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Author Topic: Team Fortress 2: World's #1 War-Based Hat Simulator  (Read 810554 times)

MaximumZero

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Re: Team Fortress 2: World's #1 war-themed hat simulator!
« Reply #10740 on: December 04, 2014, 12:46:50 pm »

So, most pubs are terrible? Yeah, we got that.
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EnigmaticHat

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Re: Team Fortress 2: World's #1 war-themed hat simulator!
« Reply #10741 on: December 04, 2014, 12:47:21 pm »

Oh yeah, that effect.  Whenever there's a long teleporter, people will always go through it and then immediately run forward.  Even if that funnels the entire team through a tiny chokepoint...
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miauw62

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Re: Team Fortress 2: World's #1 war-themed hat simulator!
« Reply #10742 on: December 04, 2014, 03:17:32 pm »

I hate how this game, despite having stalemates coded into the game, almost never uses them. Time runs out in CTF while both teams have the same amount of caps? gg, you lose for no reason.
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Quote from: NW_Kohaku
they wouldn't be able to tell the difference between the raving confessions of a mass murdering cannibal from a recipe to bake a pie.
Knowing Belgium, everyone will vote for themselves out of mistrust for anyone else, and some kind of weird direct democracy coalition will need to be formed from 11 million or so individuals.

Teneb

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Re: Team Fortress 2: World's #1 war-themed hat simulator!
« Reply #10743 on: December 04, 2014, 04:09:25 pm »

I hate how this game, despite having stalemates coded into the game, almost never uses them. Time runs out in CTF while both teams have the same amount of caps? gg, you lose for no reason.
It counts the number of rounds won when the time runs out. So if you won a round and the time runs out, it doesn't matter if the enemy has 2 caps, you technically have 3.
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Leafsnail

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Re: Team Fortress 2: World's #1 war-themed hat simulator!
« Reply #10744 on: December 04, 2014, 05:36:14 pm »

Those are all good reasons why the spy is a bad class compared to others and is almost never played in 6v6, but none of those issues are solved by changing away from the amby.  It does (as I said before) have advantages over the sniper though (cloak, disguises, no-scoping), which is why you might want to play it even if it's not strictly the best thing you can play.  I mean if you always picked the class that would help your team most then you'd spend all your time as medic.

It's true that a lot of classes have more than 140 health, but an ambassador headshot followed by bodyshots is still better than stock until about 240 health (and at that stage there's barely even any point in attacking them with your revolver, so who cares).  Basically if you can hit just one out of three headshots the ambassador is just straight-up better, and even if you can only get it against an unaware enemy I'd still say it has its uses.
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Teneb

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Re: Team Fortress 2: World's #1 war-themed hat simulator!
« Reply #10745 on: December 04, 2014, 05:46:49 pm »

In the end, a pro-level spy should only ever use the revolver if backed into a corner or for opportunity kills that he'd miss otherwise. I used to be in a semi-professional team for a while and the captain only ever played spy and scout. I don't think I've seen him fire a shot outside a pub.
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TheDarkStar

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Re: Team Fortress 2: World's #1 war-themed hat simulator!
« Reply #10746 on: December 04, 2014, 07:26:30 pm »

The spy revolver that gets crits from backstabs and destructions is nice for getting out of bad situations, though, since you don't have to have insane aim.
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Gatleos

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Re: Team Fortress 2: World's #1 war-themed hat simulator!
« Reply #10747 on: December 06, 2014, 10:41:14 am »

I ragequit tf2 a while back after making the mistake of playing Medic on a pub server. The thing about medic is that every contribution you make to the team requires someone else's help. You don't know despair until you pop an über charge on a soldier and watch them just stand there or run away from battle until it runs out. It seems like nobody on pub servers actually knows how to play on a team; they cry for medic when they're hurt, but fail to protect you and waste über charges constantly.

But you can't stop once you feel the thrill of busting an engie nest and securing a whole area for you team. It's an addiction. :'(
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miauw62

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Re: Team Fortress 2: World's #1 war-themed hat simulator!
« Reply #10748 on: December 06, 2014, 10:44:50 am »

Yeah, playing medic without a good solly or such on your team can be frustrating. I usually uber the person with the most points and use the "Go! Go! Go!" voice command a couple times.

What's more frustrating than having nobody to uber, however, is when you're being healed by a newbie medic THATJUST WON'T POP HIS UBER. I've found myself being ubered after typing "hey, [medicname], right click" once ;~;
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Quote from: NW_Kohaku
they wouldn't be able to tell the difference between the raving confessions of a mass murdering cannibal from a recipe to bake a pie.
Knowing Belgium, everyone will vote for themselves out of mistrust for anyone else, and some kind of weird direct democracy coalition will need to be formed from 11 million or so individuals.

The Scout

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Re: Team Fortress 2: World's #1 war-themed hat simulator!
« Reply #10749 on: December 06, 2014, 10:53:58 am »

That's why I run the Quick-Fix. The only real point of the uber is to get people back into the fight, or prevent a pyro from airblasting them.
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EnigmaticHat

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Re: Team Fortress 2: World's #1 war-themed hat simulator!
« Reply #10750 on: December 06, 2014, 11:23:17 am »

I switch off medic until the team comp makes sense.

Sometimes you just have to work around the newbies.
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"T-take this non-euclidean geometry, h-humanity-baka. I m-made it, but not because I l-li-l-like you or anything! I just felt s-sorry for you, b-baka."
You misspelled seance.  Are possessing Draignean?  Are you actually a ghost in the shell? You have to tell us if you are, that's the rule

miauw62

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Re: Team Fortress 2: World's #1 war-themed hat simulator!
« Reply #10751 on: December 06, 2014, 11:39:05 am »

I use the kritzkrieg.
People don't run away as much when they have crits, I guess.
Yeah but crits aren't very useful if the person you're ubering only hits one shot out of ten.
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Quote from: NW_Kohaku
they wouldn't be able to tell the difference between the raving confessions of a mass murdering cannibal from a recipe to bake a pie.
Knowing Belgium, everyone will vote for themselves out of mistrust for anyone else, and some kind of weird direct democracy coalition will need to be formed from 11 million or so individuals.

miauw62

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Re: Team Fortress 2: World's #1 war-themed hat simulator!
« Reply #10752 on: December 08, 2014, 02:10:46 pm »

Double posting because my flamethrower just reached 5000 kills!
Only 4000 more to go before I reach Hale's Own :P
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Quote from: NW_Kohaku
they wouldn't be able to tell the difference between the raving confessions of a mass murdering cannibal from a recipe to bake a pie.
Knowing Belgium, everyone will vote for themselves out of mistrust for anyone else, and some kind of weird direct democracy coalition will need to be formed from 11 million or so individuals.

EnigmaticHat

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Re: Team Fortress 2: World's #1 war-themed hat simulator!
« Reply #10753 on: December 08, 2014, 08:34:49 pm »

Double posting because my flamethrower just reached 5000 kills!
Only 4000 more to go before I reach Hale's Own :P
I was gonna post because mine reached 750 ;-;
And you both lose to some guy who hosted a modded server so he could kill ten bots a second.
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"T-take this non-euclidean geometry, h-humanity-baka. I m-made it, but not because I l-li-l-like you or anything! I just felt s-sorry for you, b-baka."
You misspelled seance.  Are possessing Draignean?  Are you actually a ghost in the shell? You have to tell us if you are, that's the rule

Spehss _

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Re: Team Fortress 2: World's #1 war-themed hat simulator!
« Reply #10754 on: December 08, 2014, 08:58:20 pm »

Double posting because my flamethrower just reached 5000 kills!
Only 4000 more to go before I reach Hale's Own :P
I was gonna post because mine reached 750 ;-;
And you both lose to some guy who hosted a modded server so he could kill ten bots a second.
but doing that defeats the fun of the weapon counting kills!
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Turns out you can seriously not notice how deep into this shit you went until you get out.
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