Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 ... 32 33 [34] 35 36 ... 774

Author Topic: Team Fortress 2: World's #1 War-Based Hat Simulator  (Read 827551 times)

Greiger

  • Bay Watcher
  • Reptilian Illuminati member. Keep it secret.
    • View Profile
Re: Team Fortress 2: "Surprise" Update OUT, free weekend ON!
« Reply #495 on: May 24, 2009, 11:21:04 am »

I was spy, I came up behind a sniper wearing a razorback, I slashed air to remove my disguise then tauntkilled him from behind... The sniper bitched about it. Apparently I was hacking by managing a "backstab" through the razorback and was threatened with a ban from a server admin.  When I said I was not hacking, and explained what I did, they claimed I was exploiting instead by using my taunt to ignore the razorback.  I think I'll wait til my usual servers get an empty slot instead of going to some other random server now.

Point: Servers are full and it's hard to get into the good ones with more people playing due to both the update and the free weekend.  Many of these servers are full of people that think the razorback is supposed to make them completely immune to the spy.
« Last Edit: May 24, 2009, 11:34:00 am by Greiger »
Logged
Disclaimer: Not responsible for dwarven deaths from the use or misuse of this post.
Quote
I don't need friends!! I've got knives!!!

Soulwynd

  • Bay Watcher
  • -_-
    • View Profile
Re: Team Fortress 2: "Surprise" Update OUT, free weekend ON!
« Reply #496 on: May 24, 2009, 11:26:32 am »

Course, personal points is what matters most!
Logged

Duke 2.0

  • Bay Watcher
  • [CONQUISTADOR:BIRD]
    • View Profile
Re: Team Fortress 2: "Surprise" Update OUT, free weekend ON!
« Reply #497 on: May 24, 2009, 11:48:31 am »

Course, personal points is what matters most!
Not anymore. Personal unlocks are all that matters now.
Logged
Buck up friendo, we're all on the level here.
I would bet money Andrew has edited things retroactively, except I can't prove anything because it was edited retroactively.
MIERDO MILLAS DE VIBORAS FURIOSAS PARA ESTRANGULARTE MUERTO

Yanlin

  • Bay Watcher
  • Legendary comedian.
    • View Profile
Re: Team Fortress 2: "Surprise" Update OUT, free weekend ON!
« Reply #498 on: May 24, 2009, 12:02:28 pm »

My unlock penis is bigger than yours.
Logged
WE NEED A SLOGAN!

Eviltyphoon

  • Bay Watcher
    • View Profile
Re: Team Fortress 2: "Surprise" Update OUT, free weekend ON!
« Reply #499 on: May 24, 2009, 12:50:22 pm »

Well, I finally got one of the new unlocks: the dead ringer!!  ;D
Logged
"If you can't build a tower upon a sheer cliff face over which you may throw precisely one hundred and fifty-two kittens and seven stalwart dwarves to their explosive doom some fifty stories below, then brother, your game ain't much of a sandbox, is it?"

umiman

  • Bay Watcher
  • Voice Fetishist
    • View Profile
Re: Team Fortress 2: "Surprise" Update OUT, free weekend ON!
« Reply #500 on: May 24, 2009, 01:19:35 pm »

I actually removed all of my achievements so I could achieve them again. I actually like using them as a sign that I did something cool.

Jreengus

  • Bay Watcher
  • Si Hoc Legere Scis Nimium Eruditionis Habes
    • View Profile
Re: Team Fortress 2: "Surprise" Update OUT, free weekend ON!
« Reply #501 on: May 24, 2009, 02:11:41 pm »

So I managed to get 2 of the new unlocks, the ambassador and the Huntsman. Both seem somewhat useless, the ambassador allows me critical hits on headshots but to be frank it's just too difficult to get headshots in the kind of situation a spy findshimself using a revolver. It has some use if you use your disguise + cloak to get somewhere enemies won't expect you but that's not very likely so the revolver is by far better in normal play. The Huntsman on the other hand is a complete downgrade it has a shorter range less damage and is much more difficult to aim with a minor fire speed increase being the only advantage (although if you are good with a sniper rifle you can get off headshot kills faster by not waiting for full charge) Whats worse is a headshot is no longer a garunteed kill, I headshotted a heavy and then got mowed down as I was too suprised to react. Also we can remove achievements now? Including the milestones? Because If so I'm just going to stock up on sandmans in preperation for the trading upgrade.
Logged
Oh yeah baby, you know you like it.  Now stop crying and get in my lungs.
Boil your penis. I'm convinced that's how it happened.
My HoM.

Soulwynd

  • Bay Watcher
  • -_-
    • View Profile
Re: Team Fortress 2: "Surprise" Update OUT, free weekend ON!
« Reply #502 on: May 24, 2009, 03:52:06 pm »

Whine whine whine...

The TF2 forum is also all whine whine whine.
Logged

ToonyMan

  • Bay Watcher
  • Danger Magnet
    • View Profile
Re: Team Fortress 2: "Surprise" Update OUT, free weekend ON!
« Reply #503 on: May 24, 2009, 05:19:12 pm »

Type type type.


Typeity typeity type.


Boo-hoo.
Logged

Ampersand

  • Bay Watcher
    • View Profile
Re: Team Fortress 2: "Surprise" Update OUT, free weekend ON!
« Reply #504 on: May 24, 2009, 08:37:20 pm »

The sniper rifle never guaranteed a kill on headshot. Just critical damage. A Heavy can survive under certain circumstances. Anyway, I disagree. The huntsman rocks. It's not intended to be a sniping weapon, but a mid-range weapon. I get a ton of kills with it.
Logged
!!&!!

umiman

  • Bay Watcher
  • Voice Fetishist
    • View Profile
Re: Team Fortress 2: "Surprise" Update OUT, free weekend ON!
« Reply #505 on: May 24, 2009, 09:23:57 pm »

Mmm... the smell of burning bodies is always fun. I think I'm getting very good as a pyro. Either that or because of the free weekend, lots of newbies are around to burn. Lots and lots of easily detected spies.

Duke 2.0

  • Bay Watcher
  • [CONQUISTADOR:BIRD]
    • View Profile
Re: Team Fortress 2: "Surprise" Update OUT, free weekend ON!
« Reply #506 on: May 24, 2009, 09:27:39 pm »

 Alright, some important lessons I'm learning from my many failures:
 Distance control. If the enemy is not in my killzone, act like they are a sniper.
 Sniper avoidance. Move like a madman and don't jump terribly often.
 Know when I'm in over my head. Better to leave alive and find a health kit than die in a blaze of glory.
 Jarate. Always a good idea.
Logged
Buck up friendo, we're all on the level here.
I would bet money Andrew has edited things retroactively, except I can't prove anything because it was edited retroactively.
MIERDO MILLAS DE VIBORAS FURIOSAS PARA ESTRANGULARTE MUERTO

Soulwynd

  • Bay Watcher
  • -_-
    • View Profile
Re: Team Fortress 2: "Surprise" Update OUT, free weekend ON!
« Reply #507 on: May 24, 2009, 09:30:52 pm »

Speaking of newbies... I was in a server earlier... There was a TF2 newbie... He was a CSS veteran... Damn... he ruled... Yes, I was shocked and then I put an arrow through his head.
Logged

The Doctor

  • Bay Watcher
    • View Profile
Re: Team Fortress 2: "Surprise" Update OUT, free weekend ON!
« Reply #508 on: May 24, 2009, 09:45:39 pm »

The sniper rifle never guaranteed a kill on headshot.
Yes it did... A fully charged headshot dealt 450 damage.
Logged

umiman

  • Bay Watcher
  • Voice Fetishist
    • View Profile
Re: Team Fortress 2: "Surprise" Update OUT, free weekend ON!
« Reply #509 on: May 25, 2009, 02:35:37 am »

The sniper rifle never guaranteed a kill on headshot.
Yes it did... A fully charged headshot dealt 450 damage.
He was talking about non-charged headshots.
Pages: 1 ... 32 33 [34] 35 36 ... 774