Okay, I'll ROLL TO DODGE!
Yanlin
Attempted Action: MAKE FIRE. And a cheezburger if possible. (5)
You light a nice, little fire using several logs you found. Wait, little? I said large. Then, you get some dwarven cheese, dwarven bread, carp meat, dwarven ketchup and a plump helmet to make a dwarven cheezburger. You think about eating it but quickly discard the idea. You are now a Cook.
Kashyyk
Attempted Action (AI): I drink booze to remove the depression. (6)
You look around in your depression, and see the best antidepressant you could hope for: BOOOOZE! You work your way through the barrels faster than a bookworm calibre 313 goes through a shelf of books. You find it appropriate to sing an old dwarven song:
Ninety-nine barrels of beer in the pile
Ninety-nine barrels of beer in the pile
If a dwarf gets to the pile:
Zero barrels of beer in the pile
Luckily, someone knocks you out before you can begin with the hedgehog song.
NUKE9.13
Attempted Action: Conjour up a cakecrossbow. (2+1=3)
You conjure up some raw cakecrossbow materials (cake, mostly), but have to stop to knock Kashyyk out.
Cheetar
Attempted Action: Get a spear. (3)
You look for a spear, but you can't find one. You decide to settle with a sufficiently long and pointy stick.
Boksi
Attempted Action: Build a bunch af waist-high walls. (3)
You build waist-high walls in order to practise masonry, but waste most of your time hauling the blocks there. You only finish one, in the wrong direction to boot.
thunderclan
Attempted Action: I'll take everything out of my pockets and see if anything would be useful as a weapon. (4)
You empty out your pockets. You produce two silver coins, about a dozen copper coins, dirt and a toy hammer.
wehtamjd92
Attempted Action: I stand up and look around for a plot to follow. (1)
You find no plot. You feel disorientated.
Org
Attempted Action: I look for a shield/armor. (2)
Careful rummaging through the weapons pile reveals that it is a weapons pile, and therefore contains no armor.
Background roll (6): Apparently weht missed the main plot, which is a dimensional portal about 200m away from the tower, in the direction where Boksi's wall isn't standing. A dirt road leads there, and weht is standing on it, 150m from the portal. Additionally, Org senses an armor pile inside the "tower".
Random event roll (2): The portal spits out a small scouting group.
Yanlin
Status: Standing upright. Unharmed.
Equipment: Typical dwarven clothing. A pig tail sock.
Items: Shred of black cloth. Dwarven cheezburger.
Skills: Comedian, Mechanic, Memetic Mutator, Cook.
Abilities: Agile.
Effects: None.
JP: 6
Kashyyk
Status: Standing upright. Unharmed.
Equipment: Typical dwarven clothing.
Items: A steel sword.
Skills: {Searcher, Sun Mage, Awesome Person, Fire Mage} one pick of these skills, two DF skill picks.
Abilities:
Understands the concept of flying, Tough.
Effects:
Seriously Drunk,
Knocked Out Cold.
JP: 1
NUKE9.13
Status: Standing upright. Unharmed.
Equipment: Typical dwarven clothing.
Items: CakeXBow materials.
Skills: Skilled Cake Mage, Cook, Crossbowdwarf, Liar.
Abilities: Tough.
Effects:
Difficult to notice.
JP: 8
Cheetar
Status: Standing upright. Unharmed. Unusually small. Very pink skin.
No beard.
Equipment: Typical dwarven clothing.
Items:
Rapier,
Pointy Stick.
Skills: Speardwarf, Animal Tamer.
Abilities:
Big Eater, Strong.
Effects: Stout.
JP: 2
Boksi
Status: Standing upright. Unharmed.
Equipment: Typical dwarven clothing.
Items: Nothing of note.
Skills: Wrestler, Mason, Ki User.
Abilities:
Hadouken, Strong.
Effects: None.
JP: 2
thunderclan
Status: Standing upright. Unharmed.
Equipment: Typical dwarven clothing.
Items: Two silver coins, twelve copper coins, toy hammer, dirt.
Skills: Swordsdwarf, Wrestler, Fire Mage.
Abilities:
Fire resistance, Agile.
Effects:
Has seen it all.
JP: 6
wehtamjd92
Status: Lying on the ground. Unharmed.
Equipment: Typical dwarven clothing, except for the thong.
Items:
Iron anvil.
Skills: Siege Operator, Siege Engineer, Metalsmith, Furnace Operator.
Abilities:
Iron-infused beard,
Moonwalker,
Strong, Tough.
Effects:
Exhausted, Disorientated.
JP: 8
Org
Status: One hand has very long and sharp fingernails. Standing upright. Unharmed.
Equipment: Typical.
Items: Nothing of note.
Skills: Wrestler, Shield User, Mekboy.
Abilities: Very Strong, Tough.
Effects: Can smell armor.
JP: 2
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