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Author Topic: Team Fortress 2: World's #1 War-Based Hat Simulator  (Read 827431 times)

KingofstarrySkies

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Re: Scream Fortress 2: Carnival of Carnage is LIVE! "Misfortune telling!"
« Reply #10650 on: November 17, 2014, 03:23:05 pm »

Pyros
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MaximumZero

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Re: Scream Fortress 2: Carnival of Carnage is LIVE! "Misfortune telling!"
« Reply #10651 on: November 17, 2014, 05:35:22 pm »

Tell me your secrets.
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Flying Carcass

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Re: Scream Fortress 2: Carnival of Carnage is LIVE! "Misfortune telling!"
« Reply #10652 on: November 17, 2014, 06:19:40 pm »

I've found that the Persian Persuader and tide turner go well together since the PP has a relatively quick charge recharge and tide turner returns charge on charge kills, so one can charge around the map like a lunatic. I also throw in the ali baba booties (really ought to get some bootleggers to complete my demo's pirate costume) because who needs grenades!? Good times.
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Spehss _

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Re: Scream Fortress 2: Carnival of Carnage is LIVE! "Misfortune telling!"
« Reply #10653 on: November 17, 2014, 06:50:14 pm »

Tell me your secrets.
Use your sword to charge and kill people in close range, use your pipe bombs to kill people not in close range.
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TheDarkStar

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Re: Scream Fortress 2: Carnival of Carnage is LIVE! "Misfortune telling!"
« Reply #10654 on: November 17, 2014, 10:31:14 pm »

Tell me your secrets.
Use your sword to charge and kill people in close range, use your pipe bombs to kill people not in close range.

Basically this. Demoknight is lethal if played right - catch heavies unaware, kill sentries from around corners, and outrun spies. Ram into people and steal their heads.
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Leafsnail

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Re: Scream Fortress 2: Carnival of Carnage is LIVE! "Misfortune telling!"
« Reply #10655 on: November 17, 2014, 10:36:43 pm »

The best way to help your team as a Demoknight is to murder enemy medics as much as possible.  It's a pick class, much like Sniper, and the main advantage is that you can charge round a corner towards the source of a medi-beam and take it out without getting a direct line of sight.
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EnigmaticHat

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Re: Scream Fortress 2: Carnival of Carnage is LIVE! "Misfortune telling!"
« Reply #10656 on: November 17, 2014, 10:44:08 pm »

The best way to help your team as a Demoknight is to murder enemy medics as much as possible.  It's a pick class, much like Sniper, and the main advantage is that you can charge round a corner towards the source of a medi-beam and take it out without getting a direct line of sight.

Pretty sure when Ster said that he was joking :P
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Spehss _

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Re: Scream Fortress 2: Carnival of Carnage is LIVE! "Misfortune telling!"
« Reply #10657 on: November 17, 2014, 10:55:08 pm »

I just play Demoknight like I would play soldier, as a up front fighting class except with pipe bombs that can be used for indirect attacks as well as direct hits. Pipe bomb direct hits have crazy splash damage that can kill groups of most classes in two to three shots. Gotten tons of multi-kills by just lobbing pipe bombs towards the cart while lots of people were pushing it.

I love my grenade launcher.
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Leafsnail

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Re: Scream Fortress 2: Carnival of Carnage is LIVE! "Misfortune telling!"
« Reply #10658 on: November 17, 2014, 11:02:15 pm »

Isn't that the whole point of the charging part?  You are able to suddenly deal a massive amount of damage to one player.  What else are you gonna use that for?
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MaximumZero

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Re: Scream Fortress 2: Carnival of Carnage is LIVE! "Misfortune telling!"
« Reply #10659 on: November 18, 2014, 04:22:42 am »

I mostly use it for point blank attacks or area denial, given that I use the splendid screen (max charge damage at any range). I usually hit with a pipe bomb as they're falling to get the kill and move on. I melee the pain train for quickly pushing carts and capping points.
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Shadowlord

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Re: Scream Fortress 2: Carnival of Carnage is LIVE! "Misfortune telling!"
« Reply #10660 on: November 18, 2014, 04:27:39 am »

What is this pipe bomb of which you speak?
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JoshuaFH

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Re: Scream Fortress 2: Carnival of Carnage is LIVE! "Misfortune telling!"
« Reply #10661 on: November 18, 2014, 08:14:14 am »

Isn't that the whole point of the charging part?  You are able to suddenly deal a massive amount of damage to one player.  What else are you gonna use that for?

More often than not, you'd use the charge as an escape tool. Is a soldier bombing in on you? Did a heavy just jump rev around a corner at you? Are two scouts about to run you over? Just turn around and CHARGE outta there. For the span of about a second and a half, you're the fastest class in the game, and you can remove yourself from situations that would ordinarily be unavoidably lethal.
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Leafsnail

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Re: Scream Fortress 2: Carnival of Carnage is LIVE! "Misfortune telling!"
« Reply #10662 on: November 18, 2014, 08:33:19 am »

I guess you can do that, it's just that's a lot less fun than running in and removing heads
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JoshuaFH

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Re: Scream Fortress 2: Carnival of Carnage is LIVE! "Misfortune telling!"
« Reply #10663 on: November 18, 2014, 08:41:51 am »

I guess you can do that, it's just that's a lot less fun than running in and removing heads

One other thing, if you happen to learn an arcane art known as 'trimping' then you can do some of the coolest stunts in TF2. I referenced a guy earlier named Craylash as a 'hero of spuf', his other pseudonym is Ireima, and he routinely does shit like this.
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WealthyRadish

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Re: Team Fortress 2: World's #1 war-themed hat simulator!
« Reply #10664 on: November 18, 2014, 01:35:51 pm »

Oh man, blood gulch in TF2? I mean, seems like it would be awful in a game with no vehicles, but that's funny.
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