So I got this RtD of Katsuun/aussieguy chucked on me (well, I asked for it)
Could mean the turn quality suffers or that you'll get turns every two days. Most likely this.
You're now returned to your scheduled turn.
Yanlin - Rally together survivors, arm them with weapons from the dead.
(5) You carefully rummage through the dead, and find enough halberds and armors to arm your survivors. You also find a neat-looking shiny sword amongst the ruins. It reads EXCAL. Huh. Apparently the rest of the letters faded over time.
You decide to split the dwarves into three regiments, and give one of them the order to guard your person.
Kashyyk - Ingest hangover cure.
(2) You accidentially spill a drop. It hits charcoal and causes a minor explosion. You are not really sure whether you want to continue.
Nuke - Fill castle with health cakes, mana cakes, battle cakes, armor cakes and treasure cakes.
(3+1=4) You apply a spell at the fortress, causing it to get filled with the aforementioned varieties of cakes. They're a little scarce, however, and you forgot the vital Anti-Diabetes-Cake.
Cheetar - Enter castle.
(3) You enter the castle and see a confusing amount of hallways emerging from the entrance hall. You look around the entrance hall to decide which way to choose, but you don't get any less confused. You also see a recurring symbol of three triangles.
Boksi - Look for spells of Bless and Endurance.
(3) The wizard who owned this spellbook didn't think much of order. The book is not only a total mess, but also written in a runic language you never saw before. You, however, saw a Runic-Dwarvish dictionary somewhere in this room...
thunderclan - Explore the keep/castle/whatever.
(6) You boldly walk into the keep, push Cheetar aside and begin with an exploration of the castle. As expected, it is utterly confusing, but you manage to memorize the layout of the castle. Unfortunately, it is so confusing that explaining it would probably fail, and a map of this place would easily outclass all of Escher's works combined.
weht - Run towards nearest danger to the party, remove thy Holy Pin and smite the enemies.
(2) You don't see any enemy, so you wisely refrain from pulling Thy Holy Pin.
Org - Train.
(2) You don't know what to train and therefore give over control to Kashyyk.
Background roll (6)
Someone sees a really tiny speck in the sky, probably several km away. He approximates that it arrives in at least 5 turns.
Caravan arrives in... 3 turns.