More goodness!
Digital: (Luck: 3) You don't find anything that would fit you. Damn these goblins for being so puny!
Flintus: (Luck:5) You find a masterwork iron dagger. It is encrusted with silver and menaces with spikes of... Dwarf bone. (Will: 5) Despite this, you are able to keep it.
Org: Before you can do anything, you need to take care of the living goblin underneath you! Rolling around on the ground, it tries to scratch and claw you (Attack: 4) It manages to slip it's claws under your chain mail, it's filthy claws finding flesh. (Damage: 5) It rakes your arm, leaving thick gashes from shoulder to elbow, (Soak: 3) Thankfully, it is not your sword arm, but it is bleeding badly (Attack: 6!) You manage to lift yourself enough to get proper leverage, and slam your sword down with all your might! Yes, it is the flat of the blade, but still! (Damage: 5) You brain the goblin! It's eyes point in opposite directions, and foam starts to come from it's mouth, it's claws going limb as it lands with a thud, and begins to thrash around.
Web: You start bolting down the hall way, and come to the right bend. Before you is a beautiful obsidian stair way, leading upward. (Perception: 6) You smell booze! But your nose is assaulted by the odor of a hundred decaying dwarves, the pungent musk of goblins, the rank scent of rotten meat, and more menacing, a whiff of brimstone. You're nose is assaulted so horribly you lose your sense of smell! It may come back, it may not. Only time will tell.
Nirur: (Perception: 1) You are oblivious to the world as you chase after Web, humming an old drinking song. It goes something like "Beer, ale, whiskey, rum, wine, they will all be mine."
Rooster: (Knowledge: 4) You recall that these are magically endowed rock crystal. Nothing too special, but they hold the light of the forge within them and are able to provide an iota of warmth if clenched tightly. Shattering them will cause them to explode. But they take a great deal of effort to shatter, the melting process making them incredibly tough.
Sonerohi: (Dexterity: 1) As you fumble, trying to get your fingers around the stone, you slip, and gash your thumb open. It is bleeding pretty badly. The crystal pulses red, and the smell of cooking blood fills the chamber.
Weht: You walk up to the dying goblin, who is coughing up thick gobs of blood. (Luck:5) Gods be praised! It has a full water skin! It is in a well crafted giant cave spider chitin water skin. (Strength: 2) Try as you might, the spear is embedded deep into the stone, and it refuses to come out. With all your twisting and pulling, jerking and wrenching, you see the goblin is in agony unimaginable.
Goblin 3: Lets out a shriek too loud for one of such a small frame! It echoes off the walls and travels down the hallway, before lying limp underneath Org.
Goblin 2: has drowned in it's own blood, shock over taking it as Weht jerks his spear around inside of it's soft organs.
Status:
Weht: Unharmed, +1 to dodge rolls, a masterwork iron spear, a -wooden buckler-, has a full waterskin! (Three rations)
Org: Bleeding badly! carrying a -Iron Sword- +1 to dodge rolls, -chainmail shirt, leggings, platemail boots and gauntlets-.
Okenido: passed out, is holding an artifact Obsidian short sword! Nameless
Sonerohi: Lightly bleeding, unarmed, Thrower
Nirur Torir: Unharmed, wearing gauntlets and leggings, wielding a +Iron Spear+
Webadict: Unharmed, is wearing a suit of turtle shell armor. Has no sense of smell!
Digital: Unharmed, holding +Steel Shortsword+
Flintus: =Wooden Crossbow= and quiver of 29 copper bolts. Holding a masterwork dagger
Rooster: Unharmed, Steel cleaver, leather breast plate and leggings
Area:
he door is open! Leading over a chasm, two bridges. A long hallway ending in a right turn is at the end. Some glowing crystals line the wall, casting the place in a pale light. At the end of the hall way is a massive flight of obsidian stairs. The hallway smells of cooking blood, the stairway smells of too many things to want to put one's nose through.