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Author Topic: Socialist Fortress (The Monarchy was Currupt!) [Community Mandates]  (Read 5034 times)

Vieto

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Re: Socialist Fortress (The Monarchy was Currupt!) [Community Mandates]
« Reply #15 on: February 23, 2009, 08:44:25 pm »

ahem...

I mandate that you give me a male dwarf, but keep the female dwarf as a crafts/metal dwarf also, so you have 2 craft/metal dwarves. Problem solved.
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Qloos

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Re: Socialist Fortress (The Monarchy was Currupt!) [Community Mandates]
« Reply #16 on: February 23, 2009, 08:47:45 pm »

Vieto and Vieto are now Twins at crafting stone. 






As some dwarfs continue to mine out the interior others work outside in the rain, they complain about equality.  As the Peoples representative I agree and I have the workers switch into jobs they are unfamiliar and untrained in.

Granite is over and Slate begins, the food stocks are already low but we have a feast anyway.  Because as a socialist leader the people come first.
« Last Edit: February 23, 2009, 08:52:18 pm by Qloos »
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thunderclan

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Re: Socialist Fortress (The Monarchy was Currupt!) [Community Mandates]
« Reply #17 on: February 23, 2009, 08:52:18 pm »

Once migrants arrive I mandate a male Sworddwarf to be named Fireheart
« Last Edit: February 23, 2009, 10:00:21 pm by thunderclan »
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Snuffs

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Re: Socialist Fortress (The Monarchy was Currupt!) [Community Mandates]
« Reply #18 on: February 23, 2009, 10:16:19 pm »

Low food stocks?  Unacceptable!  I mandate a series of plantations to be created, each farming a different kind of plant, to be worked by at least 1/7th of the population at any given time.
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PTTG??

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Re: Socialist Fortress (The Monarchy was Currupt!) [Community Mandates]
« Reply #19 on: February 24, 2009, 12:04:30 am »

If you're still naming dwarves, I'd like one with the title of "Most Equal One".
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A thousand million pool balls made from precious metals, covered in beef stock.

Qloos

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Re: Socialist Fortress (The Monarchy was Currupt!) [Community Mandates]
« Reply #20 on: February 24, 2009, 12:17:18 am »



Our Socialist Safe Haven requires protection, Vyacheslav has demanded a moat to correct this problem.  Farm production begins and our socialist cottage is quite livable, if a little stuffed. 

The catching and taming of cute furry things will distract the publics mind from sad thoughts and keep their spirits high to work hard.



http://www.youtube.com/watch?v=f2-zzmCmMVI


Curses!  Our cute animal project is being foiled by the underfed working class eating the fluffy wamblers! 
« Last Edit: February 24, 2009, 12:20:28 am by Qloos »
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Scruga

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Re: Socialist Fortress (The Monarchy was Currupt!) [Community Mandates]
« Reply #21 on: February 24, 2009, 01:56:00 am »

I would like to join! I like this idea :D
Can i have a dwarf named Scruga?

Real edit: I would like to be a miner and mason :P
« Last Edit: February 24, 2009, 02:50:40 am by Scruga »
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New question! If I were to remove elves [INTELLIGENT] tag in the raws, would it work?
Dwarf Fortress: Where taking a creatures intelligence is an accepted way of modding.

Sir_Geo

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Re: Socialist Fortress (The Monarchy was Currupt!) [Community Mandates]
« Reply #22 on: February 24, 2009, 02:13:00 am »

I would like to be a dwarf when available.
Name shall be Comrade Geo.
He will work to gather plants and fish in order to help keep food stocks high.
If ever necessary he will also fight to protect others even if that means using only his bare hands.
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The logistical problems dealing with a private space colony are at least as bad as dealing with the zombies.

http://mkv25.net/dfma/map-5403-fortressdipped
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Makahlua

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Re: Socialist Fortress (The Monarchy was Currupt!) [Community Mandates]
« Reply #23 on: February 24, 2009, 02:46:29 am »

Comrade Voskhod humbly requests she be assigned to the kitchens when they are built, to further Comrade Snuffs' plantations by turning their products into nourshing food & tasty goods to trade for the collective's needs!

(In short: I wants to be the chef girl, plz kthx? :D )

Fake edit: And I guess this counts as a kitchen & brewery mandate as well! :)
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Vieto

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Re: Socialist Fortress (The Monarchy was Currupt!) [Community Mandates]
« Reply #24 on: February 24, 2009, 06:51:13 am »

I mandate the designing and construction of a death trap for Elves.
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Scruga

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Re: Socialist Fortress (The Monarchy was Currupt!) [Community Mandates]
« Reply #25 on: February 24, 2009, 08:33:59 am »

I have a very small mandate.
Can we remove the tree from the moat and complete the moat?
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New question! If I were to remove elves [INTELLIGENT] tag in the raws, would it work?
Dwarf Fortress: Where taking a creatures intelligence is an accepted way of modding.

Fortis

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Re: Socialist Fortress (The Monarchy was Currupt!) [Community Mandates]
« Reply #26 on: February 24, 2009, 10:40:51 am »

My fellow dwarves, we must plan to the future. Our kind is known for their skill at metalworking and smithing. In time, we will come to rely on metal armor to protect ourselves and metal swords to slay our foes. To this end, I'm willing to forge the metal bars and work them into what we need. Also, if we lack lava to heat our forges, I can make the charcoal as well.

(Name a blacksmith Fortis, when you get the chance please. He can also work the forge and wood furnace if needed as well.)

I mandate the construction of a blacksmith's shop as soon as it is prudent and feasable, as well as the facilities needed for the production of metal bars. I leave the question of when to my fellow dwarves, but I feel that the sooner the better.
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Shades

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Re: Socialist Fortress (The Monarchy was Currupt!) [Community Mandates]
« Reply #27 on: February 24, 2009, 10:56:30 am »

I have a very small mandate.
Can we remove the tree from the moat and complete the moat?

I wish to mandate that rather then removing the tree we move the moat up slightly so it cuts through the pool above and gives us a water filled moat.
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Its like playing god with sentient legos. - They Got Leader
[Dwarf Fortress] plays like a dizzyingly complex hybrid of Dungeon Keeper and The Sims, if all your little people were manic-depressive alcoholics. - tv tropes
You don't use science to show that you're right, you use science to become right. - xkcd

Scruga

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Re: Socialist Fortress (The Monarchy was Currupt!) [Community Mandates]
« Reply #28 on: February 24, 2009, 12:28:33 pm »

I have a very small mandate.
Can we remove the tree from the moat and complete the moat?

I wish to mandate that rather then removing the tree we move the moat up slightly so it cuts through the pool above and gives us a water filled moat.

I'm sorry to tell you but i think that's a bad idea :(
Firstly, it isn't enough water to fill the moat
Secondly, swimming creatures can't cross an empty moat, but can cross a filled moat.

PS i also think we need a retractable stone bridge =D
« Last Edit: February 24, 2009, 12:32:48 pm by Scruga »
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New question! If I were to remove elves [INTELLIGENT] tag in the raws, would it work?
Dwarf Fortress: Where taking a creatures intelligence is an accepted way of modding.

Shades

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Re: Socialist Fortress (The Monarchy was Currupt!) [Community Mandates]
« Reply #29 on: February 24, 2009, 12:33:55 pm »

I'm sorry to tell you but i think that's a bad idea :(
Firstly, it isn't enough water to fill the moat
Secondly, swimming creatures can't cross an empty moat, but can cross a filled moat.

A filled moat is more interesting (but yes less useful) and we can deal with the lack of water in the moat if (when) the problem arises.
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Its like playing god with sentient legos. - They Got Leader
[Dwarf Fortress] plays like a dizzyingly complex hybrid of Dungeon Keeper and The Sims, if all your little people were manic-depressive alcoholics. - tv tropes
You don't use science to show that you're right, you use science to become right. - xkcd
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