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Author Topic: Team Fortress 2: World's #1 War-Based Hat Simulator  (Read 823202 times)

JoshuaFH

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Re: Team Fortress 2: Mecha Update! "All hail the maker!"
« Reply #9735 on: December 30, 2012, 07:46:59 am »

I really sincerely hate triple posting, cause by that point you're just talking to yourself, but this just has my goat.

So instead of MVM, I thought I might try a bit of random pub PVP, cause hey I didn't do that bad when I tried it last time. And I think I'm doing good, until I look at the scoreboard and see that the 'people' I've been having this challenging but even struggle against were just bots, and I've walked into a bot server by accident. That's a really horrible feeling.

So I search for an actual server with actual people, and when I do I'm back to feeling like a scrublord again as I walk out of spawn and promptly die to someone who looked at me funny. Half the time I don't even know what hit me, all I hear is a BLAM and I'm dead, please wait 10-15 seconds to respawn. It's really sad that the amount of time I spend respawning is probably more than I spend actually playing, just cause I'm dying so fast and so often. I can't even compare to these people, and it's truly frustrating that by the round's end I'm being dominated by five separate people and I just can't even touch these guys.

Maybe I just shouldn't play payload race on Hightower anymore.
« Last Edit: December 30, 2012, 07:48:31 am by JoshuaFH »
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Errol

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Re: Team Fortress 2: Mecha Update! "All hail the maker!"
« Reply #9736 on: December 30, 2012, 08:04:51 am »

Try more! My home server has a whole bunch of good people on it, so I definitely die more often than I kill. But that makes the moments of greatness all the more awesome because you know these people you just burned to cinders, or reflected a rocket into their face, or killed in a fair 1v1 know what they're doing.

Also Hightower really isn't all that great of a map. Derpy fun, perhaps, but it's certainly one of the maps more prone to spawncamping.
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DJ

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Re: Team Fortress 2: Mecha Update! "All hail the maker!"
« Reply #9737 on: December 30, 2012, 08:22:24 am »

Go for CP maps first, they don't push you into offence quite as hard. And the trick to staying alive is retreating to a health pack when you're under 2/3s health.

Anyway, guys, what's your opinion on the Loose Cannon? I got it as a random drop, and OMG it's the best gun evar. My score isn't doing as well as it did with the default pills, but I think it's just a matter of getting more practice. It's still a boatload of fun even if my score is a bit low, though.
« Last Edit: December 30, 2012, 08:24:26 am by DJ »
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Urist, President has immigrated to your fortress!
Urist, President mandates the Dwarven Bill of Rights.

Cue magma.
Ah, the Magma Carta...

Errol

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Re: Team Fortress 2: Mecha Update! "All hail the maker!"
« Reply #9738 on: December 30, 2012, 09:36:15 am »

I find that I go for KotH maps if I don't want to think for as much, or have an easier time.
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miauw62

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Re: Team Fortress 2: Mecha Update! "All hail the maker!"
« Reply #9739 on: December 30, 2012, 11:33:26 am »

Koth is generally more chaotic tough.

Here are some vids that should help you (they are terribly outdated, from before there were alternate weapons, hats and airblasts, but they helped me alot.)
Pyro
Spy (take this one with some more grains of salt than the others, but has some good tactics i guess.)
Scout (had addenenum)
Engineer (In many cases you can use the gunslinger instead of the default with these tactics)

While they are incredibly outdated, they drastically changed my playstyle when i saw them. I went from w+m1 backburner pyro to stock airblasting ninja pyro.


E:

Oh, and i recommend that you check out Aerolite Gaming, a pretty nice chain of servers i used to play on with really nice people.

And remember: If you chat, people will instantly think of you as a better (team)player and you can have a lot more fun.
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Quote from: NW_Kohaku
they wouldn't be able to tell the difference between the raving confessions of a mass murdering cannibal from a recipe to bake a pie.
Knowing Belgium, everyone will vote for themselves out of mistrust for anyone else, and some kind of weird direct democracy coalition will need to be formed from 11 million or so individuals.

The Scout

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Re: Team Fortress 2: Mecha Update! "All hail the maker!"
« Reply #9740 on: December 30, 2012, 12:01:40 pm »

I always use the Degreaser + Mailbox. Then the Scorch Shot, shotgun, or Reserve Shooter depending on range. M1 + W is pretty damn effective, but only if you let off and shoot them as they try to chase you.
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Errol

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Re: Team Fortress 2: Mecha Update! "All hail the maker!"
« Reply #9741 on: December 30, 2012, 12:21:04 pm »

Degreaser, Shotty, Axetinguisher for me. If you get a flare gun you might be tempted to think the Pyro is a long range class, and just take potshots. :P (Also, you're useless against other Pyros.) However, the regular flare gun is also arguably his best subweapon overall thanks to the crit on burning players thing that allows skilled Pyros to go for some seriously awesome combos. I just like the Shotgun.
Scorch Shot is not a single-target combo weapon, but rather a team disruption thing. Quite map dependant, better if you can knock people off ledges with it, and great for tagging Snipers and such because you don't need to aim. Heckling people with it also is a great idea.

Degreaser is without question the best Flamethrower (Backburner holding the second place for hilarity), but the worst Flamethrower for a Pyro that's just starting out because you need to know your weapon switch combos, or else you're essentially holding a nerf flamethrower with worse damage and worse afterburn in your hands.

I don't know, is there any reason not to take Axetinguisher? Any other melee weapon is for specific cases (Homewrecker if you're babysitting an Engineer, Backscratcher for certain ninja pyro builds, Powerjack for the set bonus), and you should only really use those with a Backburner. Degreaser needs crits on burn badly.
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WealthyRadish

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Re: Team Fortress 2: Mecha Update! "All hail the maker!"
« Reply #9742 on: December 30, 2012, 12:49:18 pm »

I tried the backburner recently for a change... it's ridiculous how easy that thing is. I could've just facerolled over the keyboard holding down M1, and would still have gotten kills. That a flamethrower would get an easy means of guaranteed crits and more damage, only at the cost of somewhat more expensive airblasts, is beyond me. Stellar balance, Valve.

The degreaser is definitely the best, though. It makes a good pyro effectively immune to rockets, since the delay between switching and airblasting is shorter, and lets them easily kill everything short of a heavy in one melee hit. Combine that with the versatility of the shotgun at all ranges, and you've got what I consider the most generally useful loadout in the game.

It also helps that I've given sufficiently dorfy names to my degreaser, shotty, and axtinguisher. :P

Anyway, is this the place to bring up trades? The other thread looked pretty dead. I'm looking trade a clean Armored Authority for some other sillier clean soldier only hat, if someone's interested.
« Last Edit: December 30, 2012, 12:50:49 pm by UrbanGiraffe »
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miauw62

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Re: Team Fortress 2: Mecha Update! "All hail the maker!"
« Reply #9743 on: December 30, 2012, 12:55:36 pm »

I can stand the backburner (not that i like it, to me it is still a telltale sign that it's a bad pyro due to how awesome airblasts are) since they removed the +10% extra damage.

Oh, and let's discuss weapon names!
I have only one named weapon: My strange flamethrower. I called it "Prometheus's Gift"
It's the main reason I don't use the degreaser, because from what I've heard a strange degreaser is pretty expensive :c. Especially compared to this one, that I traded a vintage flaregun and a vintage backburner for.
Second reason is that I can't stand having less damage than other pyros even tough I know that's kinda bullshit and somebody always has an advantage.

E: Oh, and secondary and melee are strange shotty and axetinguisher. I just can't play with any of the flareguns, and axetinguisher is great against combos that you can ninja.
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Quote from: NW_Kohaku
they wouldn't be able to tell the difference between the raving confessions of a mass murdering cannibal from a recipe to bake a pie.
Knowing Belgium, everyone will vote for themselves out of mistrust for anyone else, and some kind of weird direct democracy coalition will need to be formed from 11 million or so individuals.

The Scout

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Re: Team Fortress 2: Mecha Update! "All hail the maker!"
« Reply #9744 on: December 30, 2012, 12:56:16 pm »

I tried the backburner recently for a change... it's ridiculous how easy that thing is. I could've just facerolled over the keyboard holding down M1, and would still have gotten kills. That a flamethrower would get an easy means of guaranteed crits and more damage, only at the cost of somewhat more expensive airblasts, is beyond me. Stellar balance, Valve.

The degreaser is definitely the best, though. It makes a good pyro effectively immune to rockets, since the delay between switching and airblasting is shorter, and lets them easily kill everything short of a heavy in one melee hit. Combine that with the versatility of the shotgun at all ranges, and you've got what I consider the most generally useful loadout in the game.

It also helps that I've given sufficiently dorfy names to my degreaser, shotty, and axtinguisher. :P

Anyway, is this the place to bring up trades? The other thread looked pretty dead. I'm looking trade a clean Armored Authority for some other sillier clean soldier only hat, if someone's interested.
I've got the Grenadiers Softcap.
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WealthyRadish

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Re: Team Fortress 2: Mecha Update! "All hail the maker!"
« Reply #9745 on: December 30, 2012, 01:03:43 pm »

Server clearing degreaser: "Dwarven Central Heating"
Melting fat off of dwarves to save lives.

Server clearing axtinguisher: "Atom Smasher"
Heh.

Epic shotgun: ''≡<<*Tunnel Tube Wood Blowgun*>>≡''
Self explanatory.

Rage-Inducing eyelander: "Catcher in the Ryelander"

Wicked nasty ambassador: "Bad-assador"

And a random bushwhacka named "Garry". Not sure about that one...


Fakedit: Hmm, well, I was looking for one sillier than the Armored Authority. I sold my Exquisite Rack a while ago, and haven't found a replacement yet. I do use a Kringle, so maybe that one hat that's a fur hood would work as well. derp, doesn't exist.
« Last Edit: December 30, 2012, 01:07:04 pm by UrbanGiraffe »
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The Scout

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Re: Team Fortress 2: Mecha Update! "All hail the maker!"
« Reply #9746 on: December 30, 2012, 01:05:29 pm »

Well, I have two of them, along with two of the Milk Man. Seems no one wants them.
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miauw62

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Re: Team Fortress 2: Mecha Update! "All hail the maker!"
« Reply #9747 on: December 30, 2012, 01:22:44 pm »

I wish I had server-clearing weapons. Last time i checked, my ft was only rage-inducing (tough it probably has around 2000 kills)
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Quote from: NW_Kohaku
they wouldn't be able to tell the difference between the raving confessions of a mass murdering cannibal from a recipe to bake a pie.
Knowing Belgium, everyone will vote for themselves out of mistrust for anyone else, and some kind of weird direct democracy coalition will need to be formed from 11 million or so individuals.

WealthyRadish

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Re: Team Fortress 2: Mecha Update! "All hail the maker!"
« Reply #9748 on: December 30, 2012, 01:27:26 pm »

Oh wow, so the backburner did get the damage bonus removed. God, finally. Though really, since all the flamethrowers got a damage increase with the pyromania update (right?), it's not really an amazing change.
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miauw62

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Re: Team Fortress 2: Mecha Update! "All hail the maker!"
« Reply #9749 on: December 30, 2012, 01:28:53 pm »

Oh wow, so the backburner did get the damage bonus removed. God, finally. Though really, since all the flamethrowers got a damage increase with the pyromania update (right?), it's not really an amazing change.
I think it was before pyromania, but I don't remember exactly anymore. While it may have been better to just remove the bonus, I can hardly complain about getting a +10% damage bonus, can I?
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Quote from: NW_Kohaku
they wouldn't be able to tell the difference between the raving confessions of a mass murdering cannibal from a recipe to bake a pie.
Knowing Belgium, everyone will vote for themselves out of mistrust for anyone else, and some kind of weird direct democracy coalition will need to be formed from 11 million or so individuals.
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