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Author Topic: Staticbasements: Community fort - found your own guildhall!  (Read 9582 times)

jplur

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Re: Staticbasements: Community fort - found your own guildhall!
« Reply #120 on: March 02, 2009, 02:55:45 pm »

Newest map: http://www.mkv25.net/dfma/map-4868-staticbasements-sum-453

And just about the largest group of immigrants I've ever seen:

1 Miller
1 Thresher
1 Cheesmaker
1 Woodcutter
1 Carpenter
1 Trapper
1 Furnace Operater
1 Metal Crafter
1 Jewler
1 Gemcutter
1 Stonecrafter
1 Bonecarver
1 Fishery Worker
1 Fish cleaner
1 Fisherdwarf
1 Brewer
1 Potash Maker
1 Lyemaker
6 Peasants

Put in your request;  Eagle you can found the Earthshapers guild with an untrained dwarf if you want.

The trappers guild has one of the best collections of beasts I've ever seen.  Perhaps their guildhall should be set up like a zoo.

@Strife26  The Tacticians Guild has barely been worked on, mainly because you mentioned submitting a design.

So far we have 5 votes for town walls and 11 Guilds.  One more vote is needed to decide.
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Fortis

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Re: Staticbasements: Community fort - found your own guildhall!
« Reply #121 on: March 02, 2009, 03:10:09 pm »

I'd like to recruit the fisher dwarf and the fishery worker. And the Fish dissecter if I can get a third.
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Strife26

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Re: Staticbasements: Community fort - found your own guildhall!
« Reply #122 on: March 02, 2009, 03:14:31 pm »

Here, I just modified my last post:

These are the rough plans for the above ground portions of the tacticians guild. The thick black spots are doors, and the red dash are fortifications.
Arrows are staircases/

From upper left, we have the mainlevel, people who are entering the hall can't just walk in. They have to go up to the second floor (eventually, some dogs would be nice here) then back down before they have access the main part of the guild.
The second floor (upper right) is mostly arrow slits, with the addition of two outer bunkers, for added field of fire.
Third floor (lower left) is arrow storage (they'll be more underground) and a firing range.
Fourth floor is the area for the guild master and roof access (I have plans for the roof later).

Underground will eventually have some small farms, workshops, storage and other stuff. 

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Strife26

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Re: Staticbasements: Community fort - found your own guildhall!
« Reply #123 on: March 02, 2009, 03:15:14 pm »

I'll take as many extra dwarves as possible. The plans for the basement are being prepared now.

Plans for the underground levels:
Pretty much layout as you want.
« Last Edit: March 02, 2009, 03:25:43 pm by Strife26 »
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Vieto

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Re: Staticbasements: Community fort - found your own guildhall!
« Reply #124 on: March 02, 2009, 04:08:25 pm »

I'll take the furnace operator, the metal crafter, and a peasant.
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Boksi

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Re: Staticbasements: Community fort - found your own guildhall!
« Reply #125 on: March 02, 2009, 05:30:23 pm »

I'll take the miller, thresher, brewer and if nobody else wants him, the cheesemaker, although the farmer's guild doesn't really need cheese. We might hire the services of the trapper's guild later on to catch some purring maggots, though, and megaroasts are always a good thing!
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Eagle

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Re: Staticbasements: Community fort - found your own guildhall!
« Reply #126 on: March 02, 2009, 05:35:21 pm »

Alright, ill grab 3 peasants to start off the Earthshapers. Make each have mining, masonry, and stone detailing active, unless the Construction guild objects? Our hall will be dug into the small hill behind the glassmakers, then down into the earth itself. Ill post some plans later, but the first floor should be a small sleeping area/barracks, with a bit of room for an emergency food store and dining area. Farmers, we'll dig/smooth/build some stuff for that emergency supply.

Thanks.

Boksi

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Re: Staticbasements: Community fort - found your own guildhall!
« Reply #127 on: March 02, 2009, 05:40:16 pm »

That's good, I've been thinking about expanding a bit into the tree farm business, but of course we need someone to dig the tunnels and chamber for it.
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Org

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Re: Staticbasements: Community fort - found your own guildhall!
« Reply #128 on: March 02, 2009, 06:01:23 pm »

Ill take the carpenter, wood and bone crafter. And maybe a peasent.
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Strife26

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Re: Staticbasements: Community fort - found your own guildhall!
« Reply #129 on: March 02, 2009, 07:37:33 pm »

Gimee a couple of the guys, at least.
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short_dwarf

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Re: Staticbasements: Community fort - found your own guildhall!
« Reply #130 on: March 02, 2009, 09:13:05 pm »

I'll take the unwanted rejects ^_^
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jplur

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Re: Staticbasements: Community fort - found your own guildhall!
« Reply #131 on: March 02, 2009, 10:21:07 pm »

New assignments were given, here is the DwarfManager screen (note that some guilds have their members split in a few groups);

« Last Edit: March 02, 2009, 10:22:55 pm by jplur »
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short_dwarf

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Re: Staticbasements: Community fort - found your own guildhall!
« Reply #132 on: March 02, 2009, 10:31:20 pm »

Could you post a picture of the military side? The labors doesnt show what the members are lol
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Heron TSG

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Re: Staticbasements: Community fort - found your own guildhall!
« Reply #133 on: March 02, 2009, 10:56:41 pm »

So what dwarves did I get? Also, I would like some of the immigrants.

PS: check your PMs  :P

PSS: I vote yes on the wall thing

PSSS: I love my entrance, seeing how it's the coolest one so far.
« Last Edit: March 02, 2009, 11:14:30 pm by Barbarossa the Seal God »
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Vieto

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Re: Staticbasements: Community fort - found your own guildhall!
« Reply #134 on: March 02, 2009, 11:16:24 pm »

about my guildhall:

just to clarify, the floor that you have magma in was supposed to be on the other side to allow for water works.
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