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Author Topic: Team Fortress 2: World's #1 War-Based Hat Simulator  (Read 828054 times)

Spehss _

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Re: Team Fortress 2: The Gun Mettle Update! "G'day, Mr. Hale."
« Reply #11115 on: August 03, 2015, 08:57:02 pm »

Although airshits is usually seen as a more advanced way of dealing with most airborne enemies, since their trajectory is predictable and projectiles excel in that.

airshits

*Propane Nightmares plays in the background*
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Steam ID: Spehss Cat
Turns out you can seriously not notice how deep into this shit you went until you get out.

Iceblaster

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Re: Team Fortress 2: The Gun Mettle Update! "G'day, Mr. Hale."
« Reply #11116 on: August 04, 2015, 01:39:14 am »

Meh. I use the reserve shooter because it makes a pleasing noise.

:3

hops

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Re: Team Fortress 2: The Gun Mettle Update! "G'day, Mr. Hale."
« Reply #11117 on: August 04, 2015, 01:59:24 am »

The loud noises from it is the main reason I don't use it.

It scares me.

totally not scared by loud noises

Although airshits is usually seen as a more advanced way of dealing with most airborne enemies, since their trajectory is predictable and projectiles excel in that.

airshits

*Propane Nightmares plays in the background*
Sometimes you just gotta airshit.
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she/her. (Pronouns vary over time.) The artist formerly known as Objective/Cinder.

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IcyTea31

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Re: Team Fortress 2: The Gun Mettle Update! "G'day, Mr. Hale."
« Reply #11118 on: August 04, 2015, 02:28:35 am »

I personally like the weapon switch speed it gives.

"What's that, Pyro, want to airblast my rockets? Ha, can't reflect pellets! Charge at me? Psych, I'm actually just going to blast you with rockets, maybe launch you so I can go back to the shotgun!"

For some reason, regardless of skill level, they never learn to counter this tactic, even if I dominate them with it. And if they try to counter it, I just blast them with rockets or bullets while they're distracted with the legwork required.
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There is a world yet only seen by physicists and magicians.

miauw62

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Re: Team Fortress 2: The Gun Mettle Update! "G'day, Mr. Hale."
« Reply #11119 on: August 04, 2015, 05:35:42 am »

the increased speed it gives is nothing compared to the degreaser.

(which i dont use, but :x)

E:
I just changed my hitsound to "nice meme"
its hilarious
« Last Edit: August 04, 2015, 06:08:04 am by miauw62 »
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Quote from: NW_Kohaku
they wouldn't be able to tell the difference between the raving confessions of a mass murdering cannibal from a recipe to bake a pie.
Knowing Belgium, everyone will vote for themselves out of mistrust for anyone else, and some kind of weird direct democracy coalition will need to be formed from 11 million or so individuals.

IcyTea31

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Re: Team Fortress 2: The Gun Mettle Update! "G'day, Mr. Hale."
« Reply #11120 on: August 04, 2015, 06:32:52 am »

Sadly, the Soldier cannot use the Degreaser.

Also, stock Flamethrower for life. The Degreaser is cool, but the damage penalty really hurts when fighting more than one opponent at a time.
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There is a world yet only seen by physicists and magicians.

miauw62

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Re: Team Fortress 2: The Gun Mettle Update! "G'day, Mr. Hale."
« Reply #11121 on: August 04, 2015, 07:02:59 am »

eh, i dont like the degreaser because it implies tryhard script pyros.

E:
https://www.youtube.com/watch?v=hgSdBW9njK0

BRB testing this out

E2:
BTW, the ETF2L nations cup is going on. http://www.twitch.tv/blackoutgamingtv/
« Last Edit: August 04, 2015, 02:14:13 pm by miauw62 »
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Quote from: NW_Kohaku
they wouldn't be able to tell the difference between the raving confessions of a mass murdering cannibal from a recipe to bake a pie.
Knowing Belgium, everyone will vote for themselves out of mistrust for anyone else, and some kind of weird direct democracy coalition will need to be formed from 11 million or so individuals.

Flying Carcass

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Re: Team Fortress 2: The Gun Mettle Update! "G'day, Mr. Hale."
« Reply #11122 on: August 04, 2015, 07:18:24 pm »

That was a really superb video! Now I'm all excited to try detonator jumping.

Detonator jumping is a great way for the pyro to flank targets. It makes goldrush, in particular, very fun.
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JoshuaFH

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Re: Team Fortress 2: The Gun Mettle Update! "G'day, Mr. Hale."
« Reply #11123 on: August 14, 2015, 07:07:57 am »

I wanted to share this bit of wonderfully funny writing from over on TF2's Steam Powered User Forum:

The Original thread: http://forums.steampowered.com/forums/showthread.php?t=3290743

The Parody thread: http://forums.steampowered.com/forums/showthread.php?t=3291339
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WealthyRadish

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Re: Team Fortress 2: The Gun Mettle Update! "G'day, Mr. Hale."
« Reply #11124 on: August 14, 2015, 03:41:40 pm »

Basically describes my typical experience dining out. Dodging waiter sightlines can be a pain in the butt.
« Last Edit: August 14, 2015, 03:45:59 pm by UrbanGiraffe »
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miauw62

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Re: Team Fortress 2: The Gun Mettle Update! "G'day, Mr. Hale."
« Reply #11125 on: August 14, 2015, 03:54:59 pm »

You generally want to be IN waiter sightlines, if you want your plates to be taken away after you've finished in a reasonable span of time.
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Quote from: NW_Kohaku
they wouldn't be able to tell the difference between the raving confessions of a mass murdering cannibal from a recipe to bake a pie.
Knowing Belgium, everyone will vote for themselves out of mistrust for anyone else, and some kind of weird direct democracy coalition will need to be formed from 11 million or so individuals.

Putnam

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Re: Team Fortress 2: The Gun Mettle Update! "G'day, Mr. Hale."
« Reply #11126 on: August 14, 2015, 03:55:19 pm »

oh look it's the "dodging is LITERALLY the only counterplay" thing

miauw62

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Re: Team Fortress 2: The Gun Mettle Update! "G'day, Mr. Hale."
« Reply #11127 on: August 14, 2015, 03:57:06 pm »

"if I let a pyro corner me at melee range there is LITERALLY no counterplay" :P
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Quote from: NW_Kohaku
they wouldn't be able to tell the difference between the raving confessions of a mass murdering cannibal from a recipe to bake a pie.
Knowing Belgium, everyone will vote for themselves out of mistrust for anyone else, and some kind of weird direct democracy coalition will need to be formed from 11 million or so individuals.

Spehss _

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Re: Team Fortress 2: The Gun Mettle Update! "G'day, Mr. Hale."
« Reply #11128 on: August 14, 2015, 04:11:48 pm »

"if I let a pyro corner me at melee range there is LITERALLY no counterplay" :P
Stay out of the pyro's sightline to counter pyros.

Like staying out of the sniper's sightline to counter snipers. Or staying out of sentry sightlines to counter sentries. Or staying out of demoman blast range to counter demos.
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Steam ID: Spehss Cat
Turns out you can seriously not notice how deep into this shit you went until you get out.

miauw62

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Re: Team Fortress 2: The Gun Mettle Update! "G'day, Mr. Hale."
« Reply #11129 on: August 14, 2015, 04:37:37 pm »

If you disconnect from the server, the enemy is unable to kill you.
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Quote from: NW_Kohaku
they wouldn't be able to tell the difference between the raving confessions of a mass murdering cannibal from a recipe to bake a pie.
Knowing Belgium, everyone will vote for themselves out of mistrust for anyone else, and some kind of weird direct democracy coalition will need to be formed from 11 million or so individuals.
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