Pulling a peasant out of a whirlpool is pretty cool.
I rescue the peasant.
Sounds boring if you ask me... <_<==>_>
I compress my finger into a hyper dense object, and suround it with a finely balanced mesh of hypothetical 'antimatter' thereby creating an aimable beam of gravity. I use this to pull the peasant out of the whirlpool. Then I undo it all.
You don't have to draw that, just draw siquo in the boat.
But at least CERTAIN PEOPLE will be satisfied...
You show your talent as a quantum physicist and express the movement of the atoms of the drowning by yanking his ass into your boat.
Siquo has joined your party!
You two beguile eachother with the story of your journeys, and come to the conclusion you have the same goal.
What do you two do?
Jon's PathYou and Derrick finally reach Piet, a small child runs up to you and shoves a map into your hand and runs away.
Piet is a wealthy town based in trade. It appears that an odd symbol is being painted onto the ground to the northeast.
What do you do?
StatusNuke:
3hp
wearing: Dirty, old, muddy, burnt clothes. Safety Pin. Paladin of Extremus Button.
Inventory:
-Note from Duke Cody
-Paper Extremus Brochure
-Arson and Manslaughter (baby fairies)
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Jon:
9hp
wearing: +4 Metal Shirt. Leather shoes.
inventory:
-pouch (VB coin, maps)
-wad of hay
-Fairy Whistle
-Love potion
- +2 sword
-Old, dirty clothes
- +2 Halberd (Spear and axe, equipped)
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Siquo:
15hp
wearing: Dirty, old sheet. Artifact GCS silk thong
inventory:
-
-
-
-
-
Derrick: NPC
29hp
Wearing: Siquo's stolen rags. +4 metal shirt.
-11 silver, 2 copper
- +4 axe (equipped, natural strength bonus)
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