I still can't believe Valve tricked me into spending £4 on a month-long missions pass which makes me work for several hours just to get a fucking crate.
Oh and it only does this every few days too. Money well spent (you fat bald bastard)
This isn't new.
Shit, if you've played CS:GO any time within the last two-three years you could recognize this as standard operating procedure.
*bought the Invasion pass and now cannot hold all these fucking Invasion crates*
THEY WON'T STOP DROPPING.
- WHY DID THEY NERF ENGI SO HARD. Now even the attentions of a half-awake spy is enough to seriously endanger an engi nest. I like playing Spy, and I like playing Engi, but all this change will encourage is engis to run minis more, even after they were nerfed. No point investing so much time in a L3 sentry when you can just get a mini up in much less time and much less time lost if it dies. Not to mention the 0.5s downtime after sapper removal. Rescue Ranger is now poor. 75 hp @ 4 bolts was what, 300hp healed? Given buildings go down in three hits to direct grenades or rockets, (216 hp), the lower clip size means you're going to have to go in for more risky repairs or teleport it away.
Now that it's 60hp @ 4 bolts, you're only going to have 240 hp repair, and a lengthy reload.
"My favourite class is the Spy. Thanks, and have fun!"
-Gabe Newell
In all seriousness, though; as someone who plays Engie once in a blue moon, I'm probably not qualified to speak on the Engie changes.
Fortunately,
I don't have to.tl;dr the sentry nerf disincentivizes turtling behind your sentry like a useless trashcan. Spies can now sap and shoot without being instantly roasty-toastied by the sentry when the engie inevitably whacks it, allowing for easier kills on engineers who ignore the spy and only remove the sapper because 'a teammate will come along and take care of that for me'. Actually kill the spy before removing the sapper, move that gear up, and build a teleporter holy shit
The rescue ranger nerf equates to one extra bolt required for 300 healing, which equates to less than one second of gameplay difference.