All right... Sorry about the lack of turns, I've been rather distracted by life. I'll try to put up a turn here in a few hours, though the players that do join won't be present in the game until turn ten.
Well, I believe that I know what to say now...
OH SHIT
So, new plan.
Oh great goliath! I bow myself down before you in appology! Just now did I realise that you were not the evil demon Niu'Rgth! Ah, fool that I am!
I beg you for mercy! I did not know what I was doing! Please, tell me of how I can make good my crimes!
I apologise to the goliath, and offer my services to him.
Not that I have any intention of doing some dumb quest for this guy. Just stalling my eventual takeover of his body.
(Hey, I didn't actually do any damage, right? I mean, all I did was try to possess people, that's not a crime, right? Right?)
You charge afterWar Leader Kav, as the mental traffic seems to call him, and go on a long-winded explanation of why you would ever try any of those terrible things etc....
Though he seems to be ignoring you, you have a feeling he is listening and you might have helped your cause.
You manage to keep pace as they enter a metallic box with doors that slide closed when they enter. One of Kav's guards presses a few buttons in the wall, and it feels like the entire assembly is moving downward.
Hmm, if I can't see it myself, perhaps someone can see it for me...
but first there's some more information to gather about these beings
I carefully try to mentaly contact one of the lesser combatants and comunicate with him or her. No real inqueries yet, just general chit-chat to pick up some knowledge about this world.
Realizing that you won't be able to understand much without more knowledge, you attempt to link yourself with the minds of some of those around.
You connect with one in the building that would seem to be some form of engineer, as well as two guards in the lower level of the structure.
You handle the sudden bombardment of information without any problems, and you don't think that it should bother you much.I try to improve my geomancy skills.
Unsatisfied with your current progress, you try to refine your skill further. Repeating your previous efforts with the dirt blasts, you think you can probably do a bit more with it, now.
I destroy my body to release a shockwave of harmful energies, then go someplace else where I might be able to get a better body.
You try to make your magic golem explode in a manner that would be destructive to these arrogant fools, but all you manage is dissipating the form... Though you think you might have kept some of the energy from it.
I test out the functions of my new body.
You try to move around a bit, examining your outer shell, testing the capabilities of it.
You don't find any other powers of interest, other then the fact that the form itself seems to be a bit more durable and might even reform itself if destroyed, though it would likely take a considerable amount of time.
I posses the war leader guy.
You fantasize about having a vast army and incredible magical powers, but that doesn't help your current situation.
They try to keep control of the situation.
Apparently satisfied by Cheeetar's disappearance, most of the vehicles pull back, leaving only two smaller ones in the area.
He tries to discuss something with one of his guards.
The group remain silent as the elevator approaches the ground level of the building.He sweeps the surrounding area, trying to ensure there are no other threats..
His craft flies around the area, not accomplishing much, though Org notices that the craft seemed to come very close on a number of occasions...
Cheeetar and Org would probably be able to see what was going on if they had a way of doing so.Conditions:
Disembodied,
Scarred SpiritAbilities:
Predatory Senses Phase FormConditions:
Disembodied.
Abilities:
LanguagesConditions:
Empowered Spirit Mind Link (3)Abilities:
Mediocre Spellweaver, Lesser Seer
Petty Psion Conditions:
DisembodiedAbilities:
Magically PerceptiveConditions:
Stoneweave ShellAbilities:
Weak Spellweaver Lesser GeomancerConditions:
Controlled Spirit Equipment:
Charged Earthen ShellAbilities:
Lesser Spellweaver Powerful PerceptionConditions: Unknown
Abilities:
Perceptive,
Iron Will+, likely a great deal more.
Conditions: Unknown
Equipment: One big piece of loud, flying metal.
Abilities: Unknown
Done and done, hopefully we'll be getting back on track. As always, if you see any apparent errors or some such things, let me know.