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Author Topic: decorate with stone  (Read 787 times)

Dame de la Licorne

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decorate with stone
« on: February 24, 2009, 12:49:50 pm »

How do I mod in decorating with stone, and do I need to gen a new world?  Thanks in advance.
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Footkerchief

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Re: decorate with stone
« Reply #1 on: February 24, 2009, 01:09:36 pm »

There isn't any good way to mod it in that I know of.  The closest thing would be modding in a "rock" that's technically a metal, and decorating with that, but it would still be done by metalcrafters at a forge.  Not very satisfying.

There's an active Suggestions thread about this: http://www.bay12games.com/forum/index.php?topic=5136.0

e: oh, I guess you already posted in there
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Dame de la Licorne

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Re: decorate with stone
« Reply #2 on: February 24, 2009, 01:36:21 pm »

There's an active Suggestions thread about this: http://www.bay12games.com/forum/index.php?topic=5136.0

e: oh, I guess you already posted in there
Yeah.  :P

I just thought I'd ask the modding experts, since I couldn't figure out how to do it.  Thanks for the quick reply.
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Paulus Fahlstrom

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Re: decorate with stone
« Reply #3 on: February 24, 2009, 01:51:12 pm »

I'm not really a modder but I understand some of the basics.

Why would it not be possible to do it this way then...

1. Mine stone, let's say Conglomerate.

2. Convert stone into decorating stone at a smelter. (reagent: stone, produces a metal bar, entity unique by stone type) Say, Conglomerate rock into Polished Conglomerate.

E.g.
[REACTION:POLISHING_CONGLOMERATE]
[NAME:Polish Conglomerate]
[SMELTER]
[REAGENT:1:STONE:NO_SUBTYPE:STONE:CONGLOMERATE]
[PRODUCT:100:1:BAR:NO_SUBTYPE:METAL:POLISHED_CONGLOMERATE]

3. Include entries for all decoratable stones into the matgloss as a metal bar. Polished Conglomerate would have to be a metal with no actual ore assignment.

E.g. [MATGLOSS_METAL:POLISHED_CONGLOMERATE]
[NAME:polished conglomerate][ADJ:polished conglomerate][COLOR:7:3:0]
[VALUE:3]
[SPEC_HEAT:450]
[MELTING_POINT:14000]
[BOILING_POINT:18000]
[SOLID_DENSITY:8800]

(I used the metal entry for Nickel, you'd want to tweak these better and assign colors properly)

4. Use said Polished Conglomerate in a forge for decoration.

You can assign the reaction to not use fuel (I believe) and decorating at forges doesn't use fuel already. Sure, you'd have metalworkers decorating with stone, but Footkerchief's idea is valid. Actually doing it... don't know. I've provided examples but I don't know if they work. Like I said, I'm no modder, but I think it should be possible.
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Rysith

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Re: decorate with stone
« Reply #4 on: February 24, 2009, 02:02:18 pm »

I'm not really a modder but I understand some of the basics.

Why would it not be possible to do it this way then...

1. Mine stone, let's say Conglomerate.

2. Convert stone into decorating stone at a smelter. (reagent: stone, produces a metal bar, entity unique by stone type) Say, Conglomerate rock into Polished Conglomerate.

E.g.
[REACTION:POLISHING_CONGLOMERATE]
[NAME:Polish Conglomerate]
[SMELTER]
[REAGENT:1:STONE:NO_SUBTYPE:STONE:CONGLOMERATE]
[PRODUCT:100:1:BAR:NO_SUBTYPE:METAL:POLISHED_CONGLOMERATE]

3. Include entries for all decoratable stones into the matgloss as a metal bar. Polished Conglomerate would have to be a metal with no actual ore assignment.

E.g. [MATGLOSS_METAL:POLISHED_CONGLOMERATE]
[NAME:polished conglomerate][ADJ:polished conglomerate][COLOR:7:3:0]
[VALUE:3]
[SPEC_HEAT:450]
[MELTING_POINT:14000]
[BOILING_POINT:18000]
[SOLID_DENSITY:8800]

(I used the metal entry for Nickel, you'd want to tweak these better and assign colors properly)

4. Use said Polished Conglomerate in a forge for decoration.

You can assign the reaction to not use fuel (I believe) and decorating at forges doesn't use fuel already. Sure, you'd have metalworkers decorating with stone, but Footkerchief's idea is valid. Actually doing it... don't know. I've provided examples but I don't know if they work. Like I said, I'm no modder, but I think it should be possible.


I think it might be more appropriate to make the polished stone be gems, then they would be used at the jeweler's workshop by gem setters, which seems like it would make sense to me.
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