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Author Topic: Staticbasements: Community fort - found your own guildhall!  (Read 9571 times)

Eagle

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Re: Staticbasements: Community fort - found your own guildhall!
« Reply #165 on: March 04, 2009, 10:46:04 pm »

...which means you'll need rooms dug to store all the supplies, which means you'll need food and drink for the workers, which means you'll need fighters to protect the farmers, which means you need materials to produce steel armour/weapons, which means you'll need haulers to put the supplies in the stockpile, which means you'll need diggers to...

Shit, we just got ourselves into an infinite loop. Way to go guys.

short_dwarf

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Re: Staticbasements: Community fort - found your own guildhall!
« Reply #166 on: March 04, 2009, 10:47:17 pm »

aww I was left out of the loop. :(
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Insanity: What others call geniuses when they are jealous and/or unable to comprehend the ideas/inventions of amazing/epic proportions of the one being called insane.

Vieto

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Re: Staticbasements: Community fort - found your own guildhall!
« Reply #167 on: March 04, 2009, 10:53:43 pm »

you can engrave the walls to make the other dwarves happy.
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Eagle

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Re: Staticbasements: Community fort - found your own guildhall!
« Reply #168 on: March 04, 2009, 10:59:52 pm »

What do you mean left out? You're the leader of the fighters guild right? You have to protect everyone; thats clearly mentioned in the loop.

short_dwarf

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Re: Staticbasements: Community fort - found your own guildhall!
« Reply #169 on: March 04, 2009, 11:10:03 pm »

Wasn't the Tacticians Guild training some marksdwarves? Cause as far as I can tell I don't have any yet
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Courage. Do one brave thing today, then run like H#ll.
Insanity: What others call geniuses when they are jealous and/or unable to comprehend the ideas/inventions of amazing/epic proportions of the one being called insane.

Eagle

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Re: Staticbasements: Community fort - found your own guildhall!
« Reply #170 on: March 04, 2009, 11:13:19 pm »

I dont bloody know anymore. I think we need to streamline the guilds a bit.

Heron TSG

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Re: Staticbasements: Community fort - found your own guildhall!
« Reply #171 on: March 05, 2009, 12:48:30 am »

Arr, we need to clearly outline our duties.

Hauler's Guild
Hauling
Pumping
Healthcare?
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Eagle

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Re: Staticbasements: Community fort - found your own guildhall!
« Reply #172 on: March 05, 2009, 12:52:50 am »

Earthshapers:

Mining
Smoothing/Engraving
Minor masonry work
Stone hauling?

Himmelhand

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Re: Staticbasements: Community fort - found your own guildhall!
« Reply #173 on: March 05, 2009, 12:57:37 am »

Glassmakers:
Glassmaking
Jewels?
Extra masonry?
Trinkets and baubles!

Also, forcing the hauler's guild to carry sandbags around all day.
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Heron TSG

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Re: Staticbasements: Community fort - found your own guildhall!
« Reply #174 on: March 05, 2009, 01:00:46 am »

by the way eagle, I don't mind your guild hauling some rocks, but my guys need something to do too  :P
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Est Sularus Oth Mithas
The Artist Formerly Known as Barbarossa TSG

jplur

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Re: Staticbasements: Community fort - found your own guildhall!
« Reply #175 on: March 05, 2009, 01:06:58 am »

@Vieto:  I forgot to post your dwarf's profile:

Spoiler (click to show/hide)

Lackluster little guy, but then again there is little ore on the map so I guess his ambitions are fitting.  He has been making iron and copper bolts non stop though.

The Nobles are not up for grabs, they will serve a very important purpose in Staticbasements.

As noticed, the defenses are a little thin.  The Tacticians downsized their marksdwarf force to 2.  Of the 8 Fighters, Lorbam was killed, and Reg is hospitalized.  In addition, Reg's first recruit Dabar is practically useless.  She stands over food or booze piles for hours in confusion, or wanders the streets with a blank look on her face.  Though she is a legendary wrestler, she hasn't shown up at her post in two years.

@short_dwarf: I can switch a couple of your guys to marksdwarf if you want. 

A drawbridge is in the works for the gate but not much I can do about our understaffed military.

About the labors/micromanaging:  Guilds only haul what pertains to them, i.e. farmers haul food.  Haulers have all hauling and a monopoly on burial.  Mining is shared between Tacticians and Earthshapers, though Vucar is kept on it because he got rather good in the first year.  The construction guild has a couple masons with engraving, the Earthshapers 3 members are still very untrained when it comes to mining or smoothing.

Regarding the various industries, I try to keep all the guilds busy and honor your request, i.e. the short lived cheese fiasco.  The Traders guild has been working with cloth and leather rather than making stone mugs, but they have been working non stop.  Glassmakers make raw glass for their jewlers and specialty items.  Boksi is well on his way to legendary cook.  We have 4 legendary bone carvers, if you count the boy, who are always busy making bone bolts and decorating with shell.


List of Legendary Guildmasters:

Nutsy Stibmermelbil - Legendary Miner
Vucar Vodlolor - Legendary Pump Operator
Tradebeard Bothonmorul - Legendary Appraiser
Reg Anuzoltar - Legendary Wrestler
Fortis Melbilgeb - Legendary Bone Carver



And finally, which one of you ate the purring maggots? We had 3 at one point and now they are gone.
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short_dwarf

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Re: Staticbasements: Community fort - found your own guildhall!
« Reply #176 on: March 05, 2009, 01:19:18 am »

I believe Nil ate it since she couldn't get her hands on dwarven cheese.

@jplur Yea I would like having some change to marksdwarf. That way the archery targets don't go to waste from misuse :)

Don't change me though, even if I do get nervous damage i'll fight :o
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Courage. Do one brave thing today, then run like H#ll.
Insanity: What others call geniuses when they are jealous and/or unable to comprehend the ideas/inventions of amazing/epic proportions of the one being called insane.

Org

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Re: Staticbasements: Community fort - found your own guildhall!
« Reply #177 on: March 05, 2009, 07:11:14 am »

So about our defenses...
What is there?
And can we have a moat?
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Omnidum

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Re: Staticbasements: Community fort - found your own guildhall!
« Reply #178 on: March 05, 2009, 09:23:20 am »

Nish Construction requires some waterfall for the workers to be a little more plentiful in their morality!

Also,
Building
Maintaining of said buildings
Architecture
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Vieto

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Re: Staticbasements: Community fort - found your own guildhall!
« Reply #179 on: March 05, 2009, 04:16:30 pm »

Anyways

Metalsmith:
-wood burning
-smelting
-metalcrafting
-weapon smithing
-armor smithing
-Black Smithing
-Strand Extraction (for HFS)
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