Eight once more! I'm a bit tired, but I'll see about getting a turn up tonight. Otherwise, it'll coagulate some time tomorrow.
I try to infuse Rev with a new burst of creativity.
Unsure of what to do in your situation, all you do is try to avoid interfering with Rev's work.
Pick up a diresword before attacking again. (I find your lack of coherency... Disturbing.)
You glance around wildly for a weapon that will serve you better then your fists, and unsurprisingly, you fail to find anything that isn't in the hands of your enemies.
I scan the guards memory.
So, tell me something about yourself...
Unused to this form of possession, you also feel that the guard's mind seems somewhat... Shielded against your advances. Maybe you just need to try harder.
I don't find that very silly. But I shall try one more time:
I launch molten rock at the flying machine.
You doubt you could throw anything meaningful high enough or fast enough to harm the aircraft, but you try to heat up a bit of it...
It's too far to accomplish anything meaningful, but it's at least possible.
I search the vehicle for a good rifle, as that is the weapon of my profession of which I profess.
You glance around the interior of the APC as it rumbles along. You're still a bit disoriented from everything that's happened, but you grab a LRAR-20 and some ceramic inserts for your armor.
The only accessory the rifle has is a reflex sight... Long range shots will be difficult without a proper scope.
Ok well while that was insanely fun i also broke myself, so I float to a safe distance and then lay near the dirt to hopefully aid regeneration of my earthen shell.
You sluggishly draw back from the battle line, moving a short distance away while you wait for your body to reform.
Your regeneration doesn't seem to be working properly. Maybe it needs more time.
I try and find nuke, and learn more of the area around the guard.
I have no chance of attacking the whole. I must start from the bottom, and slowly cut away the foundations. Say, the soldiers. When they are gone, I can make the civilians, those less powerful, do my will.
You quickly home in on Nuke's unique signature,
and make your way through the streets, which seem very empty except for the occasional guard stationed outside a building. You reach Nuke with little trouble.
I search the APC for an assault rifle, grenades and armor.
Grinning widely at this change of pace, you sweep your gaze across the equipment arrayed about. You grab a heavy-looking rifle with an extended magazine,
though it only has a reflex sight in addition to the magazine, a couple hefty clips, and then you begin to look through the armor suits.
Not particularly experienced with body armors, you still pick out a dark-gray suit and helmet, as well as a harness for carrying extra gear.
...
With the threat among them dealt with, the troopers once again turn their fury against Org,
Org once again prances out of the way of a wide variety of munitions, explosive and otherwise.
...
He seems somewhat amused at DH's selection of equipment, but says nothing. The APC grinds to a halt, and the side hatch opens as Kav and his guards move outside.
...
Undeterred by Org's avoidance from before, the pilot fires once again from a metal pod under the other short, stubby wing.
Org fails to dodge this time, caught up in his antics dodging rounds from the troopers, and is thrown back further from enemy lines as one explosion sends him flying.
...
Whatever block Rev had before, he overcomes it and quickly begins work again,
finishing at blinding speed and stepping back to admire his handiwork. Virex isn't sure what it is, but he feels like he could try to get it to move a bit...
Org notices a single large vehicle stopping behind the lines of the defenders, while Cheeetar notes that there seems to be intense activity in several of the buildings around himself, and that the guards themselves seem to be rather tense.
Conditions:
Disembodied,
Scarred Spirit Partially Possessing Guard
Abilities:
Predatory Senses Phase FormConditions: Partially Possessed, in perfect shape.
Equipment:
Uniform FirearmAbilities: Unknown
Conditions:
Disembodied.
Refined Chaotic sensesAbilities:
LanguagesConditions:
Empowered Spirit Interwoven Within Rev's Creation Mind Link (0) Mind Bound (1)Abilities:
Mediocre Spellweaver, Lesser Seer
Petty Psion,
Teleportation Novice Conditions:
Magic-Forged BodyAbilities:
Magically Perceptive,
Node SprinterConditions:
Stoneweave ShellAbilities:
Mediocre Spellweaver Competent Geomancer Weak PyromancerConditions:
Controlled SpiritEquipment:
Charged Earthen Shell Earthen Shell dissipatedAbilities:
Lesser Spellweaver Powerful PerceptionConditions:
Marked, lightly bruised.
Equipment:
Light armor suit (With ceramic inserts) LRAR-20 (With Reflex Sight), 5 AR clips (20 rds apiece)
Abilities:
Marksman,
Tough Unarmed Combat (Competent)Conditions:
Marked Somewhat EncumberedEquipment:
Support Uniform Dark-Gray Armor Suit (With LBE) Combat Helmet ES Stunstick Machinegun (Reflex Sight), 2 MG magazines (100 rounds apiece, heavy)
Abilities:
Networker,
Support Training(CO)Conditions: Unknown
Abilities:
Perceptive,
Iron Will+, likely a great deal more.
Conditions: Apparently in perfect shape
Abilities:
Perceptive, likely more
Equipment:
UniformConditions: Unknown
Equipment: One big piece of loud, flying metal.
Abilities: Unknown