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Author Topic: TSLLT2: Capture the artifact! OVER, I give up!  (Read 43657 times)

webadict

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Re: TSLLT2: Capture the artifact! Turn six.
« Reply #270 on: March 05, 2009, 12:05:51 pm »

Ex7... TRAP!
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SHAD0Wdump

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Re: TSLLT2: Capture the artifact! Turn six.
« Reply #271 on: March 05, 2009, 12:53:37 pm »

A question,as a rogue do I activate traps and acrobat my way out of them,or do I simply walk past them without tripping them?
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Org

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Re: TSLLT2: Capture the artifact! Turn six.
« Reply #272 on: March 05, 2009, 04:31:19 pm »

Fire twice at Siquo.
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Strife26

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Re: TSLLT2: Capture the artifact! Turn six.
« Reply #273 on: March 05, 2009, 05:05:50 pm »

North one. You won't get past, fishhook.
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Org

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Re: TSLLT2: Capture the artifact! Turn six.
« Reply #274 on: March 05, 2009, 06:17:45 pm »

Ohh and I have a question. Does the mage immobilization have a range? And a chance of failure? If not, it needs one.
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SombreChapaeu

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Re: TSLLT2: Capture the artifact! Turn six.
« Reply #275 on: March 05, 2009, 07:15:47 pm »

you might have more mages and crossbows, but we have both rogues red team!

nnnne E!
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Zako

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Re: TSLLT2: Capture the artifact! Turn six.
« Reply #276 on: March 05, 2009, 08:10:59 pm »

No fear! I'll cover you Josh! CHARGE!!

EEEN Face E, fire at fishhook!
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Impending Doom

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Re: TSLLT2: Capture the artifact! Turn six.
« Reply #277 on: March 05, 2009, 09:56:41 pm »

EEEEN Face N
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Quote from: Robert A.Heinlein
Violence, naked force, has settled more issues in history than has any other factor, and the contrary opinion, that violence has never solved anything, is wishful thinking at its worst.

penguinofhonor

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Re: TSLLT2: Capture the artifact! Turn six.
« Reply #278 on: March 05, 2009, 11:58:52 pm »

WWWWW face W
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Strife26

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Re: TSLLT2: Capture the artifact! Turn four.
« Reply #279 on: March 06, 2009, 12:01:04 am »

Sorry Panda, but you poisoned me earlier.
Wait, I what?

Don't you remember Panda?

BAD RUCK STRIFE. *Gives Trifes a poisoned fortune cookie*

Zefies hold grudges.
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Pandarsenic

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Re: TSLLT2: Capture the artifact! Turn six.
« Reply #280 on: March 06, 2009, 12:04:48 am »

But... you died too soon to eat that fortune cookie!
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KARATE CHOP TO THE SOUL
Your bone is the best Pandar honey. The best.
YOUR BONE IS THE BEST PANDAR
[Cheeetar] Pandar doesn't have issues, he has style.
Fuck off, you fucking fucker-fuck :I

Strife26

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Re: TSLLT2: Capture the artifact! Turn six.
« Reply #281 on: March 06, 2009, 12:16:08 am »

And?

Don't worry. Fishhook is next.
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JoshuaFH

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Re: TSLLT2: Capture the artifact! Turn six.
« Reply #282 on: March 06, 2009, 12:40:23 am »

No fear! I'll cover you Josh! CHARGE!!

EEEN Face E, fire at fishhook!

why are you running in the wrong direction Zako?
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A_Fey_Dwarf

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Re: TSLLT2: Capture the artifact! Turn six.
« Reply #283 on: March 06, 2009, 05:34:02 am »

I think I'll take that as a WWWN face W...

Ohh and I have a question. Does the mage immobilization have a range? And a chance of failure? If not, it needs one.

Yes, they have similar range penalties to the crossbow. Except a mage's magical attack is slighty more likely to hit (i.e. has to roll a 1,2 or 3 instead of just 1 or 2).

A question,as a rogue do I activate traps and acrobat my way out of them,or do I simply walk past them without tripping them?
The rouge can just walk right through a trap without being effected but can not disarm it. Only the mechanic can do that which will require an action from the mechanic.


Anyway turn time:
Simo fires twice at Ace, rolling 1d20. 1st rolls 10, second rolls 20. Shots miss.
Simo fires two bolts off in quick succesion, neither hit the intended target.

Phish attempts to stun Ace, rolling 1d9. Rolls 5, attack misses.
Phish manages to conjure up a spark of lightning that arks towards Ace. The bolt however falls short and manages to electrocute a tree off to the side.

Ace attempts to stun Org, rolling 1d8. Rolls 6, attack misses.
Ace again attempts to make a stunning attack, he fails to even create a spark of energy.

Org shoots at Ace McSpade  twice, rolling 1d7. 1st rolls 7, 2nd rolls 2 and hits. To damage rolls 1d2-> 1, no damage.
Org fires his first bolt at Ace, it misses completely and thuds uselessly into the rock wall. He slots his second bolt in the crossbow and this time aims more carefully at Ace. The shot flies flies out of it's notch and hits Ace's mail covered chest. The bolt however does not pierce the strong dwarven armor and only leaves Ace slightly winded.

Zako attempts to stun Fishhook, rolling 1d19. Rolls 12, attack misses.
Zako works his hands to create the energy needed to make the stunning blow. However, Zako makes the wrong hand movement and instead gives Ace a stunning show.

Turn 7 begins.



Spoiler (click to show/hide)
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Siquo

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Re: TSLLT2: Capture the artifact! Turn seven.
« Reply #284 on: March 06, 2009, 05:36:30 am »

SSSSS Stun Org again.

It must succeed sometime...
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This one thread is mine. MIIIIINE!!! And it will remain a happy, friendly, encouraging place, whether you lot like it or not. 
will rena,eme sique to sique sxds-- siquo if sucessufil
(cant spel siqou a. every speling looks wroing (hate this))
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