Warning: Lots of text.
As I'm sure most of you are familiar with by now, an RTD is a pretty simple basic concept. Make a roll for an action, the number determining the result, from one as an epic failure, with a six as (generally hideous) overkill. Since introduction, this has proven to be popular, so I'll be willing to see if I can maintain an RTD.
There will be several major 'concepts', as far as how this world I'm working on will function, which can be changed by mass player request. As I've decided now, we will be sticking to several tenets, if only for a brief time...
Realism: Not in the strict sense, but think of Sean's RTD. If you get shot in the head, you're probably dead, if you're bleeding out of half a dozen abdominal wounds, that's gonna be a bit more then an action penalty, etc. This mostly applies to wounds, but I will try to keep things realistic where I'm not blatantly trying to do otherwise, like... Magic.
Magic: In this world, as the last paragraph might hint at, there *will* be magic in some form. How it works, how it functions, how you take advantage of it... That's all up to me and the rolls. I would encourage experimentation in this respect, though if you try something silly like 'I make everyone die', it won't work. I'm going to be operating on the idea that you need to earn or otherwise activate powers before you can use them. In this example, even if you get a perfect, you won't manage anything, though if I'm in the mood I might write some long descriptor on how you've managed to fail. Repeated attempts at blatant silliness in this respect will probably get you something, but it won't necessarily be a positive thing. However, if your character grows extremely powerful in a particular respect, things become more likely. You won't be able to accomplish world-spanning chaos from the first turn unless the rolls conspire to it.
Like I've said before, these could change if I find reason to do so. I'll try to remain consistent in the game world, however, so there will need to be a compelling reason to do so. I will put the introduction for the RTD (I.E., how things start for the characters) up once I get enough players.. Which leads to the next topic.
The amount of players I want to allow can be problematic. Though I'd love to be able to have a dozen people playing, I've seen perfectly good RTDs grind to a halt because the creator couldn't keep doing the rolls, for whatever reason, so I'm sticking to a conservative number of six players, maximum, at this point. This can also be subject to change... This being my first attempt at an RTD, I want to make sure I can put everything together and keep it going. If I feel like I can handle the extra load of players, I will possibly allow more players to join. My current 'ceiling' sits at ten players, but that is not a concrete number.
After this exhaustive wall of text that might (or might not) have made things a bit less blurry...
I will start trying to do rolls tomorrow... Or tonight, if I get the chance. Once we get things moving, I would like to do turns as quickly as possible. If we can do five turns in a day, and I can handle the necessary writing, that will be fantastic. I don't promise a particular schedule, but if everyone has their actions in, I will probably try to work on it if I am not busy with other things, and I have a goodly amount of free time. If you want to join, but you think you can't post at least once a day, you should probably reconsider. If a player falls idle, I will put them on 'AI', so to speak. I'm not entirely sure how I'll handle that, but I will probably take up something similar to what Sean is using. I'm going to be holding on to characters, so even if you have to leave for whatever reason, your character will be available (assuming they didn't get wiped out by the previous events) when you get back. Forewarning about any leaves would be appreciated.
If you would like to join, then make a post. If interested in talking to me over AIM/MSN about the RTD, send me a PM. You can also ask questions here, as I won't have access to MSN until late tonight. I can postpone the start of this if people want to make changes, but as said before I'd need compelling reasons, as I already have the basic concept laid out mentally.
I will try to respond as quickly as possible, but I'm currently distracted, so don't freak out if I don't answer you immediately.
Current Player List:
NUKE9.13
Cheeetar
Virex
Org
Jay Kayell
wehtamjd92
Xotes
Digital Hellhound
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I've now decided that I can handle more players, so four more can currently join.
Auxiliary Player List:
EDIT: After prodding by Virex, I'll throw up the 'basic introduction' up here. I'm at a loss as to what it is, exactly, so I'll just wing it.
'What could be called light flickers across the plane. There is simply no other word for it; it is a flat, barren wasteland, at least that is what some would call it. Others may see a desolate beauty, perhaps, or some deep peace. They are all wrong. It does not appear to be a place of significance, but something builds, here. Though the one who plots attempts to hide it's plans, there is still tension... One so powerful cannot hope to avoid influencing it's surroundings to some degree, though it tries to mute it as much as possible. Something is changed, a ripple spreads across the otherwise featureless plane, and suddenly, all seems to be 'normal' for this place once more.Six entities are seized by titanic force, pulled from their rightful places, and inserted into another place of existence. An area streaming with a seemingly meaningless babble of energies and materials, with a deep undercurrent of immense power. Gradually, the entities manage to adjust slightly to this new world. They are on an area of raised land, though their senses still cannot entirely comprehend this place. There is a faint awareness at the back of their minds, as though they can feel the thoughts of others... Those similar...Summary!To make it a bit more clear... The six will start upon a hilltop. They're obviously a bit confused by being pulled through space and time, and don't possess a very good ability to deal with the visual, auditory... Well, any sort of input. They are linked to each other, though they don't really understand the details of it, yet. As-is, you don't have a direct physical presence on the world, though you'll be able to affect it to some degree. How? I only roll the dice. The choice is now yours.
If you have to wreck the place, try to make it fun to write.Also, you can post actions, now.