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Author Topic: Team Fortress 2: World's #1 War-Based Hat Simulator  (Read 827607 times)

Ampersand

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Re: Team Fortress 2: "Surprise" Update OUT, free weekend ON!
« Reply #510 on: May 25, 2009, 02:52:28 am »

If a sniper takes his shot just before it's fully charged, an overcharged heavy can still get away with quite a bit of health.

There is a charging system with the Huntsman as well, depending on how long you hold the trigger button. however, holding it too long will make the sniper's arm tired, and hence make the shot wild and inaccurate. Secondly, the right mouse button will ease the arrow back in case you loose your target or take too long. There's a lot of things I like about the Huntsman. It's really feels right when you get a good shot in.
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Soulwynd

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Re: Team Fortress 2: "Surprise" Update OUT, free weekend ON!
« Reply #511 on: May 25, 2009, 12:17:55 pm »

Yep, I was playing with the huntsman in an arena match, it felt awesome to nail those mid-range shots with it. I even got a pyro stuck to one of the sawblades... To bad that's sort of bugged and the pyro didn't move with the blade, ended up stuck in middle air.
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Jreengus

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Re: Team Fortress 2: "Surprise" Update OUT, free weekend ON!
« Reply #512 on: May 25, 2009, 01:40:30 pm »

The sniper rifle never guaranteed a kill on headshot.
Yes it did... A fully charged headshot dealt 450 damage.
He was talking about non-charged headshots.
In response to me talking about a fully charged huntsman shot to the head. And no my arm wasn't tired.
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Zai

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Re: Team Fortress 2: "Surprise" Update OUT, free weekend ON!
« Reply #513 on: May 25, 2009, 02:19:27 pm »

Yep, I was playing with the huntsman in an arena match, it felt awesome to nail those mid-range shots with it. I even got a pyro stuck to one of the sawblades... To bad that's sort of bugged and the pyro didn't move with the blade, ended up stuck in middle air.

The demo's stickies act the same way. When the saw blade moves, the bomb stays in the same place in midair.

I made a (probably already found?) discovery last night, when I was playing as the Medic. My team had already won, so I went ahead and used the uber. I ran into the saw (on purpose) to see if I would die or not with the uber in effect. I died. So the saw can apparently kill ubered players.
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Asehujiko

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Re: Team Fortress 2: "Surprise" Update OUT, free weekend ON!
« Reply #514 on: May 26, 2009, 02:44:19 am »

So basically, good teamwork should be discouraged?

There's a difference between teamwork and requiring half the team to switch class and perform a cheesy suicide move to use against a bunch of people who's only action is taping down mouse1 and aiming at their sentry.
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Jreengus

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Re: Team Fortress 2: "Surprise" Update OUT!
« Reply #515 on: May 26, 2009, 04:25:36 am »

So I've played with the huntsman a bit more and I'm now starting to feel that it's not totally as useless as it first seems, if you're playing red on a defensive map then yes the sniper rifle is better every time. But if you are playing blue or you you are playing a map where both sides can attack then the huntsman seems to allow you to join in with pushes. One particularly effective trick seems to be to put an arrow into an enemy then finish up with the SMG. Still feels slightly lacking though and I'd like to see a health boost when using it to make up for the fact that you can't hide way back anymore and you are actually in the thick of it getting shot.
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Yanlin

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Re: Team Fortress 2: "Surprise" Update OUT!
« Reply #516 on: May 26, 2009, 08:02:12 am »

So basically, good teamwork should be discouraged?

There's a difference between teamwork and requiring half the team to switch class and perform a cheesy suicide move to use against a bunch of people who's only action is taping down mouse1 and aiming at their sentry.

You just did the equivalent of calling every successful military strategy "Just shooting people"
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Duke 2.0

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Re: Team Fortress 2: "Surprise" Update OUT!
« Reply #517 on: May 26, 2009, 10:04:45 am »

 I'm looking forward to unlocking the huntsman, simply because it gives me an excuse for going up to the front lines and throwing piss at things.
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Jreengus

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Re: Team Fortress 2: "Surprise" Update OUT!
« Reply #518 on: May 26, 2009, 10:56:35 am »

I'm looking forward to unlocking the huntsman, simply because it gives me an excuse for going up to the front lines and throwing piss at things.
Since when did you need an excuse?
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Nilocy

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Re: Team Fortress 2: "Surprise" Update OUT!
« Reply #519 on: May 26, 2009, 10:57:35 am »

I just had the best run as a sniper so far, 14 points, 14 kills, 10 headshots. I love sniper now.
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Zai

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Re: Team Fortress 2: "Surprise" Update OUT!
« Reply #520 on: May 26, 2009, 11:18:08 am »

I just had the best run as a sniper so far, 14 points, 14 kills, 10 headshots. I love sniper now.

Using what?
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Duke 2.0

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Re: Team Fortress 2: "Surprise" Update OUT!
« Reply #521 on: May 26, 2009, 11:19:56 am »

I'm looking forward to unlocking the huntsman, simply because it gives me an excuse for going up to the front lines and throwing piss at things.
Since when did you need an excuse?
Well, I mean then I would have a use on the front lines. Then again, I'm getting better at shooting the sniper rifle from the hip.
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Buck up friendo, we're all on the level here.
I would bet money Andrew has edited things retroactively, except I can't prove anything because it was edited retroactively.
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ToonyMan

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Re: Team Fortress 2: "Surprise" Update OUT!
« Reply #522 on: May 26, 2009, 01:30:45 pm »

I have The Huntsman and The Razorback so far.
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Sowelu

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Re: Team Fortress 2: "Surprise" Update OUT!
« Reply #523 on: May 26, 2009, 01:43:26 pm »

I only have the Razorback.

Which means the only fun I get to have with new unlockables is equipping the SMG, changing to the Razorback while holding the SMG, then walking to the ammo cabinet so I become a civilian sniper.  And running around and jumping on things on silly low gravity servers.
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Yanlin

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Re: Team Fortress 2: "Surprise" Update OUT!
« Reply #524 on: May 26, 2009, 01:45:36 pm »

Ah. The hunter becomes the hunted.
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