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Author Topic: Team Fortress 2: World's #1 War-Based Hat Simulator  (Read 822996 times)

Cheedows

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Re: Team Fortress 2: Summer of Balance '13 "Hey, lotta' good that gun didya!"
« Reply #9915 on: September 29, 2013, 11:47:27 am »

I've heard of people claiming that the Beggars Bazooka is perfect for Rocket Knight, but for now I'd advise to stay away. Once you do manage to rocketjump, I still prefer stock. That extra rocket can mean life or death at times. If you go Demo unless you're really good with Demoknight I would still have a good ranged ready. Usually when a heavy starts blazing duck to cover and take potshots at him until he dies or someone comes in for the kill. With a medic however, it gets harder.
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miauw62

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Re: Team Fortress 2: Summer of Balance '13 "Hey, lotta' good that gun didya!"
« Reply #9916 on: September 29, 2013, 11:49:02 am »

Did they "fix" the fact that you could jump again in the air with overloading with the Beggar's Bazooka?
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MadMalkavian

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Re: Team Fortress 2: Summer of Balance '13 "Hey, lotta' good that gun didya!"
« Reply #9917 on: September 29, 2013, 11:49:48 am »

I've heard of people claiming that the Beggars Bazooka is perfect for Rocket Knight, but for now I'd advise to stay away. Once you do manage to rocketjump, I still prefer stock. That extra rocket can mean life or death at times. If you go Demo unless you're really good with Demoknight I would still have a good ranged ready. Usually when a heavy starts blazing duck to cover and take potshots at him until he dies or someone comes in for the kill. With a medic however, it gets harder.

I don't know if I can into rocket jumping just yet. I'm not even certain how to do it.
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Putnam

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Re: Team Fortress 2: Summer of Balance '13 "Hey, lotta' good that gun didya!"
« Reply #9918 on: September 29, 2013, 11:51:02 am »

Look opposite where you want to go (but near a wall) and down, jump, crouch, shoot, in that order. Make sure you crouch and shoot while jumping.

Descan

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Re: Team Fortress 2: Summer of Balance '13 "Hey, lotta' good that gun didya!"
« Reply #9919 on: September 29, 2013, 12:19:57 pm »

I've gotten the launching part down to a twitch reflex, but I have to land if I want to do another jump. Not good at wall jumping at all.

And the order is jump, crouch + aim at the ground slightly behind you, then fire. Otherwise you won't jump and just deal a whole lot of damage to yourself, or you'll just jump a tiny bit and deal a lot of damage to yourself.

And you have to do it in fairly short order. Fire while you're in the air, you can't hesitate and fire when you're on the ground.

Edit: Putnam, I don't know about needing to be near a wall. Does that make it easier? Or do you get higher air from that?
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Putnam

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Re: Team Fortress 2: Summer of Balance '13 "Hey, lotta' good that gun didya!"
« Reply #9920 on: September 29, 2013, 12:22:04 pm »

If you want to go more horizontal than vertical.

WealthyRadish

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Re: Team Fortress 2: Summer of Balance '13 "Hey, lotta' good that gun didya!"
« Reply #9921 on: September 29, 2013, 03:35:08 pm »


TL;DR: Rocket jumping is useful, some other things are useful too I guess, have fun
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MadMalkavian

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Re: Team Fortress 2: Summer of Balance '13 "Hey, lotta' good that gun didya!"
« Reply #9922 on: September 29, 2013, 06:12:22 pm »

So how do I do those mouse settings? I've checked everywhere and I cannot find them.
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Descan

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Re: Team Fortress 2: Summer of Balance '13 "Hey, lotta' good that gun didya!"
« Reply #9923 on: September 29, 2013, 06:19:22 pm »

loldoublepoost
« Last Edit: September 29, 2013, 06:22:37 pm by Descan »
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Your innocent viking escapades for canadian social justice and immortality make my flagellum wiggle, too.
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Descan

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Re: Team Fortress 2: Summer of Balance '13 "Hey, lotta' good that gun didya!"
« Reply #9924 on: September 29, 2013, 06:21:31 pm »

Do you know how to get to your keyboard options? It's one of the tabs in that whole menu thing (Not specifically under keyboard options, but keyboard and mouse are both tabs of the same menu window).

The button to get to the options menu is on the main menu. Bottom right corner.
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Your innocent viking escapades for canadian social justice and immortality make my flagellum wiggle, too.
Quote from: Myroc
Descan confirmed for antichrist.
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I wonder if any of us don't love Descan.

MadMalkavian

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Re: Team Fortress 2: Summer of Balance '13 "Hey, lotta' good that gun didya!"
« Reply #9925 on: September 30, 2013, 01:55:24 am »

Do you know how to get to your keyboard options? It's one of the tabs in that whole menu thing (Not specifically under keyboard options, but keyboard and mouse are both tabs of the same menu window).

The button to get to the options menu is on the main menu. Bottom right corner.

I found them. Did you mean 0.3 or 0.03?
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Descan

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Re: Team Fortress 2: Summer of Balance '13 "Hey, lotta' good that gun didya!"
« Reply #9926 on: September 30, 2013, 10:41:37 am »

Mouse movement speed goes up to 8.0 (it can go faster than that but the bar stops moving to the right at 8.0) and I keep it around 3-5. Fairly slow?

Mouse acceleration goes to 1.0 and I keep it around 0.5. 1.0 is absurdly fast, by the way.

That's what works for me, what works for you would be different.
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Quote from: SalmonGod
Your innocent viking escapades for canadian social justice and immortality make my flagellum wiggle, too.
Quote from: Myroc
Descan confirmed for antichrist.
Quote from: LeoLeonardoIII
I wonder if any of us don't love Descan.

WealthyRadish

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Re: Team Fortress 2: Summer of Balance '13 "Hey, lotta' good that gun didya!"
« Reply #9927 on: September 30, 2013, 11:11:03 am »

The general FPS rule is slower sensitivity for hitscan weapons, higher for projectiles, but I can't be buggered to change it between classes. I'd say faster is better, and would recommend inching it up gradually, getting used to it, inching it more, etc, until it's comfortable.
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miauw62

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Re: Team Fortress 2: Summer of Balance '13 "Hey, lotta' good that gun didya!"
« Reply #9928 on: September 30, 2013, 12:02:51 pm »

Also, while you're there, turn on hitsounds. It can be quite useful to hear a "ping" every time you hit somebody.
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Quote from: NW_Kohaku
they wouldn't be able to tell the difference between the raving confessions of a mass murdering cannibal from a recipe to bake a pie.
Knowing Belgium, everyone will vote for themselves out of mistrust for anyone else, and some kind of weird direct democracy coalition will need to be formed from 11 million or so individuals.

JoshuaFH

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Re: Team Fortress 2: Summer of Balance '13 "Hey, lotta' good that gun didya!"
« Reply #9929 on: September 30, 2013, 12:04:19 pm »

I mean, whenever I look up mouse sensitivity, every source I look at says "Mouse Acceleration is EVILLLL!!! Turn it OOOOOOFFFFF!", and so I've always kept my acceleration turned off and instead always used raw mouse inputs.

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