Hey, let's all rock some awesome Engie Update Suggestions! I'll start!
- Appros to somebody, don't know who; the Coward Masher, a wrench that swings slower, does less damage, and here's the good part, unmasks spies. Best used to hit that suspicious looking engineer who just happens to be your twin brother, when you're nice and close to your sentry.
- Ammopult: Uses your metal supply to shoot ammo boxes at your allies. Much like the medigun's healthful glow, this allows you to follow friends up into the breech.
- Vaccum-gun: Sucks up pickups from far away, and pulls stickies off of surfaces. Use this to unmine an area, or collect ammo for launching with the ammopult. I don't really like this one myself, though. It might just work.
Buildings:
-Sapsucker Turret:
Shoots sticky pine sap at enemies, slowing them down (and, incidentally, making them leave footprints even if cloaked). Does no damage, but this combined with a regular turret, or perhaps a pyro or sniper, is quite effective. Use it to prevent flag escapes as well! Engies that see an enemy turret like this attack a spy have a small chance to say "Sentry sappin mah Spy!
Sap goes away much like fire. Come to think of it, sap is kinda flamable, but even if it just reset the timer on it, that would be a little crazy...
Crit-o-spencer:
Similar to a dispenser (replacing it), this is a dispenser that grants all allies within radius increased odds of a critical hit/minicrit depending on level.
Dispence-o-bang:
Enemy spies see a regular dispenser; you and your allies see a cardboard box full of dynamite with a dispenser drawn on the front. It explodes a few moments after being shot, or instantly when sapped. While mean to spies, the engy must sacrifice regular dispensers to build this.
Spring pad: Replaces teleporter entrance and exit; a single, glowing platform that shoots allies up into the air. In this way, you might surprise the enemy with a squad of heavies bouncing over the roof.
Landing pad: Similar to the spring pad, this allows units to land without falling damage. This is not as useful as it might seem; usually fall damage is only around 10-20 points anyway. Occasionally, this would be useful to open up a new route.
Achievements:
Time to kill (or Just Killn' Time): Kill someone with a taunt while Ubercharged, or possibly, with less than a second left in the match.
Turret of Terror: Use a turret to get revenge, then use the same turret to dominate that player.
Return of the turret: Unsap a turret and have it kill the spy who did it, 25 times. (maybe more)
Plan C: (like Plan B, he he ha ha) Kill 50 enemies without having any buildings
Comments:
I kinda like the guitar. It's just sooo weak the way you describe it. I'm not saying it has to be unbalanced, but some neat ability would be nice. And an engineer unable to repair, let alone build, is just a little out there. It could work, maybe.