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Author Topic: Team Fortress 2: World's #1 War-Based Hat Simulator  (Read 827456 times)

Duke 2.0

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Re: Team Fortress 2: "Surprise" Free weekend starting soon, preload now!
« Reply #435 on: May 21, 2009, 08:15:59 pm »

 Eh, I'm playing tomorrow afternoon anyway. Loading should be better then.

 Then it's time to unlock the axetinguisher legitimately.
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I would bet money Andrew has edited things retroactively, except I can't prove anything because it was edited retroactively.
MIERDO MILLAS DE VIBORAS FURIOSAS PARA ESTRANGULARTE MUERTO

Zai

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Re: Team Fortress 2: "Surprise" Free weekend starting soon, preload now!
« Reply #436 on: May 21, 2009, 08:26:04 pm »

Now even spies with masks on have to be spy-checked:
Quote
Spies disguised as enemy spies now get a random mask to help complete the disguise, and their target id will be set appropriately
Holy crap. Even more usefulness:
Quote
Spies can now use enemy teleporters
They made the Pyro's air blast more useful, similar to Jarate's effect on teammates. I expect to see less of the Backburner now:
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Flamethrower's air burst now extinguishes fire on friendly targets

I feel like the Spy got the better end of the update. =/

Oh well. I won't be able to get on until Monday, as I'll be away for the weekend.
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DEATH has been waiting for you. He has poured you some TEA.

Sowelu

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Re: Team Fortress 2: "Surprise" Free weekend starting soon, preload now!
« Reply #437 on: May 21, 2009, 08:31:33 pm »

Now even spies with masks on have to be spy-checked:
Quote
Spies disguised as enemy spies now get a random mask to help complete the disguise, and their target id will be set appropriately
Holy crap. Even more usefulness:
Quote
Spies can now use enemy teleporters

It doesn't stop there:
Quote
Spies disguised as medics now have an Ubercharge: line in their disguise target info
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Some things were made for one thing, for me / that one thing is the sea~
His servers are going to be powered by goat blood and moonlight.
Oh, a biomass/24 hour solar facility. How green!

Metalax

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Re: Team Fortress 2: "Surprise" Free weekend starting soon, preload now!
« Reply #438 on: May 21, 2009, 08:38:01 pm »

Just checking through the update notes and,
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Flamethrower's air burst now extinguishes fire on friendly targets
Big buff for the pyro.

Quote
Standard sniper rifle now shoots through friendly players
no more teammates mucking up a good shot.

Quote
Spies outward facing "disguise health" now matches their disguise target when they first apply the disguise
No more benefit of doubt from the pyro. Spy checks for Everyone!

Quote
Demomen can now detonate their stickies while taunting
heh. Kaboo*BOOM*

Quote
Grenades and rockets deflected by a pyro under the effects of Kritzkrieg will now be criticals
hehehe.

Quote
Engineer's dispensers now give 20%, 30%, or 40% of player's max_ammo (for each ammo type) on each use, based on the level of the dispenser
hmm going to have to check how much this effects dispenser camping.

Quote
You now find new and old items as you play, instead of through achievements
going to have to see how this works


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Zai

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Re: Team Fortress 2: "Surprise" Free weekend starting soon, preload now!
« Reply #439 on: May 21, 2009, 08:51:00 pm »

Quote
You now find new and old items as you play, instead of through achievements
going to have to see how this works

Woah, woah. What? I didn't notice that one. So now we unlock the items by just playing the classes often? I like that.
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Sowelu

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Re: Team Fortress 2: "Surprise" Free weekend starting soon, preload now!
« Reply #440 on: May 21, 2009, 08:52:50 pm »

No one knows how getting the new items works, yet.  Not even the Steam forum.
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Some things were made for one thing, for me / that one thing is the sea~
His servers are going to be powered by goat blood and moonlight.
Oh, a biomass/24 hour solar facility. How green!

JoRo

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Re: Team Fortress 2: "Surprise" Free weekend starting soon, preload now!
« Reply #441 on: May 21, 2009, 09:17:03 pm »

But there's no mention of hats!  Where are my hats!?
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Soulwynd

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Re: Team Fortress 2: "Surprise" Free weekend starting soon, preload now!
« Reply #442 on: May 21, 2009, 09:18:30 pm »

Some servers have been using the hat code already... I've seen one where donors get fancy hats. =p
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Metalax

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Re: Team Fortress 2: "Surprise" Free weekend starting soon, preload now!
« Reply #443 on: May 21, 2009, 11:52:17 pm »

The item drops seem to be completely random. Some people have played since the update came out and have found nothing at all, others have been finding everything fast. I've only been finding items that have already been unlocked from previous updates, I had 3 backburners at one point.
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Sowelu

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Re: Team Fortress 2: "Surprise" Free weekend starting soon, preload now!
« Reply #444 on: May 22, 2009, 02:10:44 am »

I saw someone join during a pregame, and find a weapon before the round started.  There are persistent reports of unlocks being found while spectating.  There's absolutely no link to performance.  Which is okay, I guess.  Linking it to playing time is cool too.  But it's too random, and you get duplicates, which isn't cool.

Hats DO drop randomly, just at a lower frequency than other stuff.

The unlocking does make sense if Steam doesn't trust anything it hears from the server, and instead just awards them to the account for saying that it's playing...
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Some things were made for one thing, for me / that one thing is the sea~
His servers are going to be powered by goat blood and moonlight.
Oh, a biomass/24 hour solar facility. How green!

umiman

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Re: Team Fortress 2: "Surprise" Free weekend starting soon, preload now!
« Reply #445 on: May 22, 2009, 03:20:43 am »

I had a lot of fun just now burning the tonnes and tonnes of spies and (strangely aggresive) snipers to cinders. At one point, the enemy team was complaining about us pyros making it unfair (wtf?) so I thought I'd give them a chance by switching to shotgun. Heh, not much difference.

Man, people are so simple.

ToonyMan

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Re: Team Fortress 2: "Surprise" Update OUT, free weekend ON!
« Reply #446 on: May 22, 2009, 05:54:34 am »

Rock beats paper.
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JoRo

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Re: Team Fortress 2: "Surprise" Update OUT, free weekend ON!
« Reply #447 on: May 22, 2009, 06:03:50 am »

I totally lucked out and wound up with all 3 sniper unlocks pretty quick (plus 3[!?] flare guns, a blutsauger, an ubersaw [which I actually hadn't gotten around to unlocking yet], and a duplicate Razorback) and I am totally in love with Jarate and the Huntsman.  The lack of SMG means I have to be careful not to get cornered, but Jarate works better with a teammate around anyways.  Even without the damage buff, being able to extinguish myself is so nice.
Even though I have a hard time hitting anything that isn't either stationary or really close with the Huntsman, nailing people to walls is the best thing ever.  Plus, kill taunt.
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Aribar Hunter

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Re: Team Fortress 2: "Surprise" Update OUT, free weekend ON!
« Reply #448 on: May 22, 2009, 07:17:56 am »

.
« Last Edit: June 04, 2011, 08:25:11 pm by Aribar Hunter »
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Nilocy

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Re: Team Fortress 2: "Surprise" Update OUT, free weekend ON!
« Reply #449 on: May 22, 2009, 07:55:49 am »

Rock beats paper.

Fire beats everything :D
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