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Author Topic: Futile Designs I  (Read 15771 times)

webadict

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Re: Futile Designs I
« Reply #30 on: February 22, 2009, 12:54:14 am »

"Wait... either we were trading swords... or we're not the first ones down here!" Teshil yells. "Guys! We're not alone! There's got to be other traders down here who can help us!"

Teshil pauses for a second. "Huh, can I use two swords at once? Maybe that kobold can fight... Oh well, better keep it, just in case."

Teshil goes out and searches the hall.
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Willfor

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Re: Futile Designs I
« Reply #31 on: February 22, 2009, 12:55:53 am »

Left or right?
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In the wells of livestock vans with shells and garden sands /
Iron mixed with oxygen as per the laws of chemistry and chance /
A shape was roughly human, it was only roughly human /
Apparition eyes / Apparition eyes / Knock, apparition, knock / Eyes, apparition eyes /

webadict

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Re: Futile Designs I
« Reply #32 on: February 22, 2009, 12:56:34 am »

The right
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Willfor

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Re: Futile Designs I
« Reply #33 on: February 22, 2009, 01:02:47 am »

Update 3:

Eriw finds red dye, and +applies+ it. After applying it, Rash finally sets his eyes on him after telling everyone else to do it. He thinks that the kobold has been wounded by the look of the "bloodstains".

Tashil finds another hallway. There don't appear to be any guards.



Edit: note, the hallway to the left they found isn't a dead end, I just suck at small details.
« Last Edit: February 22, 2009, 01:04:48 am by Willfor »
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In the wells of livestock vans with shells and garden sands /
Iron mixed with oxygen as per the laws of chemistry and chance /
A shape was roughly human, it was only roughly human /
Apparition eyes / Apparition eyes / Knock, apparition, knock / Eyes, apparition eyes /

inaluct

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Re: Futile Designs I
« Reply #34 on: February 22, 2009, 01:04:02 am »

"We need to get moving faster." Ano walks cautiously down the new hall.
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Vaiolis

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Re: Futile Designs I
« Reply #35 on: February 22, 2009, 01:05:22 am »

Eriw remains still, not daring to move until he is sure nobody is still present.
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Duke 2.0

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Re: Futile Designs I
« Reply #36 on: February 22, 2009, 01:06:16 am »

 Hok appears to have done nothing that turn. You might want to fix that.

 Hok is discouraged by how little the group has found here and decided to trail behind the ones exploring the tunnels. He keeps an eye out for anything the others might have missed.
« Last Edit: February 22, 2009, 01:08:43 am by Duke 2.0 »
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Buck up friendo, we're all on the level here.
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webadict

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Re: Futile Designs I
« Reply #37 on: February 22, 2009, 01:07:11 am »

"Empty..." Teshil, not one for waiting, goes down the hall. She pauses at the end, peeking around the corner.
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Willfor

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Re: Futile Designs I
« Reply #38 on: February 22, 2009, 01:09:34 am »


 Hok appears to have done nothing that turn.

I have Hok as making searching checks every turn the nothing for him happens, and most people will be on autofollow unless they are otherwise preoccupied. Basically, if you didn't post before the update, your character was doing something smart, and if they aren't mentioned in the update it's because nothing happened.
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In the wells of livestock vans with shells and garden sands /
Iron mixed with oxygen as per the laws of chemistry and chance /
A shape was roughly human, it was only roughly human /
Apparition eyes / Apparition eyes / Knock, apparition, knock / Eyes, apparition eyes /

Duke 2.0

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Re: Futile Designs I
« Reply #39 on: February 22, 2009, 01:10:07 am »


 Good thing to have that clarified.
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Buck up friendo, we're all on the level here.
I would bet money Andrew has edited things retroactively, except I can't prove anything because it was edited retroactively.
MIERDO MILLAS DE VIBORAS FURIOSAS PARA ESTRANGULARTE MUERTO

Willfor

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Re: Futile Designs I
« Reply #40 on: February 22, 2009, 01:20:53 am »

Update 4:

Nothing much happens on the Eriw front.

Hok finally sees something interesting. There is some dwarven graffiti on the cave wall (he notices that they are in a cave) that he doesn't understand. He does remember that Rash knows dwarven.

The hallway the front group finds is very long. They cannot see the end.

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In the wells of livestock vans with shells and garden sands /
Iron mixed with oxygen as per the laws of chemistry and chance /
A shape was roughly human, it was only roughly human /
Apparition eyes / Apparition eyes / Knock, apparition, knock / Eyes, apparition eyes /

inaluct

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Re: Futile Designs I
« Reply #41 on: February 22, 2009, 01:24:55 am »

"Guys, now would be a good time to check out that other hallway," Ano says as he starts making his way back to where the hallways branched off.
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webadict

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Re: Futile Designs I
« Reply #42 on: February 22, 2009, 01:26:10 am »

"Nonsense! Foward, march!" yells Teshil, giddy as a school girl. She bravely leads the troops down the long hallway.
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Duke 2.0

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Re: Futile Designs I
« Reply #43 on: February 22, 2009, 01:27:25 am »

 Hok is rather interested in dwarven engravings, even if it is of poor quality. He regrets never learning dwarven, and recalls who can translate it.
 He turns to Rash and asks him, "Hey, do you know what this says?"
 Hok then pats the wall where the graffiti is, knowing in these dark conditions not everybody would notice it.
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Buck up friendo, we're all on the level here.
I would bet money Andrew has edited things retroactively, except I can't prove anything because it was edited retroactively.
MIERDO MILLAS DE VIBORAS FURIOSAS PARA ESTRANGULARTE MUERTO

Vaiolis

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Re: Futile Designs I
« Reply #44 on: February 22, 2009, 01:27:36 am »

Eriw carefully sits up, looking over the rock he's hiding behind, preparing to move, but still keeping quiet.
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Today's Toady Tip: 3 and 4 are not the same number.
How borgly is your borgle's borgle?
The Minister of BEEEES! and of The Great Charter for the Toady Protectorate!
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