Latest map upload:
http://www.mkv25.net/dfma/map-4851-staticbasements-sum-453News:
The Construction Guild has nearly completed the Farmers Guildhall.
Nutsy Stibmermelbil has recovered from her wounds and is happy to hold a pick again.
A simple water system has been dug underneath the roads of the town. The Tacticians Guild has been tasked with automating the system and providing a drain, but for the meantime we have water. The Fishers Guild now has a hall, and their own lake. Fortis has already caught some fine turtles and cave lobster.
The Elf Dwarf Liason was discovered dead in a section of the waterworks. Vucar has been feigning innocence as to how he got there, but who would press the matter? He was only an elf.
A goblin snatcher was discovered. He managed to escape with one of the orphan migrant children. Rashvir Rashgurkeskal has voiced concern on the safety of her two infants.
Two obsidian statues were provided to the Farmers Guild by the Glassmakers. They have been set with precious star sapphires. I wonder what they could want in trade.
Nil now has two fire imps in metal cages. He is working on expanding his collection and has spent much time down by the chasm. He has found a home for his four war dogs. The Tacticians get two in exchange for a cellar an dungeon to be dug beneath his hall. The Construction Guild gets the other two as part of a contract for the above ground structure of the Trappers Hall.
The streets of Staticbasements are bustling with activity, the signs of a prosperous and healthy community. Yet beneath the surface of this peace and good fortune is the knowledge that one goblin ambush could rend this town apart by the seams.
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So construction on the guilds has been taking some time, but immigration seems to have slowed down. This is a good thing as I havn't given beds to the last two waves yet.
@Eagle: If you can wait for a miner migrant to show then your Guild is in, or I can put you in with the Tacticians for the meantime, as they have been doing the mining for the town.
Things should get fun down the road, especially if half the town gets slaughtered as I am assuming it will. Most my open air forts need a gigantic military to survive. The Fighters have 3 champion wrestlers, one elite wrestler, and 2 recruits. Not much in the face of a goblin crossbow squad.