Okay, turn a-comin' cuz' I really have nothing better to do.
Yanlin - Attempt to become sane, pernamently.
(4) You resist your new insanity and start to work on sealing it away. (2) It doesn't work. Weitermachen!
Kashyyk - Make a new shell and inhabit it.
(1) Okay... for suitably stretchable definitions of shell, that rock over there could just suffice... *BANG*
You are now having the body of a rock. Yeah. You seem to be... kind of stuck too.
Oh, and I have no idea what purpose the *BANG* was serving. Weitermachen!
Nuke - Claim a secret lair deep in the fortress. Then find it.
(2) You don't know whether there's a secret lair inside the castle, much less whether it is inhabited (dun dun dunnn!), and don't want to go in personally to investigate. So you look around the area instead.
That tiny speck is slightly less tiny. Weitermachen!
Cheetar - I start building a lair deep in the dungeon, consisting of cages. With edible stuff in there. (For suitably stretchable defintions of 'edible')
(5) First, you go to the very bottom of the dungeon. It is a gigantic cave. Inside the cave is a sea of magma, with a rocky island roughly 400 sqm in size in the middle. You build an obsidian bridge to the island and construct a few menacing statues on it. But that was not your intention.
So you build an obsidian wall as the foundation of your evil lair. Inside, you store as many cages as you can find in a basement and construct a ceiling for the room. There is a stairway leading up to it, you took the liberty of constructing an evil obsidian throne menacing with spikes of obsidian, and an engraving of a penguin getting eaten.
That sure was a heck of a lot of masonry work, so you are fairly Skilled now. Weitermachen!
Boksi - Start translating the book, finally.
(4+2=6) You translate the first page, and for some reason you have an irresistible urge to read it aloud. The resulting spell was entitled: "To become a wizard" or something like that, fact is... You are now the wizard of this tower. You are probably going to stay in this tower, and it would most certainly be a bad move to go on the battlefield. For when you die... the group loses. Fun!
Anyway, this also comes with your very own Hamlet of (insert name here) and own mana, gold, skill and the like. Heck, heroes could show up! In fact, some hero is already knocking on your door. Weitermachen!
thunderclan - Throw fireballs at target in order to improve aiming.
(2) You... um... miss. Yeah. Definately. And you are, like, so depressed that you didn't learn anything. No, really. Weitermachen!
weht - Build non-flying dragon with blowing-stuff-away wings that can also double as a trade depot.
(4) You discard some high-flying goals but you still have some, which you fulfill more or less. Your result can't double as a trade depot and isn't really large, and a bit frail too. Nevertheless, you have a Weak Clay Dragon. Weitermachen!
Org - Make trade depot.
(6) I MUST HAVE BLOCKS!
I MUST HAVE SHELLS!
I MUST HAVE CLOTH!
I MUST HAVE LOGS!
Uh oh. Appears there is no cloth around. Org sits on his depot site and gazes around. Weitermachen! But that's only going to happen if he gets his cloth.
Background roll (1) - A dense fog begins to settle on the valley.
Random event roll (5) - A roll of cave spider silk cloth falls from the sky. Org grabs it and commences construction.
Caravan arrives in 1 turn.
Not-so-tiny-and-currently-invisible-speck arrives in 3 turns.
Statuses arrive tomorrow, probably.
By the way, I has stylish avatar now.
Statuses
Yanlin
Status: Standing upright. Unharmed.
Location: Dwarven village in Myrror.
Equipment: Typical dwarven clothing. A pig tail sock. A shiny sword.
Items: Shred of black cloth. Dwarven cheezburger, Fine Meme.
Skills: Comedian, Mechanic, Legendary Memetic Mutator, Cook.
Abilities: Agile. Commander of 30 well-equipped dwarves.
Effects: Has /b/ burned in his mind.
JP: 6
Kashyyk
Status: He's a rock, lyin' around, waitin' for rolls...
Location: Clearing, the edge.
Equipment: Nothing lies on him. Heh.
Items: Bottle of Wow-wow sauce. For some reason.
Skills: Sun Mage, Axedwarf, Animal Trainer, Dabbling Swordsdwarf, Alchemist, Dabbling Possesser.
Abilities:
Understands the concept of flying, Tough, Deep Trancer,
Rockin'.
Effects:
Hangover.
JP: 1
NUKE9.13
Status: Standing upright. Unharmed.
Location: Clearing.
Equipment: Typical dwarven clothing.
Items: CakeXBow materials.
Skills: Adept Cake Mage, Cook, Crossbowdwarf, Liar.
Abilities: Tough.
Effects:
Difficult to notice.
JP: 8
Cheetar
Status: Standing upright. Unharmed. Unusually small. Very pink skin.
No beard.
Location: On an island, below the dungeon, in a lake of lava, across a bridge of obsidian, in his very personal lair, practising the Slouch of Villainry and wincing in pain due to the spikes.
Equipment: Typical dwarven clothing.
Items:
Rapier,
Pointy Stick.
Skills: Speardwarf, Animal Tamer, Rapier User, Skilled Mason.
Abilities:
Big Eater, Strong,
Death Of A Thousand Cuts.
Effects: Stout.
JP: 2
Boksi
Status: Standing upright. Unharmed. Wizard of the Dwarven Hamlet of Bugger.
Location: In the tower, highest room.
Equipment: Typical dwarven clothing. Wizard hat.
Items: Dusty rune-to-dwarf dictionary.
Skills: Wrestler, Mason, Skilled Ki User.
Abilities:
Hadouken, Strong.
Effects: None.
JP: 2
Gold: 100
Mana: 50
Skill: 10
Fame: 2
Mana income per turn: 10
Gold income per turn: 5
thunderclan
Status: Standing upright. Unharmed.
Location: Archery range inside keep.
Equipment: Typical dwarven clothing.
Items: Two silver coins, twelve copper coins, toy hammer, dirt, -xIron short swordx-, disintegrating leather armor, large adamantine dagger, =<<=narrow giant cave spider silk loincloth=>>=, masterful narrow carp leather sandals.
Skills: Swordsdwarf+, Wrestler, Fire Mage, Searcher.
Abilities:
Fire resistance, Agile.
Effects:
Has seen it all. Memorized castle layout.
JP: 6
wehtamjd92
Status: Standing upright. Unharmed. 'Owns' 2^2 clay dwarf golems. Owns a shoulder-height clay dragon.
Location: Somewhere near the portal.
Equipment: Typical dwarven clothing, except for the thong.
Items: Holy Hand Grenade of Antioch, 50 gold coins.
Skills: Siege Operator, Siege Engineer, Weaponsmith, Furnace Operator, Golem-maker.
Abilities:
Iron-infused beard,
Moonwalker,
Strong, Tough.
Effects: None.
JP: 8
Org
Status: One hand has very long and sharp fingernails. Standing upright. Unharmed.
Equipment: Typical dwarven clothing.
Items:
Set of leather armor, Iron battle axe, two dozen pebbles.
Skills: Wrestler, Shield User, Mekboy, Thrower.
Abilities: Very Strong, Tough.
Effects: Can smell armor. Strange Mood.
JP: 2
Monster compendium:
NagaFire ElementalKobold ThiefGooncakeGooncake MKIINinjacakeGoddamnedbatcakes.Spell Compendium:
HadoukenCakesphere
DisintegrateLightning Bolt