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Author Topic: Staticbasements: Community fort - found your own guildhall!  (Read 9310 times)

Strife26

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Re: Staticbasements: Community fort - found your own guildhall!
« Reply #180 on: March 05, 2009, 05:01:22 pm »

Tacticians:
Archers
Bunkers for the archers
Escape tunnels for guilds
assorted mining projects
assorted building projects
self suficent weapon and food facilities
more marksdwarves.
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Eagle

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Re: Staticbasements: Community fort - found your own guildhall!
« Reply #181 on: March 05, 2009, 05:30:23 pm »

by the way eagle, I don't mind your guild hauling some rocks, but my guys need something to do too  :P

Yeah, thats why i put the question mark, and anyways, there's still massive amounts of rock in any good sized fort, so we shouldn't be running into each other too much.

Hmm, my guild needs something to do. Better engrave every engravable surface! Also, does the Construction guild not mind me having some masons? We'll help with wall building and massive projects, but the bulk is yours.

Omnidum

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Re: Staticbasements: Community fort - found your own guildhall!
« Reply #182 on: March 05, 2009, 06:03:39 pm »

It's ok. As long as you don't hoard all the precious payments!
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Katsuun

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Re: Staticbasements: Community fort - found your own guildhall!
« Reply #183 on: March 05, 2009, 06:26:01 pm »

Is there no more room for additional guilds? Is everything taken?
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how would a Fortress based curse work?

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Rocks fall, everyone dies.

Sans context.

Org

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Re: Staticbasements: Community fort - found your own guildhall!
« Reply #184 on: March 05, 2009, 06:27:45 pm »

I dont think there is a Peasant Guild...Or a Soap Maker Guild....there are those left.
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Katsuun

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Re: Staticbasements: Community fort - found your own guildhall!
« Reply #185 on: March 05, 2009, 06:31:43 pm »

Hm... both seem totally useless.... perfect!

If its not to much trouble, I would like to inquire about founding one of those two.
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how would a Fortress based curse work?

Quote
Rocks fall, everyone dies.

Sans context.

Heron TSG

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Re: Staticbasements: Community fort - found your own guildhall!
« Reply #186 on: March 05, 2009, 09:07:03 pm »

Well, that would take away all the Hauler's guild's recruits. Maybe you can start upon the woodsdwarf guild?
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Est Sularus Oth Mithas
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Org

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Re: Staticbasements: Community fort - found your own guildhall!
« Reply #187 on: March 05, 2009, 09:09:07 pm »

We need a moat. And I would like to know our current defenses.
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Heron TSG

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Re: Staticbasements: Community fort - found your own guildhall!
« Reply #188 on: March 05, 2009, 09:17:03 pm »

Just look at the map, org! there's a wall surrounding the town with several towers.  :P
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Est Sularus Oth Mithas
The Artist Formerly Known as Barbarossa TSG

Org

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Re: Staticbasements: Community fort - found your own guildhall!
« Reply #189 on: March 05, 2009, 09:19:15 pm »

What else?
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jplur

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Re: Staticbasements: Community fort - found your own guildhall!
« Reply #190 on: March 06, 2009, 02:07:28 am »

Latest map: http://www.mkv25.net/dfma/map-4921-staticbasements-sum-453

The town is blessed with a quiet summer, and several projects get completed.

Spoiler (click to show/hide)

Now that the plumbing is repaired Boksi sets up some tower cap farms.


Spoiler (click to show/hide)

Vieto Lilumolin has set up more of the Metalsmiths Guild, somewhat according to Rusty's original plans.


Spoiler (click to show/hide)

A crude gate keeps invaders out, but only delays the inevitable. As the traders are let out an ambush springs from hiding, killing a young Trapper.  Other civilians manage to escape.


@Org: Defenses are the military dwarves, a gate, and a couple of weapon traps outside.

@Katsuun: Maybe you could join one of the current guilds for now?  I'm sure the Fighters need meat shields recruits.
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Katsuun

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Re: Staticbasements: Community fort - found your own guildhall!
« Reply #191 on: March 06, 2009, 06:58:23 am »

@Katsuun: Maybe you could join one of the current guilds for now?  I'm sure the Fighters need meat shields recruits.

Sure.

Preferably someone with another, lesser-used profession, so that my plan may eventually come to fruition.
« Last Edit: March 06, 2009, 07:23:43 am by Katsuun »
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how would a Fortress based curse work?

Quote
Rocks fall, everyone dies.

Sans context.

Org

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Re: Staticbasements: Community fort - found your own guildhall!
« Reply #192 on: March 06, 2009, 07:18:48 am »

We need a bridge.
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short_dwarf

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Re: Staticbasements: Community fort - found your own guildhall!
« Reply #193 on: March 06, 2009, 08:57:31 am »

meat shields Recruits are always wanted in the fighters guild :)
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jplur

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Re: Staticbasements: Community fort - found your own guildhall!
« Reply #194 on: March 06, 2009, 03:17:49 pm »

By the way Org, you got a Cougar now.  Closest thing to a Jaguar they had.

The double waterfall in the metalsmiths guild is quite impressive.  I tested an open air design for the water pump tower, which works in that it only leaks a trickle to the outside.  The waterfalls currently bring mist to 4 levels, but it could be expanded to 6 if you count the mist that forms on the top level.  Only problem is that the drainage system for the town relies on a dorf pulling a lever at all times to atom smash water.  If that fails water would flood the Metalsmiths Guild.  Maybe there should be a pressure plate in the sewers to turn off the waterfall.
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