We're on it again!
Yanlin - I call for a medic. D'uh.
(2) You fail to find a button with 'E' on it, and can't even remember how to yell 'Medic'. Yeowch.
Kashyyk - I make myself into a rock golem.
(2) You completely fail to make yourself a rock golem. Which rock, anyway? And what spell to use?
Nuke - I trade mine cakey crafts for superior quality cake ingredients (Mana grain flower, dragon eggs (unfertilised), burning sugar, flowing sugar, static sugar, frosty frosting, candles of golemitude, reinforced butter, immaterial icing, and other assorted items of that nature)- as much as possible.
(3) Turns out the dwarves don't have most of these items. You manage to get some very good dwarven rum, some bauxite and some dwarven cheese tho. For half of your crafts. You aren't an appraiser, but you see $-signs in the eyes of the dwarf merchants.
Cheetar - I start creating an army of animals from anything that lands in my cages.
(4) You patiently wait. You capture some fire imps and several mountain goats. You did not manage to get a magma carp however. You train the animals a bit. They will no longer attack you.
Boksi - I expand my senses by conducting my ki through the fog. After all, fog=water=conductive and ki=energy.
(1) PHYSICS FAIL - SHUT DOWN PHYSICS ENGINE AND REBOOT
Your brain breaks. -2 to your next action.
thunderclan (GM) - Read manual on how to practise fire magic.
(6) Manuals are for pussys - let's find the Crimson Gem instead! You get out of the castle and manage to acquire a map to the current location of the Crimson Gem. It appears to be in the cellar of a really old house. You decide to walk to it. (1) Unfortunately you completely misread the directions and get lost.
weht - Instruct dwarves to... well, make mindless elves.
(1) The dwarves are not agreeing to build elves. Seriously, these dwarves are sentient. You think a sane (relatively speaking) dwarf would construct an elf? The dwarves decide to leave you.
Org - I make some crafts to trade.
Get gilgamesh ready, and rest of defense ready, someone.
(2) You fail at making crafts, because you can't craft. You also forget to ready the guys.
Gilgamesh (NPC) - Go out of the tower and explore a bit.
(5) Gilgamesh exits the tower and decides to investigate the region. He will return soonish.
Background roll (5) The fog clears up somewhat. Wait, what's that?
Random event roll (4) It is... engine smoke. That can't be good...
Caravan: The traders look amongst themselves and grin very, very broadly.
Former speck, current (quantum) source of engine smoke arrives next turn. Ha ha ha. TAKE THIS!
Statuses
Yanlin
Status: Standing upright. Unharmed.
Location: Dwarven village in Myrror.
Equipment: Typical dwarven clothing. A pig tail sock. A shiny sword.
Items: Shred of black cloth. Dwarven cheezburger, Fine Meme.
Skills: Comedian, Mechanic, Legendary Memetic Mutator, Cook.
Abilities: Agile. Commander of 30 well-equipped dwarves.
Effects: Memory shattered to fine splinters.
Kashyyk
Status: He's a rock, lyin' around, waitin' for rolls...
Location: Clearing, the edge.
Equipment: Nothing lies on him. Heh.
Items: Bottle of Wow-wow sauce. For some reason.
Skills: Sun Mage, Axedwarf, Animal Trainer, Dabbling Swordsdwarf, Alchemist, Dabbling Possesser.
Abilities:
Understands the concept of flying, Tough, Deep Trancer,
Rockin'.
Effects: Knows his own chemical formula.
NUKE9.13
Status: Standing upright. Unharmed.
Location: Clearing.
Equipment: Typical dwarven clothing.
Items: CakeXBow materials, 1/2 Cakecrafts, =dwarven rum=, dwarf cheese, bauxite.
Skills: Adept Cake Mage, Cook, Crossbowdwarf, Liar.
Abilities: Tough.
Effects:
Difficult to notice.
JP: 8
Cheetar
Status: Standing upright. Unharmed. Unusually small. Very pink skin.
No beard.
Location: On an island, below the dungeon, in a lake of lava, across a bridge of obsidian, in his very personal lair.
Equipment: Typical dwarven clothing.
Items:
Rapier,
Pointy Stick. Cages with: 4 trained fire imps, 6 trained mountain goats.
Skills: Speardwarf, Animal Tamer, Rapier User, Skilled Mason, Mechanic.
Abilities:
Big Eater, Strong,
Death Of A Thousand Cuts.
Effects: Stout.
Boksi
Status: Standing upright. Unharmed. Wizard of the Dwarven Hamlet of Bugger.
Location: In the tower, highest room.
Equipment: Typical dwarven clothing.
Wizard hat.
Items: Dusty rune-to-dwarf dictionary.
Skills: Wrestler, Mason, Skilled Ki User.
Abilities:
Hadouken, Strong.
Effects: Broken brain, -2 to actions.
Gold: 0 (DEBTS: 130 gold)
Mana: 70
Skill: 10 +3
Fame: 2 +3
Mana income per turn: 10
Gold income per turn: 5
thunderclan
Status: Standing upright. Unharmed.
Location: Deep deep forest.
Equipment: Typical dwarven clothing.
Items: Two silver coins, twelve copper coins, toy hammer, dirt, -xIron short swordx-, disintegrating leather armor, large adamantine dagger, =<<=narrow giant cave spider silk loincloth=>>=, masterful narrow carp leather sandals.
Skills: Swordsdwarf+, Wrestler, Fire Mage, Searcher.
Abilities:
Fire resistance, Agile.
Effects:
Has seen it all. Memorized castle layout.
wehtamjd92
Status: Standing upright. Unharmed. Owns a shoulder-height steel-plated clay dragon.
Location: Somewhere near the portal.
Equipment: Typical dwarven clothing, except for the thong.
Items: Holy Hand Grenade of Antioch, 50 gold coins.
Skills: Siege Operator, Siege Engineer, Weaponsmith, Furnace Operator, Golem-maker.
Abilities:
Iron-infused beard,
Moonwalker,
Strong, Tough.
Effects: None.
Org
Status: One hand has very long and sharp fingernails. Standing upright. Unharmed.
Equipment: Typical dwarven clothing.
Items:
Set of leather armor, Iron battle axe, two dozen pebbles.
Skills: Wrestler, Shield User, Mekboy, Thrower.
Abilities: Very Strong, Tough.
Effects: Can smell armor.
Monster compendium:
NagaFire ElementalKobold ThiefGooncakeGooncake MKIINinjacakeGoddamnedbatcakes.Spell Compendium:
HadoukenCakesphere
DisintegrateLightning BoltHamlet of Bugger
Buildings: Builder's Hall, Granary, Smithy, Barracks, Trade Depot, Wizard Tower, Keep, Cakemaze Walls, Magitek Traps.
Stationed: 2 units dwarven swordsmen. Gilgamesh.
Gilgamesh
Gilgamesh Rank: Hero
6 Attack
4 Defense
12 Resist11 HitsPerks:
Caster 5 MPLegendary +3[/acronym
Charmed
Lucky
Might +1 Also, guys... any guesses what that quantum source might be?