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Author Topic: Third-World Mafia [GAME OVER]  (Read 21496 times)

Servant Corps

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Third-World Mafia [GAME OVER]
« on: February 25, 2009, 02:21:37 pm »

Here we go. Roles are standard, but kept secret so as to increase paranoia. Government Agents must root out Rebels. Post if you want to play. Game starts at NIGHT (so as to avoid the stupid bandwagon of "NO LYNCH! NO LYNCH!").

LIST OF PLAYERS:
1. webadict Killed, Night 1
2. Org Winner
3. Kashyyk Lynched, Day 1
4. inaluct Killed, Night 1
5. Zaithemaster Killed, Night 1
6. penguinofhonor Lynched, Day 2
7. A_Fey_Dwarf Killed, Night 2
8. Cheeetar Killed, Night 1
9. Flintus10 Killed, Night 2
10. NUKE9.13 Killed, Night 1
11. AlexhansLynched, Day 2
« Last Edit: March 06, 2009, 05:02:06 pm by Servant Corps »
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Sean Mirrsen

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Re: Third-World Mafia
« Reply #1 on: February 25, 2009, 02:24:19 pm »

Maybe you'll try to run that Nuclear Mafia thing I tried to describe? It's a lot more nuclear than mafia though.
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Multiworld Madness Archive:
Game One, Discontinued at World 3.
Game Two, Discontinued at World 1.

"Europe has to grow out of the mindset that Europe's problems are the world's problems, but the world's problems are not Europe's problems."
- Subrahmanyam Jaishankar, Minister of External Affairs, India

Servant Corps

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Re: Third-World Mafia
« Reply #2 on: February 25, 2009, 02:25:37 pm »

No, it's just standard Mafia with "Third-World Government" flavour. The Night/Day cycle, and the ignorant masses lynching one another.

"But the odds say so!"
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webadict

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Re: Third-World Mafia
« Reply #3 on: February 25, 2009, 02:41:27 pm »

I disagree with starting at Night, because it doesn't give the Townies any sort of information with which to start. Starting out in day gives the Townies voting information, which isn't much but it's all they have.
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Servant Corps

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Re: Third-World Mafia
« Reply #4 on: February 25, 2009, 03:03:56 pm »

Starting with the Night however gives Townies information based on who got targeted and killed.  But, meh, I'm willing to start during the Day if people want it.
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webadict

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Re: Third-World Mafia
« Reply #5 on: February 25, 2009, 03:32:20 pm »

Just make the game so you can't vote No Lynch.

I would like to join.
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Org

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Re: Third-World Mafia
« Reply #6 on: February 25, 2009, 04:46:50 pm »

Joined.
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Kashyyk

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Re: Third-World Mafia
« Reply #7 on: February 25, 2009, 05:17:53 pm »

Joineded
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Servant Corps

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Re: Third-World Mafia
« Reply #8 on: February 25, 2009, 05:49:29 pm »

I'll give it some more time to recruit. And yeah, I think getting rid of "NO LYNCH" would do it.
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inaluct

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Re: Third-World Mafia
« Reply #9 on: February 25, 2009, 06:38:48 pm »

Alright, I'll join.
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Karlito

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Re: Third-World Mafia
« Reply #10 on: February 25, 2009, 06:47:12 pm »

I don't think I have the ability to manage 3 mafia games at once, so I'll stay out of this one.
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Zai

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Re: Third-World Mafia
« Reply #11 on: February 25, 2009, 07:16:14 pm »

I shall join this. The no "no lynch" will make the game more interesting.
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Servant Corps

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Re: Third-World Mafia
« Reply #12 on: February 25, 2009, 10:28:33 pm »

So, that's 5 people. Hm, tradition usually state we get 5 more...but...
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penguinofhonor

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Re: Third-World Mafia
« Reply #13 on: February 25, 2009, 10:54:15 pm »

I'll join then. I've been in almost every mafia game, I think.
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A_Fey_Dwarf

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Re: Third-World Mafia
« Reply #14 on: February 25, 2009, 11:16:15 pm »

*Joins*
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