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Author Topic: Team Fortress 2: World's #1 War-Based Hat Simulator  (Read 827701 times)

Jreengus

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Re: Team Fortress 2: "Surprise" Update OUT!
« Reply #585 on: May 31, 2009, 05:24:28 am »

You know how the default bow aim is a ( . )?  You put the target inside that area if he's still. You predict ahead if he's not. Nothing so hard about it.

Yeah... You know... Except for the whole part where you have to calculate exact physics with no depth perception... Quite hard.

The Huntsman does have a bit of a learning curve! But I guess once you use something enough you'll just get a feel for it; now I certainly haven't learned to use this thing yet myself, but I can see it being really handy in the inventory of a skilled 'hunter'. I'm sure they'll put out a few updates for it as well.
I'm praying they will do 3 things:
1. Remove the stupid aim screwing up, it's pointless and annoying
2. Make fire arrows stay even if you stop holding the arrow drawn.
3. Make fire arrows give the pyro an assist, that way they will be more likely to give you a fire arrow.
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Yanlin

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Re: Team Fortress 2: "Surprise" Update OUT!
« Reply #586 on: May 31, 2009, 09:02:48 am »

You know how the default bow aim is a ( . )?  You put the target inside that area if he's still. You predict ahead if he's not. Nothing so hard about it.

Yeah... You know... Except for the whole part where you have to calculate exact physics with no depth perception... Quite hard.

The Huntsman does have a bit of a learning curve! But I guess once you use something enough you'll just get a feel for it; now I certainly haven't learned to use this thing yet myself, but I can see it being really handy in the inventory of a skilled 'hunter'. I'm sure they'll put out a few updates for it as well.
I'm praying they will do 3 things:
1. Remove the stupid aim screwing up, it's pointless and annoying
2. Make fire arrows stay even if you stop holding the arrow drawn.
3. Make fire arrows give the pyro an assist, that way they will be more likely to give you a fire arrow.

I agree entirely. I was literally running after some pyro BEGGING him to light it on fire and he said "no it dosn't giv points"

So yeah...
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kg333

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Re: Team Fortress 2: "Surprise" Update OUT!
« Reply #587 on: May 31, 2009, 10:50:17 am »

You know how the default bow aim is a ( . )?  You put the target inside that area if he's still. You predict ahead if he's not. Nothing so hard about it.

Yeah... You know... Except for the whole part where you have to calculate exact physics with no depth perception... Quite hard.

The Huntsman does have a bit of a learning curve! But I guess once you use something enough you'll just get a feel for it; now I certainly haven't learned to use this thing yet myself, but I can see it being really handy in the inventory of a skilled 'hunter'. I'm sure they'll put out a few updates for it as well.
I'm praying they will do 3 things:
1. Remove the stupid aim screwing up, it's pointless and annoying
2. Make fire arrows stay even if you stop holding the arrow drawn.
3. Make fire arrows give the pyro an assist, that way they will be more likely to give you a fire arrow.

I agree entirely. I was literally running after some pyro BEGGING him to light it on fire and he said "no it dosn't giv points"

So yeah...

A pyro that doesn't want to light things on fire?  What's wrong with him?  I light everything that'll burn...  ;D

KG
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Yanlin

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Re: Team Fortress 2: "Surprise" Update OUT!
« Reply #588 on: May 31, 2009, 12:46:17 pm »

This just in: I played as a pyro and lit some sniper's arrow on fire.

He proceeded to YELL AT ME. Saying it makes the arrow inaccurate or something.
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ToonyMan

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Re: Team Fortress 2: "Surprise" Update OUT!
« Reply #589 on: May 31, 2009, 12:57:34 pm »

medic....medic....mumble....only way to win........medic......win.......medic.....mumble......win.....
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Yanlin

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Re: Team Fortress 2: "Surprise" Update OUT!
« Reply #590 on: May 31, 2009, 01:22:48 pm »

MEEEEEEEEEEEEEEEEDIIIIIIIIC AAAAAAAAAARTIIIIIIIIIILLEEEEEEEEEEERYYYYYYY!!!!

I yell that whenever I start spraying needles.
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Ioric Kittencuddler

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Re: Team Fortress 2: "Surprise" Update OUT!
« Reply #591 on: May 31, 2009, 01:27:22 pm »

You know how the default bow aim is a ( . )?  You put the target inside that area if he's still. You predict ahead if he's not. Nothing so hard about it.

Yeah... You know... Except for the whole part where you have to calculate exact physics with no depth perception... Quite hard.

The Huntsman does have a bit of a learning curve! But I guess once you use something enough you'll just get a feel for it; now I certainly haven't learned to use this thing yet myself, but I can see it being really handy in the inventory of a skilled 'hunter'. I'm sure they'll put out a few updates for it as well.
I'm praying they will do 3 things:
1. Remove the stupid aim screwing up, it's pointless and annoying
2. Make fire arrows stay even if you stop holding the arrow drawn.
3. Make fire arrows give the pyro an assist, that way they will be more likely to give you a fire arrow.

I agree entirely. I was literally running after some pyro BEGGING him to light it on fire and he said "no it dosn't giv points"

So yeah...

Wow, what a fucktard.
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ToonyMan

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Re: Team Fortress 2: "Surprise" Update OUT!
« Reply #592 on: May 31, 2009, 01:28:19 pm »

I like mocking people who think you have to have lots of medics to win in TF2.  I've seen teams with only spies, only snipers, only engineers win.  It's all strategy.  If your team is good it shouldn't need medics anyway....unless you release the dreaded medic-medic pair. AHAHAHAHHAAHAHAHH!!!
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Yanlin

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Re: Team Fortress 2: "Surprise" Update OUT!
« Reply #593 on: May 31, 2009, 01:33:48 pm »

What about a medic rush where you just have 12 medics who deployed their uber at the same time? The sheer lol factor would cripple any team.
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ToonyMan

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Re: Team Fortress 2: "Surprise" Update OUT!
« Reply #594 on: May 31, 2009, 01:41:40 pm »

I wish more people took TF2 less seriously.  Doing what Yanlin just said would cause the EARTH TO BURST INTO FLAMES.
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Soulwynd

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Re: Team Fortress 2: "Surprise" Update OUT!
« Reply #595 on: May 31, 2009, 01:44:07 pm »

You know how the default bow aim is a ( . )?  You put the target inside that area if he's still. You predict ahead if he's not. Nothing so hard about it.

Yeah... You know... Except for the whole part where you have to calculate exact physics with no depth perception... Quite hard.
No, what makes it hard is people doing random movements. If you don't have a depth of perception based on things sizes you have something wrong going on in your brain. Anyone gets used to that in FPS games.
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Zai

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Re: Team Fortress 2: "Surprise" Update OUT!
« Reply #596 on: May 31, 2009, 02:05:26 pm »

I wish more people took TF2 less seriously.  Doing what Yanlin just said would cause the EARTH TO BURST INTO FLAMES.

We actually pretty much did that in an Arena game a few days ago. Both sides went all medic for the most part (there were a few losers who didn't) and epic hilarity ensued.
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debvon

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Re: Team Fortress 2: "Surprise" Update OUT!
« Reply #597 on: May 31, 2009, 02:21:38 pm »

Yeah I'm going to complain about the wonky aiming of the Huntsman here.. I've noticed that you have to aim slightly diagonal for your arrow to hit where you want it at medium range.
     |
___|___
(+) |
     |

For example, see above; that would be a headshot if the (+) was a head. Otherwise it'll wizz right past. Or am I doing something wrong? I even tested it on the little target in the resupply room.
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Yanlin

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Re: Team Fortress 2: "Surprise" Update OUT!
« Reply #598 on: May 31, 2009, 02:30:17 pm »

You know how the default bow aim is a ( . )?  You put the target inside that area if he's still. You predict ahead if he's not. Nothing so hard about it.

Yeah... You know... Except for the whole part where you have to calculate exact physics with no depth perception... Quite hard.
No, what makes it hard is people doing random movements. If you don't have a depth of perception based on things sizes you have something wrong going on in your brain. Anyone gets used to that in FPS games.

Nice of you to imply I am stupid instead of understanding what the hell I'm talking about.

You get used to it sure. But you can't just come in there and be awesome with it right off the bat.

Sure, depth perception is possible through the movement of objects and the use of two different points of view-- the way our eyes do it...

But it's quite hard when your eyes are still looking at a 2D picture and can't make the calculation. They have to rely on practice practice practice.

I could go on and describe the exact process, but I'm sure you don't want to hear that.
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Ioric Kittencuddler

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Re: Team Fortress 2: "Surprise" Update OUT!
« Reply #599 on: May 31, 2009, 02:33:31 pm »

You know how the default bow aim is a ( . )?  You put the target inside that area if he's still. You predict ahead if he's not. Nothing so hard about it.

Yeah... You know... Except for the whole part where you have to calculate exact physics with no depth perception... Quite hard.
No, what makes it hard is people doing random movements. If you don't have a depth of perception based on things sizes you have something wrong going on in your brain. Anyone gets used to that in FPS games.

Nice of you to imply I am stupid instead of understanding what the hell I'm talking about.

You get used to it sure. But you can't just come in there and be awesome with it right off the bat.

Sure, depth perception is possible through the movement of objects and the use of two different points of view-- the way our eyes do it...

But it's quite hard when your eyes are still looking at a 2D picture and can't make the calculation. They have to rely on practice practice practice.

I could go on and describe the exact process, but I'm sure you don't want to hear that.

So you're just complaining that you can't totally annihilate everyone without any effort?
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