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Author Topic: Team Fortress 2: World's #1 War-Based Hat Simulator  (Read 828151 times)

hops

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Re: Team Fortress 2: The Gun Mettle Update! "G'day, Mr. Hale."
« Reply #11205 on: September 12, 2015, 06:55:17 pm »

SD is basically YOUR FACE.
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WealthyRadish

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Re: Team Fortress 2: The Gun Mettle Update! "G'day, Mr. Hale."
« Reply #11206 on: October 06, 2015, 08:33:52 pm »

Spoiler: Update (click to show/hide)

It seems ok.
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PTTG??

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Re: Team Fortress 2: The Gun Mettle Update! "G'day, Mr. Hale."
« Reply #11207 on: October 06, 2015, 08:56:28 pm »

Yeah it looks good. My current connection has abysmal rubberbanding, but the new modes look good. Any idea about the stats on the new weapons?
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JoshuaFH

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Re: Team Fortress 2: The Gun Mettle Update! "G'day, Mr. Hale."
« Reply #11208 on: October 06, 2015, 09:46:50 pm »

I'm pretty sure they're all reskins since it doesn't list any stats whatsoever.

It's so bizarre they're releasing it this early in October, and it's just my luck that the update hits while I'm sleeping. I'll have to check it out once I get back from work in the morning.
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miauw62

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Re: Team Fortress 2: The Gun Mettle Update! "G'day, Mr. Hale."
« Reply #11209 on: October 07, 2015, 04:26:59 am »

H Y P E
Y
P
E

not really tho im still more hype for matchmaking

E:
oh and im also apparently on an hl team now
« Last Edit: October 07, 2015, 04:36:18 am by miauw62 »
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Quote from: NW_Kohaku
they wouldn't be able to tell the difference between the raving confessions of a mass murdering cannibal from a recipe to bake a pie.
Knowing Belgium, everyone will vote for themselves out of mistrust for anyone else, and some kind of weird direct democracy coalition will need to be formed from 11 million or so individuals.

Reudh

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Re: Team Fortress 2: The Gun Mettle Update! "G'day, Mr. Hale."
« Reply #11210 on: October 07, 2015, 04:57:29 am »

0/10 no actual aliens.

In all seriousness, this is no different to End of the Line. Community update, a map or two, cosmetics, and a reskin of existing weapons that are only craftable with custom blueprints, or found in a crate. Some good ideas, but the update seems sparse in comparison to Gun Mettle.

Jar of Jam

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Re: Team Fortress 2: The Gun Mettle Update! "G'day, Mr. Hale."
« Reply #11211 on: October 07, 2015, 11:31:47 am »

Bah, I hoped for more contracts. Gave me something to come back to twice a week.
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JoshuaFH

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Re: Team Fortress 2: The Gun Mettle Update! "G'day, Mr. Hale."
« Reply #11212 on: October 07, 2015, 01:56:27 pm »

Here's my initial first impressions of each map:

Probe: Messy design. WROOOM WROOOM WROOOM You better get used to hearing that because no matter where you are the ambient noise from the UFO is gonna be loud and distracting.

Byre: You know why the Arena gamemode died? Because it sucked and everyone hated it. It's no exception here, nobody likes dying and then having to wait an indefinite amount of time for a new round.

2fort: To be honest I didn't even play any BooFort, but I don't think I have to to conclude that it's crap.

Watergate: Is this like robot destruction? What's with these liquor bottles we're picking up? What's happening here, why is everything just a cluster♥♥♥♥ everywhere?? WE ARE IN THE BEAM! WE ARE IN THE BEAM! WE ARE IN THE BEAM!

I hate all the new maps. 0/10 for maps, Invasion Update.

There's a running theme between all of the maps that no matter what, there's gonna be irritating UFO noises and distracting ambient sounds all the time, making it hard to concentrate on actually fighting. This is honestly my biggest beef, I just hate having to hear anything outside the players and the Administrator, and this weird announcer shouting about the BEAM quickly got under my nerves.
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miauw62

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Re: Team Fortress 2: The Gun Mettle Update! "G'day, Mr. Hale."
« Reply #11213 on: October 07, 2015, 02:15:53 pm »

2fort is a crappy map, but fun.

i dont like the explosive pumpkin right by spawn 1 -> courtyard, though.

probe isn't too bad except for the part where there's only one medkit that isnt miles away from mid.

watergate is a spin on the sd gamemode, i dont know why anybody made it, sd is a shitty mode, nobody liked it, yet valve decided to make it last years halloween reskin and released another map of it. i just don't know, it's the worst mode ever conceived.
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Quote from: NW_Kohaku
they wouldn't be able to tell the difference between the raving confessions of a mass murdering cannibal from a recipe to bake a pie.
Knowing Belgium, everyone will vote for themselves out of mistrust for anyone else, and some kind of weird direct democracy coalition will need to be formed from 11 million or so individuals.

WealthyRadish

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Re: Team Fortress 2: The Gun Mettle Update! "G'day, Mr. Hale."
« Reply #11214 on: October 07, 2015, 04:15:10 pm »

I think with pd_watergate they were mimicking DM servers more than anything. The beam in the middle is sort of like that doomsday map, but the health mechanics of the liquor bottles seem very similar to DM, and the mode is called "player destruction". In a DM server or mode you typically gain full health and loaded ammo on kill, and regenerate health after not taking damage from another player after some time (and also has random spawns in the center of the map). It's not a serious mode, but something people use to practice before a match. The bottles seemed to do sort of the same thing regarding regenerating health, plus making everyone a walking dispenser. But yeah, unfortunately the map is too much of a clusterfuck to enjoy, and amassing bottles causes the same sort of stupid crap you see with eyelander demoknights in most pubs (but on every class), so it'll probably never see another map.

I would say this update's better than end of the line and worse than gun mettle. I crash on connection to the 2fort map, but I haven't seen any horrible bugs yet otherwise. "Oh no, I can't play 2fort, whatever will I do instead!?"
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miauw62

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Re: Team Fortress 2: The Gun Mettle Update! "G'day, Mr. Hale."
« Reply #11215 on: October 07, 2015, 04:34:47 pm »

Tbh gun mettle is one of my favorite updates of all time. It made so many desperately needed balance changes, just amazing. Made the game much more enjoyable.
That said, it's not hard to beat quite a few updates, such as pyro "pyro doesn't even get the most new stuff unless you want to wear an ugly cosmetic" mania.
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Quote from: NW_Kohaku
they wouldn't be able to tell the difference between the raving confessions of a mass murdering cannibal from a recipe to bake a pie.
Knowing Belgium, everyone will vote for themselves out of mistrust for anyone else, and some kind of weird direct democracy coalition will need to be formed from 11 million or so individuals.

hops

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Re: Team Fortress 2: The Gun Mettle Update! "G'day, Mr. Hale."
« Reply #11216 on: October 07, 2015, 04:44:07 pm »

H Y P E
Y
P
E

not really tho im still more hype for matchmaking

E:
oh and im also apparently on an hl team now

not really tho im still more hype for matchmaking

hype for matchmaking

matchmaking

https://m.youtube.com/watch?v=ifzQZ7A04TM
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KingofstarrySkies

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Re: Team Fortress 2: The Gun Mettle Update! "G'day, Mr. Hale."
« Reply #11217 on: October 08, 2015, 12:37:34 pm »

...Matchmaking is coming.
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Dorsidwarf

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Re: Team Fortress 2: The Gun Mettle Update! "G'day, Mr. Hale."
« Reply #11218 on: October 08, 2015, 01:00:12 pm »

Apparently INVASION UPDATE is out
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miauw62

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Quote from: NW_Kohaku
they wouldn't be able to tell the difference between the raving confessions of a mass murdering cannibal from a recipe to bake a pie.
Knowing Belgium, everyone will vote for themselves out of mistrust for anyone else, and some kind of weird direct democracy coalition will need to be formed from 11 million or so individuals.
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