Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  

Author Topic: Fortress layout  (Read 916 times)

Luraien

  • Bay Watcher
    • View Profile
Fortress layout
« on: February 22, 2009, 01:59:47 pm »

Just wondering, what's everyones favourite type of fort? I'm currently digging a huge square out underground and making buildings with walls, though I don't know if it's better than just having 'cavern' style rooms.
Logged

Ares

  • Escaped Lunatic
    • View Profile
Re: Fortress layout
« Reply #1 on: February 22, 2009, 02:41:14 pm »

the problem with built walls is that you can't engrave them. Not an issue for workshops but a ballache for dining rooms.
I usually dig straight down about 3 levels, add a defense tunnel (traps, fortifications, bridges) then dig my main strairwell up and down. Most of my farms, storage and workshops I build on a soil/sand level. I frequently need to add more in a hurry and soil saves a load of time in rock dumping.
Logged

magic dwarf

  • Bay Watcher
    • View Profile
Re: Fortress layout
« Reply #2 on: February 22, 2009, 04:01:40 pm »

I usually dig a 50 square long hallway into the center of the mountain, filled with traps and bridges ofcourse.  From there I just create big rooms to store all my crap in. I give dwarfs 3x3 rooms ussually.

Variance

  • Bay Watcher
  • Let's scare some woodcutters, Billy.
    • View Profile
Re: Fortress layout
« Reply #3 on: February 22, 2009, 05:48:13 pm »

Hallway into the mountain also, but with a big square room for furniture/armor/weapons/ammo/finished goods storage and a big staircase in the middle. Workshops in another square room with the staircase below; then another level of storage for food and raw materials, as well as routing magma to workshops, and then below that, the bedrooms. I can place relevant stockpiles directly below and above their workshops that way, and reduce general pathfinding distances.

Logged
Why is everyone so angry?

azrael4h

  • Bay Watcher
    • View Profile
    • My Dwarf Fortress-centric You Tube videos, part of my nominally vintage gaming channel.
Re: Fortress layout
« Reply #4 on: February 22, 2009, 07:31:04 pm »

Usually, I dig a tunnel into the mountain, then dig out a large chamber for temporary storage. This serves as store rooms, barracks, and a few needed workshops while I'm digging out and building my real fortress.

In my current fort, I'm trying to build it according to how the two heads would work. I'm writing a story based on it, alternating between "live" accounts of events, journal entries from the main players, and random exposition. As such, the fort has effectively two personalities; the grandeur of the actual manager, and the practicality of the defender. It's also terribly inefficient, the farms are 3 levels above the food storage, and are isolated from the rest of the fort. It's connected by a long circular stairwell.

It's an interesting exercise, but it's hard to divorce myself from my tendencies and build according to two divergent personalities. I don't even have one personality of my own.   
Logged

Heron TSG

  • Bay Watcher
  • The Seal Goddess
    • View Profile
Re: Fortress layout
« Reply #5 on: February 22, 2009, 07:54:50 pm »

well, i try something that will cause massive awe and wonder followed by questions of 'is that a worm drooling tar?' when they should be telling me how awesome my obsidian-breathing basilisk is.  ::)
Logged

Est Sularus Oth Mithas
The Artist Formerly Known as Barbarossa TSG

Angellus

  • Guest
Re: Fortress layout
« Reply #6 on: February 22, 2009, 07:55:02 pm »

the problem with built walls is that you can't engrave them. Not an issue for workshops but a ballache for dining rooms.
I usually dig straight down about 3 levels, add a defense tunnel (traps, fortifications, bridges) then dig my main strairwell up and down. Most of my farms, storage and workshops I build on a soil/sand level. I frequently need to add more in a hurry and soil saves a load of time in rock dumping.
I always keep my defenses outside, to prevent the entrance dance to take large effects on casualty's on my side.
Logged

Luraien

  • Bay Watcher
    • View Profile
Re: Fortress layout
« Reply #7 on: February 22, 2009, 10:40:11 pm »

azrael4h, that sounds pretty deep. Let us know how that goes ;D

Some nice fort designs, I'm currently practicing traps. I've made a river run through the mountian then made an entry to the fort, so I've got a crossroads with the main gate and the river. I'm planning on having some sort of mechanism which drops enemies and unlucky dwarves into the water underneath. On the floor below this I have my storage room with workshops stationed surrounding it for easy access to materials. I plan on putting the river to use here aswell, as it flows right next to my dwarves sleeping quarters. Maybe it could flood the whole quarters if I get bored or something.
Logged

Faces of Mu

  • Bay Watcher
  • I once saw a baby ghost...but it was just a tissue
    • View Profile
Re: Fortress layout
« Reply #8 on: February 23, 2009, 12:09:02 am »

It was simple, but I really liked both this bedroom/workshop layout, and how I laid out the entrance road into the fort: Glazedstop.
Logged

The Orange Mage

  • Bay Watcher
    • View Profile
Re: Fortress layout
« Reply #9 on: February 23, 2009, 12:10:19 am »

I usually run a 3-tile wide path to the Depot, and either have a grand meeting hall along the path or actually have the Depot in the center.

One of my more interesting designs was building a big square pit in a desert wasteland, leaving hunks of soil types to build a pueblo-type valley fort, and the coolest part was that the river ran through and above the place, supported by some buildings and walls to make a natural aqueduct-type thing, with man-made offshoots for my wells and such. It wasn't very practical for quickly doing things, but it just felt nifty.
Logged

Faces of Mu

  • Bay Watcher
  • I once saw a baby ghost...but it was just a tissue
    • View Profile
Re: Fortress layout
« Reply #10 on: February 23, 2009, 12:27:28 am »

ooooh, I'd love to see a fort on the archive with dugout surface water features. Having a brook just float in the air with tap-like floodgates coming off it would be pretty cool looking, esp if the taps were really incorporated into the fort somehow.
Logged