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Author Topic: Team Fortress 2: World's #1 War-Based Hat Simulator  (Read 823030 times)

Cheedows

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Re: Team Fortress 2: Summer of Balance '13 "Hey, lotta' good that gun didya!"
« Reply #9900 on: September 29, 2013, 09:05:04 am »

Some fancier items do make life easier, but you'll get them soon enough from drops if you play enough.
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Descan

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Re: Team Fortress 2: Summer of Balance '13 "Hey, lotta' good that gun didya!"
« Reply #9901 on: September 29, 2013, 09:20:25 am »

Levels don't matter, just what the item actually is. I still don't know why they have levels, really.

What rocket launcher?
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Mesa

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Re: Team Fortress 2: Summer of Balance '13 "Hey, lotta' good that gun didya!"
« Reply #9902 on: September 29, 2013, 09:21:13 am »

Some fancier items do make life easier, but you'll get them soon enough from drops if you play enough.

Mostly applies to melee weapons, since the only ones that aren't trash are the Bottle, Knife, sometimes also Kukri and Fists.
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Facekillz058

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Re: Team Fortress 2: Summer of Balance '13 "Hey, lotta' good that gun didya!"
« Reply #9903 on: September 29, 2013, 09:31:38 am »

I think the bottle is kinda crappy considering what you can replace it with.
The Eyelander comes to mind here. Sure, a little less max health, but if you can get 2 kills with it, you're already running like Usain and have made up for most of the health loss.
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Graknorke

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Re: Team Fortress 2: Summer of Balance '13 "Hey, lotta' good that gun didya!"
« Reply #9904 on: September 29, 2013, 09:52:17 am »

Clearly the Pain Train is the best melee weapon.
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MadMalkavian

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Re: Team Fortress 2: Summer of Balance '13 "Hey, lotta' good that gun didya!"
« Reply #9905 on: September 29, 2013, 10:00:24 am »

Levels don't matter, just what the item actually is. I still don't know why they have levels, really.

What rocket launcher?

The Beggar's Bazooka, which doesn't seem very good at first glance, especially since with how I've been using the Soldier's rocket launcher I've been using it at long range - making it less effective.

Some fancier items do make life easier, but you'll get them soon enough from drops if you play enough.

Mostly applies to melee weapons, since the only ones that aren't trash are the Bottle, Knife, sometimes also Kukri and Fists.

That's good to know considering that if I do die in melee it's usually to a Spy or a Scout. Usually though I'm blown up by rockets,  torn up by miniguns, headshotted by sniper rifles, exploded by grenades or burnt to a crisp by flamethrowers. I can't dodge for shit, especially since the whole brain and nervous system stuff I have do deal with because of my Autism and Tourettes makes my reflexes and sometimes my reaction time a little on the poor side in most situations.

In other news I gave Sniper a try against the AI. My points went down drastically but my survivability increased exponentially. I died maybe four times in three matches, which is a record low in my case so far. I think I might give Sniper a try on the public servers later to see if I die less often.
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Graknorke

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Re: Team Fortress 2: Summer of Balance '13 "Hey, lotta' good that gun didya!"
« Reply #9906 on: September 29, 2013, 10:12:21 am »

Just a heads-up; there is never ever a team that needs a sniper.
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Descan

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Re: Team Fortress 2: Summer of Balance '13 "Hey, lotta' good that gun didya!"
« Reply #9907 on: September 29, 2013, 10:18:12 am »

As a side-note, I would recommend fiddling with your mouse-settings. I tend to have mine around... 3? ish? some low number like that. with 50% acceleration. Allows me to do fine-aiming while also whirling-around if I need to to take out being behind me (I play spy a lot)
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Graknorke

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Re: Team Fortress 2: Summer of Balance '13 "Hey, lotta' good that gun didya!"
« Reply #9908 on: September 29, 2013, 10:26:01 am »

Just a heads-up; there is never ever a team that needs a sniper.

Bollocks. Heavy-medic pair walking all over your payload cart in hightower? Bust out dem sniper and fire away. I've single-handedly turned matched around with the Huntsman.

'Sides, sometimes it's not about team necessity. Technically, no team ever needs a sticky-jumping skullcutter-wielding Demotard, but I play that all the time. "Countersniping" I'll call it when I'm haunting sniper perches.
And your team doesn't already have 3 snipers? Really, there is a saturation of players that like playing only as sniper.
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Descan

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Re: Team Fortress 2: Summer of Balance '13 "Hey, lotta' good that gun didya!"
« Reply #9909 on: September 29, 2013, 10:35:55 am »

I call it the "CoD effect"
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Greenstarfanatic

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Re: Team Fortress 2: Summer of Balance '13 "Hey, lotta' good that gun didya!"
« Reply #9910 on: September 29, 2013, 10:44:50 am »

I myself use a mousepad to play, so I tend to stray away from sniper. Well, I used to. I've found that I'm pretty lucky with the Huntsman, especially when there's a lot of people on a server. Even when there's very few, I can get a really decent number of kills. Add that to the Jarate/Bushwacka combo, and I make a decent sniper.
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10ebbor10

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Re: Team Fortress 2: Summer of Balance '13 "Hey, lotta' good that gun didya!"
« Reply #9911 on: September 29, 2013, 11:07:29 am »

I myself use a mousepad to play, so I tend to stray away from sniper. Well, I used to. I've found that I'm pretty lucky with the Huntsman, especially when there's a lot of people on a server. Even when there's very few, I can get a really decent number of kills. Add that to the Jarate/Bushwacka combo, and I make a decent sniper.
That's only a result of the fact that the Huntsman uses the same hitdetection mechanism as the rocket launcher. Ie, the heads are about a cubic meter large.
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Mesa

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Re: Team Fortress 2: Summer of Balance '13 "Hey, lotta' good that gun didya!"
« Reply #9912 on: September 29, 2013, 11:15:35 am »

I myself use a mousepad to play, so I tend to stray away from sniper. Well, I used to. I've found that I'm pretty lucky with the Huntsman, especially when there's a lot of people on a server. Even when there's very few, I can get a really decent number of kills. Add that to the Jarate/Bushwacka combo, and I make a decent sniper.
That's only a result of the fact that the Huntsman uses the same hitdetection mechanism as the rocket launcher. Ie, the heads are about a cubic meter large.

Hence the term Lucksman.
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miauw62

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Re: Team Fortress 2: Summer of Balance '13 "Hey, lotta' good that gun didya!"
« Reply #9913 on: September 29, 2013, 11:32:51 am »

If you're going to play soldier, start with stock equipment or at least not the beggar's bazooka. You'll want something much more precise to learn to properly rocket-jump, which is essential for soldiers.

Also, turning hit sounds on is quite useful. As a Pyro I mainly use it to hear if my enemies are still burning.
If you're being hit by anything but not dead yet, try to find out where the damage is coming from and take cover.
« Last Edit: September 29, 2013, 11:34:43 am by miauw62 »
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MadMalkavian

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Re: Team Fortress 2: Summer of Balance '13 "Hey, lotta' good that gun didya!"
« Reply #9914 on: September 29, 2013, 11:46:35 am »

As a side-note, I would recommend fiddling with your mouse-settings. I tend to have mine around... 3? ish? some low number like that. with 50% acceleration. Allows me to do fine-aiming while also whirling-around if I need to to take out being behind me (I play spy a lot)
This may help a lot more than just me experimenting with various builds. I'll give that a shot.

Just a heads-up; there is never ever a team that needs a sniper.

Bollocks. Heavy-medic pair walking all over your payload cart in hightower? Bust out dem sniper and fire away. I've single-handedly turned matched around with the Huntsman.

'Sides, sometimes it's not about team necessity. Technically, no team ever needs a sticky-jumping skullcutter-wielding Demotard, but I play that all the time. "Countersniping" I'll call it when I'm haunting sniper perches.
And your team doesn't already have 3 snipers? Really, there is a saturation of players that like playing only as sniper.

So far I like playing as Heavy, Sniper and Soldier, in that order. Ergo I can say I'm not one of those guys.

If you're going to play soldier, start with stock equipment or at least not the beggar's bazooka. You'll want something much more precise to learn to properly rocket-jump, which is essential for soldiers.

Also, turning hit sounds on is quite useful. As a Pyro I mainly use it to hear if my enemies are still burning.
If you're being hit by anything but not dead yet, try to find out where the damage is coming from and take cover.

I'll keep that in mind. I'm thinking I should look over the manual because there are various commands I see people using that I don't know how to use yet. So far all I can do is walk, jump, shoot, and shout MEDIC. I'd like to be able to do more.
« Last Edit: September 29, 2013, 11:49:07 am by MadMalkavian »
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