Rolls?
Blame sleepiness and school (which I'm currently posting from). If I actually remembered my die, I might put a turn up from here here... Otherwise, it'll have to wait until tonight, and maybe not then because I'll be worn out.
Anyway, don't worry about asking for the game rolls... The OP isn't all knowing, and therefore you might be helping me by pointing out everyone has posted.
Rolls, rolls, rolls, rolls, rolls, rolls, rolls, rolls, rolls, rolls, beautiful rolls!
Indeed.
EDIT: Looks like I did bring one. I'll work on it between (and probably during) classes.
I try to improve my geomancy skills.
Determined to be able to fight your enemies, you begin attempting to channel more energy, trying to lob larger rocks around.
You're sure your doing something right, but it's like the surrounding energy has been drained by something.
Oh, hey. What's up?
...
Org's causing trouble again?
Aww, man.
Let's power up then.
Infuse the guard with power
Adjusting to this new form of possession, you realize you could probably influence influence some things...
You dampen down on the pain receptors, arrange for some adrenaline to be dumped into his blood, and start prodding at his mind, attempting to encourage him towards the border area.
You manage to convince him to start moving, though with all the adrenaline flooding his system, you doubted it would take much.
Despite being excited, his reluctance to leave his post shows and he doesn't get to where everything is happening just yet.
I seek around for another lone guard, and try and possess him.
You see another guard nearby (who is now quizzically watching his fellow run off into the distance), and approach the guard then try to imitate what you saw Nuke do. You can't seem to manage it, though.. Maybe it's because he's alarmed from watching his friend abandon his post.
I merge completely with Rev's creation and try to get acustomed to this new form. Then I try moving around.
You surge to your six (six?!) 'feet' with a single, fluid motion. As you take control of the form, you feel a sudden awareness of everything around yourself, and you realize you seem to have 'eyes' of some form all over your 'body', though it's mostly a blurry image... You can see 'forward' with much more clarity, and your sight seems to be rather refined in a forward sense. Moving experimentally, you can manage a good forward gait, though it might be a bit awkward moving side to side. You don't really feel like you have any hands, but you're pretty well amazed Rev managed to construct something like this so quickly, regardless. You also wonder how it could be enhanced with your magic...
I see (obvious edit) Hellhound's attempts with explosives and get the hell out of there, following Kav instead.
((I was a bit out of it when I typed that before.))
Watching DH glance around the APC with growing alarm, you quickly follow Kav and his soldiers out. You're greeted by a roiling wall of soldiers and vehicles, the sounds of gunfire, and wondering what's happened since you were pulled back.
Damnit, I can't do anything here!
FINE, I HELP KAV AND XOTES TO DO WHATEVER THEY'RE DOING!
Dissatisfied with what you see around in the APC, you follow Xotes out, realizing that all your equipment is rather heavy and uncomfortable, and you wish you knew more about what they actually were.
What is disturbing? Why?
I ATTACK!
Rather unnerved by the array of enemies against yourself, you freeze up, unsure of what to do.
B: if regeneration needs a kick start try and provide a little of the slow moving magic to start it
Completely befuddled by your situation, you don't feel anywhere near competent enough to try fiddling with your regeneration, and leave it be.
Finally, you feel the nearby earth begin moving towards you as the form tries to recreate itself.
...
Several officers notice Kav's approach, and quickly convene on him. Meanwhile, the soldiers at the front are quite happy to fire at Org some more,
and Org finally trips and goes down, being ripped into by several dozen explosive rounds.
Despite having incredible luck (until now), Org's body takes a beating from the assault, and his body seems to be at least taking superficial damage.
...
Kav moves in to consult with his officers, and motions his guards to move forward.
...
Giving Org no chance to recover from the damage he received, the pilot opens fire once again, firing several explosive shells at Org.
Recovering quickly, Org manages to leap out of the way.
...
Quite happy with his creation, he explains to Virex that the armor itself consists both of ballistic defeating layers and a temperature control system to avoid the large quantity of electronic components overheating. He's apologetic about the lack of alacrity, but he's sure Virex can improve on that from what he's seen.
Cheeetar notes that the buildings around him seem to have a large amount of some strange energy emanating from them, moreso then the other structures he's examined.
Conditions:
Disembodied,
Scarred Spirit Partially Possessing Guard
Abilities:
Predatory Senses Phase FormConditions: Partially Possessed,
Adrenaline Rush Dulled NervesEquipment:
Uniform FirearmAbilities: Unknown
Conditions:
Disembodied.
Refined Chaotic sensesAbilities:
LanguagesConditions:
Empowered Spirit Interwoven Within Rev's Creation Mind Link (0) Mind Bound (1) Six Legged 360 vision (L) Focused Vision (Forward) Mechanical Form No arms Armored Limited Range of MovementAbilities:
Mediocre Spellweaver, Lesser Seer
Petty Psion,
Teleportation Novice Conditions:
Magic-Forged Body Fractured FormAbilities:
Magically Perceptive,
Node SprinterConditions:
Stoneweave ShellAbilities:
Mediocre Spellweaver Competent Geomancer Weak PyromancerConditions:
Controlled SpiritEquipment:
Charged Earthen Shell Earthen Shell dissipatedAbilities:
Lesser Spellweaver Powerful PerceptionConditions:
Marked, lightly bruised.
Equipment:
Light armor suit (With ceramic inserts) LRAR-20 (With Reflex Sight), 5 AR clips (20 rds apiece)
Abilities:
Marksman,
Tough Unarmed Combat (Competent)Conditions:
Marked Somewhat EncumberedEquipment:
Support Uniform Dark-Gray Armor Suit (With LBE) Combat Helmet ES Stunstick Machinegun (Reflex Sight), 2 MG magazines (100 rounds apiece, heavy)
Abilities:
Networker,
Support Training(CO)Conditions: Unknown
Abilities:
Perceptive,
Iron Will+, likely a great deal more.
Conditions: Apparently in perfect shape
Abilities:
Perceptive, likely more
Equipment:
UniformConditions: Unknown
Equipment: One big piece of loud, flying metal.
Abilities: Unknown
If you think you've see any problems, let me know. I've been distracted while writing this turn, so it's quite possible I missed something.