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Author Topic: Team Fortress 2: World's #1 War-Based Hat Simulator  (Read 823143 times)

JoshuaFH

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Re: Team Fortress 2: Mecha Update! "All hail the maker!"
« Reply #9795 on: January 08, 2013, 11:44:16 pm »

TF2 updated just recently, adding some hats to promote the new game The Cave. Not too hyped about that honest.

One thing in the new update is that you can no longer build your sentries on the glitched rock in Big Rock! You see, you build your sentry there, and the sentry buster just refuses to even try to chase you up there, it just explodes on the spot. Now you just can't build there anymore. Kinda lame, cause that was a really cool exploit.

In other news, I got to messing around with hitsound noises, and now I have a really nice, soft drum sound as my hit sound. It's really nice, alot better than the irritating DING that is the default.

Oh yeah, and miauw, I managed to favorite the Aerolite gaming servers just fine. Thanks for that. I should be enjoying them more often from now on.
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LASD

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Re: Team Fortress 2: Mecha Update! "All hail the maker!"
« Reply #9796 on: January 09, 2013, 05:53:46 am »

TF2 updated just recently, adding some hats to promote the new game The Cave. Not too hyped about that honest.

But but but! It's a new, co-op adventure game by Ron Gilbert, made at Double Fine! How is that not the greatest thing. I'm happy about this, it's like the "good old days" when I happened to buy most of the promo games just before some accompanying hats were added.

The amount of promotional things in TF2 is staggering. I wonder if the only reason their holding back on doing this with Dota 2 is that it hasn't been properly released yet.

The craziest thing about the promos is that the people who bought Sam & Max: The Devil's Playhouse only for the items actually made a sound investment all the way back then.
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lionstar

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Re: Team Fortress 2: Mecha Update! "All hail the maker!"
« Reply #9797 on: January 14, 2013, 09:57:07 pm »

I need some medic tips badly. Not a single uber has worked out for me so far, when I actually survive long enough to use one.

My first several rounds of playing srs medic went pretty well despite my usual lack of uber, until Hoodoo. On offense, first stage last point, there was a sentry around the corner and it's engie guarding. a heavy turned the corner and almost killed me so i popped the uber on a pyro who happened to be the only one around. He then ran straight past the heavy, and out of my range since I was heading towards the sentry, into the trench at the last control point chasing a scout. In desperation i transferred the uber to a sniper with his bushwacka out who had just started turning the corner. He was a spy.

Cue mockery from everybody. The pyro left shortly after.
« Last Edit: January 14, 2013, 10:17:50 pm by lionstar »
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Descan

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Re: Team Fortress 2: Mecha Update! "All hail the maker!"
« Reply #9798 on: January 14, 2013, 10:04:34 pm »

Bad luck, man. Stupid pyro, and the sniper thing... Well, that happens.
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misko27

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Re: Team Fortress 2: Mecha Update! "All hail the maker!"
« Reply #9799 on: January 14, 2013, 10:34:10 pm »

Could have been worse. You could have popped the uber to begin with on a spy. That what be a real waste. I heard a story about that, where a guy was playing against a friend, who was playing as spy. He ubered a demoman and all of a sudden, his friend starts laughing out.
 
Since was stupd pyro, as the tips say, a wasted uber is better then a dead medic. If he's stupid, just run. I've given up myself and said "see ya!" when things get too dangerous. As for doing better, I personally try to stay a little behind the action, and let them be meatshields. Then, look at who seems to be the best player of the meatshields.
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Bronimin

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Re: Team Fortress 2: Mecha Update! "All hail the maker!"
« Reply #9800 on: January 15, 2013, 01:45:20 pm »

-
« Last Edit: June 07, 2018, 04:51:57 pm by Bronimin »
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PTTG??

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Re: Team Fortress 2: Mecha Update! "All hail the maker!"
« Reply #9801 on: January 15, 2013, 01:55:44 pm »

I dunno about the blutsauger; it's only going to be helping you when you're consistently landing hits on an enemy... at which point you're already in good shape.
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miauw62

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Re: Team Fortress 2: Mecha Update! "All hail the maker!"
« Reply #9802 on: January 15, 2013, 02:03:40 pm »

You don't need to uber someone: a medic's priority should be staying alive: heavy deciding to charge blindly? Sucks for him, retreat and start overhealing people. Oh, and find the people who talk: they are usually much, MUCH better to uber.
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miauw62

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Re: Team Fortress 2: Mecha Update! "All hail the maker!"
« Reply #9803 on: January 15, 2013, 02:23:24 pm »

Quick-Fix has no overheal, wich is probably it's biggest con. With the normal medigun you can keep a large group overhealed and launch the push that is often needed to break the sentry nests.
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Quote from: NW_Kohaku
they wouldn't be able to tell the difference between the raving confessions of a mass murdering cannibal from a recipe to bake a pie.
Knowing Belgium, everyone will vote for themselves out of mistrust for anyone else, and some kind of weird direct democracy coalition will need to be formed from 11 million or so individuals.

MrPseeth

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Re: Team Fortress 2: Mecha Update! "All hail the maker!"
« Reply #9804 on: January 15, 2013, 02:39:08 pm »

If I remember correctly there is an option to show blinking red crosses over your teammates heads when they are injured. This is incredibly useful and sometimes feels like hacking because it works through walls.
A good medic weapon set is the crossbow and the amputator because you heal then 4 instead of 3 hp per second.

Not a medic tip, but are you people playing with damage numbers? They're really useful imo.

E: Oh, and if you want to buy or sell unique (normal) weapons, I'd always use scrap.tf. Everyone should.
« Last Edit: January 15, 2013, 03:03:03 pm by MrPseeth »
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FritzPL

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Re: Team Fortress 2: Mecha Update! "All hail the maker!"
« Reply #9805 on: January 15, 2013, 02:47:57 pm »

Yeah, lets me know how close I was to killing that fucking spy.

Enzo

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Re: Team Fortress 2: Mecha Update! "All hail the maker!"
« Reply #9806 on: January 15, 2013, 07:00:27 pm »

So, I joined my regular server a couple of nights ago and there were...shenanigans. The 2013 Spy Invitational. It's these 3 guys who join a server - 2 of them do live commentary in spectator on a spies actions, revealing his location, disguise, cloak status, etc. (making it almost impossible to play the class) and the third runs around the field playing various guest commentators. So OK sure, that's a pretty good idea for some mild micspam trolling, or it would be if these guys weren't so fucking hilarious. I ended up staying on hours after I needed to collapse from exhaustion just to listen to them. So I thought I would plug them here, although this means revealing the most embarrassingly bad gameplay of me currently available.

A link. And since the video's kind of long, my favourite part of the night.
« Last Edit: January 15, 2013, 07:02:28 pm by kinseti »
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The Scout

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Re: Team Fortress 2: Mecha Update! "All hail the maker!"
« Reply #9807 on: January 15, 2013, 08:25:36 pm »

So, I joined my regular server a couple of nights ago and there were...shenanigans. The 2013 Spy Invitational. It's these 3 guys who join a server - 2 of them do live commentary in spectator on a spies actions, revealing his location, disguise, cloak status, etc. (making it almost impossible to play the class) and the third runs around the field playing various guest commentators. So OK sure, that's a pretty good idea for some mild micspam trolling, or it would be if these guys weren't so fucking hilarious. I ended up staying on hours after I needed to collapse from exhaustion just to listen to them. So I thought I would plug them here, although this means revealing the most embarrassingly bad gameplay of me currently available.

A link. And since the video's kind of long, my favourite part of the night.
IP?
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Enzo

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Re: Team Fortress 2: Mecha Update! "All hail the maker!"
« Reply #9808 on: January 15, 2013, 08:56:37 pm »

Of the server? games.dongues.net:27015

Of course these guys appear to be hitting different servers, and when asked they said they'd probably be back to play, but not to cast. I guess we'll see. It's a great server though, good regulars and lots of fun.
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Putnam

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Re: Team Fortress 2: Mecha Update! "All hail the maker!"
« Reply #9809 on: January 15, 2013, 09:19:05 pm »

games.dongues.net? That gives me an incredible sense of nostalgia somehow.
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