See? Waiting pays off.
Now off to do the rolls in the next hour or so.
That is, from now. ARGH.
So, I foreshadow a bit. Everone of you got a 4 or better, except for two poor chaps.
One of them is Thunderclan.
Yanlin - I use my own meme against myself in attempt to counteract the insanity.
(6) You repress the insanity successfully. It goes off into a corner and whimpers. +1 to action (4+3=6, despite legendary) Uh oh. Your action
was the memetic equivalent of swatting a fly on your head with a rocket launcher. (Which is, of course, undeniably awesome.) The insanity is gone,
obviously. So is most of your memory. That is, it is mostly a lot of shards on the metaphorical floor on the brain. I guess have fun puzzling.
Kashyyk - I learn the chemical formular of the rock.
(5) As a proper dwarf... wait, as a former proper dwarf you know the formulae of the various rocks by heart. You recall the one of granite.
Easy enough.
Nuke - I shall make crafts (of the cakey variety) to sell to the caravan.
(3+1=4) Well, these crafts of yours aren't the best you ever made but I reckon that they oughta be enough. And they're prepared meals. Nothing is quite as effective at trading like prepared meals.
Cheetar - I start catching edible stuff to put into my cages.
(6) Okay, let me start with this:
I don't really want to write an overshot for this action. It is just that generic. I mean, loads and loads of animals and that.
There's no way I'm going with that, so I'm creative. Errol out.
Instead of, say, cramming a lot of stuff into your eatycages, you set up ingenious magitek devices in the entire lava sea area, keep area and the forest.
Anyone stepping on these (and yes, they're not that easy to spot) will end up in one of your cages, to await your judgement. Mwa ha ha ha ha.
Boksi - Well, I guess I'm checking on the hero and building a granary. Granaries are important. I always build granaries first unless I really need to defend the place or something.
(6) Okay, you first tell your dwarves to build a granary and immideatly buy it. You now have debts. Afterwards, you open the door.
Behind the door there is some weird hero. He for sure isn't in the Hero Compendium.
First, he looks vaguely humanoid, with an armor, red clothing/robes, and stuff. From what you can see, his weapon is a long blade-on-a-stick. Things sure are impractical and stuff. You can't see his face, it is obscured by his armor/clothing. Not good.
Anyway, he suddenly begins to speak.
"Greetings, wizard!"
You reply: "Who are you?"
"They call me Gilgamesh! Legendary adventurer and treasure hunter extraordinaire!"
"Gilgamesh? I didn't hear from such a hero..."
"I'm from another dimension. Happens an awful lot at home."
"I see. Unfortunately, I can't hire you. I'm broke."
"No problem. As long as you're not like that crazy extra-evilsauce tree and give me the first magical sword... scratch that, the first three magical swords you find, I serve you."
"Good. What's about your character sheet?"
"Coming right away."
Gilgamesh the Goofball (comm: "As long as it isn't the Joy of Socks or something, I'm fine with it")
Rank: Hero
6 Attack
4 Defense
12 Resist (+1 against magic)
11 Hits (extraordinarly sturdy and unlike to die)
Perks:
Caster 5 MP (mainly life and sorcery magic)
Legendary +3 (makes YOU more famous)
Charmed (+1 to resist rolls)
Lucky (well, duh)
Might +1
Needless to say, Gilly gets hired.
thunderclan - Continue practicing my fire magic. I'm bound to get a good roll eventually
(3) OH NO YOU DON'T. You manage to get a bit of practice. And by saying 'a bit', I really mean 'a bit'.
weht - I enhance the dragon so it's less frail and have two of my "dwarves" go and help org make the trade depot the other two just keep making more dwarves.
(6) You decide to do this by plating the dragon with thick steel plates. It now has 2 DR but moves at glacial speed.
Org rejects the dwarves. He MAKES IT HIMSELF.
Org - I will try to make a multiple round blunderbuss, and ammo for it.
(3) First, you finish the trade depot.
"This is a bauxite trade depot. All craftsdwarfship is of the highest quality. This item menaces with spikes of bauxite and cave spider silk cloth. This item is adorned with hanging rings of cave lobster shell.
On the item is a picture of humans and robots in highwood. The humans are fighting the robots with excessive force. This decoration relates to the Trial of GMs, a mediocre quality story."
Then, you fail to make the blunderbuss.
Background roll (1) The fog is getting even thicker. You didn't think that it was possible until it actually happened.
Random event roll (6) You hear a large explosion. Uh oh.
Caravan arrives in 0 turns. That is, now. It makes it way to the trade depot, marvelling at it while they're at it.
Not-so-tiny-and-currently-completely-invisible-speck arrives in 2 turns.
Statuses
Yanlin
Status: Standing upright. Unharmed.
Location: Dwarven village in Myrror.
Equipment: Typical dwarven clothing. A pig tail sock. A shiny sword.
Items: Shred of black cloth. Dwarven cheezburger, Fine Meme.
Skills: Comedian, Mechanic, Legendary Memetic Mutator, Cook.
Abilities: Agile. Commander of 30 well-equipped dwarves.
Effects: Memory shattered to fine splinters.
Kashyyk
Status: He's a rock, lyin' around, waitin' for rolls...
Location: Clearing, the edge.
Equipment: Nothing lies on him. Heh.
Items: Bottle of Wow-wow sauce. For some reason.
Skills: Sun Mage, Axedwarf, Animal Trainer, Dabbling Swordsdwarf, Alchemist, Dabbling Possesser.
Abilities:
Understands the concept of flying, Tough, Deep Trancer,
Rockin'.
Effects: Knows his own chemical formula.
NUKE9.13
Status: Standing upright. Unharmed.
Location: Clearing.
Equipment: Typical dwarven clothing.
Items: CakeXBow materials. Cakecrafts.
Skills: Adept Cake Mage, Cook, Crossbowdwarf, Liar.
Abilities: Tough.
Effects:
Difficult to notice.
JP: 8
Cheetar
Status: Standing upright. Unharmed. Unusually small. Very pink skin.
No beard.
Location: On an island, below the dungeon, in a lake of lava, across a bridge of obsidian, in his very personal lair.
Equipment: Typical dwarven clothing.
Items:
Rapier,
Pointy Stick.
Skills: Speardwarf, Animal Tamer, Rapier User, Skilled Mason, Mechanic.
Abilities:
Big Eater, Strong,
Death Of A Thousand Cuts.
Effects: Stout.
Boksi
Status: Standing upright. Unharmed. Wizard of the Dwarven Hamlet of Bugger.
Location: In the tower, highest room.
Equipment: Typical dwarven clothing. Wizard hat.
Items: Dusty rune-to-dwarf dictionary.
Skills: Wrestler, Mason, Skilled Ki User.
Abilities:
Hadouken, Strong.
Effects: None.
Gold: 0 (DEBTS: 135 gold)
Mana: 60
Skill: 10 +3
Fame: 2 +3
Mana income per turn: 10
Gold income per turn: 5
thunderclan
Status: Standing upright. Unharmed.
Location: Archery range inside keep.
Equipment: Typical dwarven clothing.
Items: Two silver coins, twelve copper coins, toy hammer, dirt, -xIron short swordx-, disintegrating leather armor, large adamantine dagger, =<<=narrow giant cave spider silk loincloth=>>=, masterful narrow carp leather sandals.
Skills: Swordsdwarf+, Wrestler, Fire Mage, Searcher.
Abilities:
Fire resistance, Agile.
Effects:
Has seen it all. Memorized castle layout.
wehtamjd92
Status: Standing upright. Unharmed. 'Owns' 2^3 clay dwarf golems. Owns a shoulder-height steel-plated clay dragon.
Location: Somewhere near the portal.
Equipment: Typical dwarven clothing, except for the thong.
Items: Holy Hand Grenade of Antioch, 50 gold coins.
Skills: Siege Operator, Siege Engineer, Weaponsmith, Furnace Operator, Golem-maker.
Abilities:
Iron-infused beard,
Moonwalker,
Strong, Tough.
Effects: None.
Org
Status: One hand has very long and sharp fingernails. Standing upright. Unharmed.
Equipment: Typical dwarven clothing.
Items:
Set of leather armor, Iron battle axe, two dozen pebbles.
Skills: Wrestler, Shield User, Mekboy, Thrower.
Abilities: Very Strong, Tough.
Effects: Can smell armor.
Monster compendium:
NagaFire ElementalKobold ThiefGooncakeGooncake MKIINinjacakeGoddamnedbatcakes.Spell Compendium:
HadoukenCakesphere
DisintegrateLightning BoltHamlet of Bugger
Buildings: Builder's Hall, Granary, Smithy, Barracks, Trade Depot, Wizard Tower, Keep, Cakemaze Walls, Magitek Traps.
Stationed: 2 units dwarven swordsmen. Gilgamesh.
Gilgamesh
Gilgamesh Rank: Hero
6 Attack
4 Defense
12 Resist11 HitsPerks:
Caster 5 MPLegendary +3[/acronym
Charmed
Lucky
Might +1