out nine or ten credits. Everybody's happy.
Ahh, medpacs. A wonder of modern modding. Simply throw the device, and you are fully healed of all ailments, including gaping lightsaber wounds. But then you're out a medpac, and you can't get it back until after the fight is over, which is a rather dangerous proposition.
Or can you?
If you are of a relatively low proficiency in throwing, what you can do is find a quiet spot for yourself on the battlefield and hold down the attack key with a medpac in hand. Wait until you've pulled back your arm all the way, and then let loose.
The instant you begin to throw the medpac, switch to a different weapon. With a little luck and some practice, you can get it down so that the medpac effect will kick in before it's actually left your hand. This means you can use a single medpac an infinite number of times, if you're careful.
There. As with all exploits, don't read them unless you want to gain an unfair advantage.
Now, to the real purpose of this post... I had just recently decked out my one and only little village-planet (it's such a lovely little fief) with a force-sensitive temple, and I wanted to see how quickly I could put together an army of Sith warriors.
Well, since the populace simply adores me, they could churn out about thirty Sith hopefuls a day. Didn't take me long before I had a big stack of the blighters.
Anyways, fast forward a ways. I now have a group made up of 11 Sith knights, 30 Sith marauders, 24 Sith masters and 3 Sith lords. Aside from four companions and a 3PO droid I picked up for some reason, that's the entirety of my current fighting force.
Good grief are these guys nasty. I mean, whoah. When these guys get into the fray, the death announcements come so fast the text log gets pushed off the screen. I just recently fought a lord with 107 trained soldiers, and I didn't lose a single guy. I just fought on the ship (generally results in close quarter combat, and they don't get to use speeder bikes), and my guys were cheering over the shredded remains of my dead enemies before I knew what was happening.
I know I'm playing to their melee strengths against ranged foes, but seriously... I think these guys may actually be a wee bit overpowered.
But damn is it fun. And, they're great in sieges.