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Author Topic: TSLLT2: Capture the artifact! OVER, I give up!  (Read 43798 times)

JoshuaFH

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Re: TSLLT2: Capture the artifact! Back by popular demand, Turn 8.
« Reply #345 on: March 12, 2009, 05:19:04 pm »

Just shoot Siquo in the head Org! Shoot'em in the head!

and yes, it's not worth it to intercept SHADOW so we're just gonna wait until he jumps into the open and then Cheeetar shoots him to death.
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SHAD0Wdump

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Re: TSLLT2: Capture the artifact! Back by popular demand, Turn 8.
« Reply #346 on: March 12, 2009, 06:31:30 pm »

Hmm... good point,blue dudes,please maul those archers or at least keep 'em busy so I can do my work back here.
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penguinofhonor

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Re: TSLLT2: Capture the artifact! Back by popular demand, Turn 8.
« Reply #347 on: March 12, 2009, 06:59:08 pm »

WWSSS f W
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webadict

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Re: TSLLT2: Capture the artifact! Back by popular demand, Turn 8.
« Reply #348 on: March 12, 2009, 10:13:18 pm »

Wx7
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SombreChapaeu

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Re: TSLLT2: Capture the artifact! Back by popular demand, Turn 8.
« Reply #349 on: March 13, 2009, 12:45:32 am »

shadow they only have 1 turn to shoot at you, and if you post first they won't get to hit since you will dodge back into the shadows if you move fast enough.
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A_Fey_Dwarf

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Re: TSLLT2: Capture the artifact! Back by popular demand, Turn 8.
« Reply #350 on: March 13, 2009, 06:38:16 am »

Combat-
Ace rolls to hit, roll1d2->2, hits. Ace rolls to stun, roll 1d2->2, the attack stuns.
Ace conjures up a spell that paralyzes Org on the spot. Org will be unable to move or attack for the rest of this turn and the remainder of the next.

Phish rolls to hit, roll1d2->1, hits. Phish rolls to stun, rolls 1d2->1, the attack fails.
Phish conjures up a spell and directs it at Ace. The spell strikes Ace but the attack has no effect.



Spoiler (click to show/hide)
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JoshuaFH

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Re: TSLLT2: Capture the artifact! Turn 9.
« Reply #351 on: March 13, 2009, 06:47:58 am »

Karlito, is that you above Siquo? Kill him quick!

Harold's turn!

WWWWW face west again!
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Siquo

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Re: TSLLT2: Capture the artifact! Turn 9.
« Reply #352 on: March 13, 2009, 07:15:27 am »

EEESE Whip Org! Face W!

WHOOOYEAH BOOYAKA!  ;D
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This one thread is mine. MIIIIINE!!! And it will remain a happy, friendly, encouraging place, whether you lot like it or not. 
will rena,eme sique to sique sxds-- siquo if sucessufil
(cant spel siqou a. every speling looks wroing (hate this))

JoshuaFH

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Re: TSLLT2: Capture the artifact! Turn 9.
« Reply #353 on: March 13, 2009, 07:21:49 am »

I command you to roll excellently Org!
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Siquo

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Re: TSLLT2: Capture the artifact! Turn 9.
« Reply #354 on: March 13, 2009, 07:38:41 am »

Org cannot win. At all. A crossbow in melee is what, a 1d3? He gets like a -1 or -2 for side-defence. I get 1D8 +2 for my whip. He can roll a 2 at most, I can roll a 3 at least, it's not even worth rolling.

The fact that his double-barrel-crossbow hasn't hit me yet is just extreme luck on my part. Or providence, the Gods are with Blue on this one.

Also, I advise my teammates in the blue base to take defensive positions. We've got an army incoming, and they're shooting. Charging blindly into a hail of crossbowbolts is something only Ace can do. ;)
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This one thread is mine. MIIIIINE!!! And it will remain a happy, friendly, encouraging place, whether you lot like it or not. 
will rena,eme sique to sique sxds-- siquo if sucessufil
(cant spel siqou a. every speling looks wroing (hate this))

SombreChapaeu

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Re: TSLLT2: Capture the artifact! Turn 9.
« Reply #355 on: March 13, 2009, 08:03:10 am »

Org cannot win. At all. A crossbow in melee is what, a 1d3? He gets like a -1 or -2 for side-defence. I get 1D8 +2 for my whip. He can roll a 2 at most, I can roll a 3 at least, it's not even worth rolling.

The fact that his double-barrel-crossbow hasn't hit me yet is just extreme luck on my part. Or providence, the Gods are with Blue on this one.

Also, I advise my teammates in the blue base to take defensive positions. We've got an army incoming, and they're shooting. Charging blindly into a hail of crossbowbolts is something only Ace can do. ;)
they can't charge, that only allows our ninja to steal the artifact with ease

seenn face N btw, and of course if they fail to kill him he gets to run back with me providing cover.
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JoshuaFH

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Re: TSLLT2: Capture the artifact! Turn 9.
« Reply #356 on: March 13, 2009, 08:07:50 am »

You forget, Cheeetar can now charge with us since Org's gonna respawn in the Red Base, and so he can intercept SHADOW with ease!
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Frelock

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Re: TSLLT2: Capture the artifact! Turn 9.
« Reply #357 on: March 13, 2009, 11:59:55 am »

ESSWWWW  Face West
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All generalizations are false....including this one.

SombreChapaeu

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Re: TSLLT2: Capture the artifact! Turn 9.
« Reply #358 on: March 13, 2009, 01:12:59 pm »

You forget, Cheeetar can now charge with us since Org's gonna respawn in the Red Base, and so he can intercept SHADOW with ease!

crossbow in melee vs dagger? surely you jest.
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JoshuaFH

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Re: TSLLT2: Capture the artifact! Turn 9.
« Reply #359 on: March 13, 2009, 01:44:01 pm »

You blues are truly a bunch of dullards.

We got fortifications BABY!



So Org, even though your fate is sealed, hide out in the red base bedroom, and camp those fortifications, you'll get a perfect shot at SHADOW as he runs to get our artifact.
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