Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 ... 3 4 [5] 6 7 ... 48

Author Topic: TSLLT2: Capture the artifact! OVER, I give up!  (Read 45192 times)

A_Fey_Dwarf

  • Bay Watcher
    • View Profile
Re: TSLLT2: Capture the artifact!
« Reply #60 on: February 25, 2009, 11:14:29 pm »

Better?
Logged

Strife26

  • Bay Watcher
    • View Profile
Re: TSLLT2: Capture the artifact!
« Reply #61 on: February 25, 2009, 11:28:26 pm »

Thanks a lot! I'd hate to have trouble settling a certain serries of scores . . .  ;D
Logged
Even the avatars expire eventually.

Cheeetar

  • Bay Watcher
  • Spaceghost Perpetrator
    • View Profile
Re: TSLLT2: Capture the artifact!
« Reply #62 on: February 25, 2009, 11:46:35 pm »

It would be great to have Frelock on the red team.
Logged
I've played some mafia.

Most of the time when someone is described as politically correct they are simply correct.

webadict

  • Bay Watcher
  • Former King of the Mafia
    • View Profile
Re: TSLLT2: Capture the artifact!
« Reply #63 on: February 25, 2009, 11:47:53 pm »

I would like Siquo's and my questions answered.
Logged

Frelock

  • Bay Watcher
  • Dabbling Philosopher
    • View Profile
Re: TSLLT2: Capture the artifact!
« Reply #64 on: February 26, 2009, 12:17:27 am »

It would be great to have Frelock on the red team.

Is this an official offer?
Logged
All generalizations are false....including this one.

JoshuaFH

  • Bay Watcher
    • View Profile
Re: TSLLT2: Capture the artifact!
« Reply #65 on: February 26, 2009, 12:23:23 am »

Yeah, sure Frelock, JOIN THE RED TEAM CAUSE WE'RE AWESOME YEAH!!!!!!!
Logged

SHAD0Wdump

  • Bay Watcher
  • Hiding in SPAAACE!!!
    • View Profile
Re: TSLLT2: Capture the artifact!
« Reply #66 on: February 26, 2009, 12:43:23 am »

WWWNNNN Face down
Logged

Strife26

  • Bay Watcher
    • View Profile
Re: TSLLT2: Capture the artifact!
« Reply #67 on: February 26, 2009, 02:02:10 am »

It would be great to have Frelock on the red team.

May I request a posistion with Bloodgear?
Logged
Even the avatars expire eventually.

A_Fey_Dwarf

  • Bay Watcher
    • View Profile
Re: TSLLT2: Capture the artifact!
« Reply #68 on: February 26, 2009, 02:20:33 am »

Urggh, The game hasn't started yet, I want to make sure everybody is happy with their classes.

Anyway to answer the questions:
Questions on immobilization because I'm going for it:

1. The whip can only immobilize and then kill, but is that only on attack or also on defense? If a whip-dwarf defends and wins, does the other guy die, or is he immobilized the next turn?

The whip can only immobilize on defense if he wins. The attacker will not be able to move next turn.

2. Do immobilized characters get penalties for defense?
Currently no, but I think I will add a -1 penalty.

3. Does a lost attack roll against an immobilized character mean that he somehow managed to kill his defender while immobilized? It could mean that the attacker is instead immobilized for the next turn, tangled up in his own whip/tripped over his weapon :P
An immobilized player can is still able to move his arms about and defend from attackers. He is just in a state of confusion/exhaustion. If an attacker attacks an immobilized player and loses, he will die.

4. I'd also like to see that non-rogues can pass the square of a non-allied, immobilized character, as he should be unable to block their passage.

Nice Idea, Done.

Adding on to Siquo:
1. What happens when a Marksdwarf throws a whip?
The marksdwarf's attack will still kill as with all thrown weapons (ie the weapon thrown makes no difference).

2. Does the Marksdwarf gain the bonus from his weapon when throwing?
No, all melee weapons give the same damage when thrown. They basically act as a less accurate version of the crossbow (has to roll 1 to hit instead of 1 or 2. Also note, I have increased the accuracy of ranged weapons so thrown weapons basically act like a crossbow in the original TSLLT).

3. Does the weapon return when thrown?

Erm, kind of. The player just magically gets his weapon back (just like in so many other RPGs with thrown melee weapons.)
« Last Edit: February 26, 2009, 02:26:28 am by A_Fey_Dwarf »
Logged

A_Fey_Dwarf

  • Bay Watcher
    • View Profile
Re: TSLLT2: Capture the artifact!
« Reply #69 on: February 26, 2009, 03:20:24 am »

I won't be on the PC for another 24 hours so I guess it's best if I do this now.

The game has started.


Spoiler (click to show/hide)


(I put these two things here to mark the starting point.)
« Last Edit: February 26, 2009, 09:59:18 pm by A_Fey_Dwarf »
Logged

SHAD0Wdump

  • Bay Watcher
  • Hiding in SPAAACE!!!
    • View Profile
Re: TSLLT2: Capture the artifact!
« Reply #70 on: February 26, 2009, 03:42:38 am »

Logged

Siquo

  • Bay Watcher
  • Procedurally generated
    • View Profile
Re: TSLLT2: Capture the artifact! Turn one, make your first move.
« Reply #71 on: February 26, 2009, 04:12:52 am »

Ace wakes up and decides that it's time...

NNNEE

Into the breach!
Logged

This one thread is mine. MIIIIINE!!! And it will remain a happy, friendly, encouraging place, whether you lot like it or not. 
will rena,eme sique to sique sxds-- siquo if sucessufil
(cant spel siqou a. every speling looks wroing (hate this))

Cheeetar

  • Bay Watcher
  • Spaceghost Perpetrator
    • View Profile
Re: TSLLT2: Capture the artifact! Turn one, make your first move.
« Reply #72 on: February 26, 2009, 05:46:01 am »

ESSW
Logged
I've played some mafia.

Most of the time when someone is described as politically correct they are simply correct.

SHAD0Wdump

  • Bay Watcher
  • Hiding in SPAAACE!!!
    • View Profile
Re: TSLLT2: Capture the artifact! Turn one, make your first move.
« Reply #73 on: February 26, 2009, 06:18:21 am »

Wait... are those doors or fortifications?

They look like fortifications.
Logged

Cheeetar

  • Bay Watcher
  • Spaceghost Perpetrator
    • View Profile
Re: TSLLT2: Capture the artifact! Turn one, make your first move.
« Reply #74 on: February 26, 2009, 06:35:16 am »

If they are fortifications, NNNW
Logged
I've played some mafia.

Most of the time when someone is described as politically correct they are simply correct.
Pages: 1 ... 3 4 [5] 6 7 ... 48