Rashvir Rashgurkeskal has joined with the Farmers Guild! She likes to eat plump helmet spawn.
Anyone know the translation of her name? Deathstar Deathsomething..
The Glassmakers Guild gets 1 gem setter
The Construction Guild gets 1 untrained peasant
The Tacticians get a Dyer
Currently the Farmers have the most members at 3
Regarding your layouts;
I'll adapt the designs to fit, when it comes to that. No problem in thinking big but remember we are still a poor settlement and a lot of Guilds are clamoring for improvements.
General Report:
The human trader is due any day now, but we have some decent wares; prepared meals from the Farmers and copper ore crafts from the Glassmakers.
We have no anvil, nor axe. Dabar of the Fighters could use a weapon, she's already a great wrestler. We are at war with the elves and face the usual menaces, though the untamed wilds are secure enough thanks to Nil.
We have yet to search for the magma, but will begin taking samples of the surrounding bedrock. Rusty has suggested that we drill down into the rock face to the southwest.
The Trappers Guild now has; 1 Giant Eagle; 1 Deer; 1 Fox; 3 two humped Camels, and 4 new puppies. They plan to build a kennel over the summer.
Nutsy has been busy making bone crossbows and bolts, when she has had a break from mining duty. She plans on erecting an archery target in the guild.
Those who requested dwarves in the future, I will remember. I've also set the pop cap up to 30 and turned the desert into sand. I will try to keep the dmfa map updated:
http://www.mkv25.net/dfma/map-4806-staticbasements-sum-453Long last the Prime Rampart, Staticbasements, and the Shaken Guilds!