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Author Topic: Futile Designs I  (Read 15768 times)

Willfor

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Futile Designs I
« on: February 21, 2009, 11:56:47 pm »

The trade depot crashes into dust beneath your feet. The sun is blocked out from above your heads as stone slides across the top. Most of your goods fall through the grating, but your own bodies won't fit. It sinks in that the Dwarves have betrayed you, and trapped you underground. The stone slides together underneath the grating, and crushes one of the traders whose legs were trapped in the grating. Sucks to be him.

... Except he was the chief trader. You are alone underground with an unconscious leader.

You then realise that your greatest aspiration in life was to be an adventurer. You just didn't know why. Destiny. Yes, destiny. That must be it. Right? Right? Go with that for now. There are six of you, and it should be pretty easy to get out of this mess if you work together.

... Right? Right?

You notice that a pile of rocks looks like it was put there to block exit. It doesn't look very strong.

--Player Info--

Shoneth Ospaccok, Axeman

Good at axes.
Good at shields.
Good at defense.
Bad at thought.
Bad at digging.

Hok Ralintet, Knifeman

Good at knives.
Good at picking pockets.
Good at thought.
Bad at defense.
Bad at strength.

Rash Ablionaf, Trader

Good at trading.
Good at thought.
Good at screaming like a little girl.
Bad at weapons.
Bad at composure.

Teshil Suttet, Swordswoman

Good at swords.
Good at shields.
Good at thought.
Bad at defense.
Bad at composure.

Ano Neksana, Bowman

Good at bows.
Good at composure.
Good at seduction.
Bad at defense.
Bad at resisting magical effects.

Eriw Zasenowei, Kobold

Good at knives.
Good at bugs.
Good at figuring out that you are all horribly, horribly screwed and will not be coming out of this experience alive at all, but completely unable to express it as anything but gestures because of the following weakness.
Bad at words.
Bad at life.

Spoiler: Wounds (click to show/hide)

Anything that you are not good or bad at, you are average at. There are mechanics behind this, but it's more fun if you don't know what they are.

To start playing: Go into the human language file of your DF game, and pick three words you like. That is your name. Pick one of the characters that hasn't been taken. That is your character. Type words into the post that form a mix of dialogue and the action you want to take. That is your action for the turn.

If I am online and ready to update, a turn will consist of three or more players taking actions. Otherwise they can collect until everyone has taken an action.

The only goal of the game is to find daylight again. This may happen fast, or it may happen slow depending on if you are moving in the right direction. Also, there is no reason for you to believe that this is vanilla DF. It's entirely possible that it isn't. Also, you are likely to die in a horrible and/or awesome way. 80-100% likely.

But I guess, being here you know that the name of the game is Losing Is Fun. Winning is also fun, and possible. Just a lot less likely.
« Last Edit: February 22, 2009, 10:31:30 pm by Willfor »
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In the wells of livestock vans with shells and garden sands /
Iron mixed with oxygen as per the laws of chemistry and chance /
A shape was roughly human, it was only roughly human /
Apparition eyes / Apparition eyes / Knock, apparition, knock / Eyes, apparition eyes /

inaluct

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Re: Futile Designs I
« Reply #1 on: February 22, 2009, 12:00:08 am »

Ano Neksana, Bowman

"Well, we might as well do our best to make our way out of here," Ano said, as he began to pull at some of the rocks stacked in front of the exit. "After all, if we stay here long enough, the dwarves are likely to attempt to do something even worse to us."

By quoting the main post, I have made this post appear longer and more legitimate.
Ano Neksana, Bowman

Good at bows.
Good at composure.
Good at seduction.
Bad at defense.
Bad at resisting magical effects.
« Last Edit: February 22, 2009, 12:24:40 am by inaluct »
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webadict

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Re: Futile Designs I
« Reply #2 on: February 22, 2009, 12:02:32 am »

CLAIMING SWORDSMAN!

Edit: My name is Teshil Suttet, Swordswoman

(Talon Bonebreak)

"...What if they pour lava down on us?", says Teshil, who then rushes and starts throwing the rocks out of the way of the exit.
« Last Edit: February 22, 2009, 12:15:30 am by webadict »
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Strife26

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Re: Futile Designs I
« Reply #3 on: February 22, 2009, 12:02:41 am »

No spear?
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Willfor

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Re: Futile Designs I
« Reply #4 on: February 22, 2009, 12:06:24 am »

No spear?
Not yet. I have problems running long games, and I figure several short games are easier to plan and play than long ones. So each of these will have a different set up of positions, types, etc. and I figure I'll run through everything at least once.
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In the wells of livestock vans with shells and garden sands /
Iron mixed with oxygen as per the laws of chemistry and chance /
A shape was roughly human, it was only roughly human /
Apparition eyes / Apparition eyes / Knock, apparition, knock / Eyes, apparition eyes /

inaluct

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Re: Futile Designs I
« Reply #5 on: February 22, 2009, 12:07:43 am »

Quick question; do female dwarves in this game have beards?
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neo1096

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Re: Futile Designs I
« Reply #6 on: February 22, 2009, 12:08:08 am »

Name: Shoneth Ospaccok, Axeman
(Hell Axeflame)
"I'm with you Ano," agreed Shoneth, as he began to assist in the clearing, "Let's see if we can't make it out before they catch us."
« Last Edit: February 22, 2009, 12:17:25 am by neo1096 »
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What again? Iron scepter - Lovehealing? Oh, I almost shed a tear... Put it in your ass, I'm talking about importans artistic defences!!! You see, yaks and bridge... Stop polishing that scepter! You're disgusting me!"

Duke 2.0

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Re: Futile Designs I
« Reply #7 on: February 22, 2009, 12:08:41 am »

 Hok Ralintet, the Knifeman. Not a thief by any means, just a man who finds his skill is dealing with knives. Not to mention other peoples things just happen to appear in his pockets is just circumstantial, and no fault of his own.

 Naturally, he checks his surroundings for any items that could help them. Messing with heavy things is for the axemen. Also, Hok is a man of few words.
« Last Edit: February 22, 2009, 12:27:16 am by Duke 2.0 »
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Buck up friendo, we're all on the level here.
I would bet money Andrew has edited things retroactively, except I can't prove anything because it was edited retroactively.
MIERDO MILLAS DE VIBORAS FURIOSAS PARA ESTRANGULARTE MUERTO

Vaiolis

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Re: Futile Designs I
« Reply #8 on: February 22, 2009, 12:09:04 am »

I'll claim the kobold ;D

eriw zasenowei

There we go, I shall be Eriw Zasenowei the Kobold!

"Eeeaaaah!" Eriw screamed, moving away from the rubble quickly. Hiding behind a few of the stones making up the poorly blocked passage, he began to move some of the smaller ones, hoping to make his own escape.
« Last Edit: February 22, 2009, 12:32:37 am by Vaiolis »
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Today's Toady Tip: 3 and 4 are not the same number.
How borgly is your borgle's borgle?
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Willfor

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Re: Futile Designs I
« Reply #9 on: February 22, 2009, 12:11:34 am »

Quick question; do female dwarves in this game have beards?
On your way in you saw some with, and some without. Do you think this means that they are worn as fashion, or do you think that beard waxing is a form of punishment inside the fortress?

Quote
should the name still be in human language? Or would it be a nameless kobold

Alternatively you could mash your keyboard to form a name.
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In the wells of livestock vans with shells and garden sands /
Iron mixed with oxygen as per the laws of chemistry and chance /
A shape was roughly human, it was only roughly human /
Apparition eyes / Apparition eyes / Knock, apparition, knock / Eyes, apparition eyes /

Karlito

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Re: Futile Designs I
« Reply #10 on: February 22, 2009, 12:14:25 am »

Woo hoo!  I'll take the Trader then.

Edit: Rash Ablionaf

"Oh my Anoth!" Rash cries, as he crawls over to the chief trader.  "Come on, Nullung, wake up!"
« Last Edit: February 22, 2009, 12:21:13 am by Karlito »
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inaluct

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Re: Futile Designs I
« Reply #11 on: February 22, 2009, 12:17:01 am »

Quick question; do female dwarves in this game have beards?
On your way in you saw some with, and some without. Do you think this means that they are worn as fashion, or do you think that beard waxing is a form of punishment inside the fortress?
Hmm. Ano is not sure what to think about that. He will think about it.
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Vaiolis

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Re: Futile Designs I
« Reply #12 on: February 22, 2009, 12:19:25 am »

Oh, one last question; I'm guessing all the others start generally free, but since I'm a kobold slave, does that mean I'm in a cage currently, or did it break when we fell? Or perhaps chained to something.
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Today's Toady Tip: 3 and 4 are not the same number.
How borgly is your borgle's borgle?
The Minister of BEEEES! and of The Great Charter for the Toady Protectorate!

neo1096

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Re: Futile Designs I
« Reply #13 on: February 22, 2009, 12:22:04 am »

Knifeman and Slave have names, But need to post their actions...
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What again? Iron scepter - Lovehealing? Oh, I almost shed a tear... Put it in your ass, I'm talking about importans artistic defences!!! You see, yaks and bridge... Stop polishing that scepter! You're disgusting me!"

Willfor

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Re: Futile Designs I
« Reply #14 on: February 22, 2009, 12:24:34 am »

Oh, one last question; I'm guessing all the others start generally free, but since I'm a kobold slave, does that mean I'm in a cage currently, or did it break when we fell? Or perhaps chained to something.
You might as well be free.
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In the wells of livestock vans with shells and garden sands /
Iron mixed with oxygen as per the laws of chemistry and chance /
A shape was roughly human, it was only roughly human /
Apparition eyes / Apparition eyes / Knock, apparition, knock / Eyes, apparition eyes /
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