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Author Topic: Team Fortress 2: World's #1 War-Based Hat Simulator  (Read 823565 times)

Akhier the Dragon hearted

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Re: Team Fortress 2: Mann vs. Machine! Co-op mode! "Now we fight robots"
« Reply #9450 on: August 16, 2012, 11:30:54 pm »

[prefacing my statement with the fact I have yet manage to play a game of it]Obviously your all wrong, the correct way to do it is all engies all the time, miniturrets and the shotgun oh crits.
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Re: Team Fortress 2: Mann vs. Machine! Co-op mode! "Now we fight robots"
« Reply #9451 on: August 17, 2012, 12:47:41 am »

[prefacing my statement with the fact I have yet manage to play a game of it]Obviously your all wrong, the correct way to do it is all engies all the time, miniturrets and the shotgun oh crits.

Yeah. From what I've seen Engies are awesome in MvM. Lots of mooks to mow down, and the ability to upgrade the clipsize of your frontier justice makes you very deadly once your gun dies.

Pity none of the games I've played have been won. I'd love a cantine.

Also, if you want to cut back on the wait time, and can spare a buck, buy a ticket to an official server. Wait for those is 5-6 minutes tops. I've played three games on one ticket, because eventually we will hit a very hard wave and a good sized chunk of the party will ragequit making victory impossible. Mixed blessing of sorts.
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HailFire

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Re: Team Fortress 2: Mann vs. Machine! Co-op mode! "Now we fight robots"
« Reply #9452 on: August 17, 2012, 12:57:34 am »

Managed to do two games of this- first on decoy, which we won handily (three engineers with wranglers annihilating absolutely everything they could throw at us), then on coal town, which we couldn't finish: We didn't want to all go engineers again, but we started failing waves with the other class spread... and then we got to wave 5, and hit a massive, nigh-impenetrable wall of lag (meaning that i, and likely everyone else, had to kill the process).
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TherosPherae

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Re: Team Fortress 2: Mann vs. Machine! Co-op mode! "Now we fight robots"
« Reply #9453 on: August 17, 2012, 01:51:34 am »

Well, I've been doing nothing but playing bootcamp MvM in my free time since its release, and here is my opinion:

It is beautiful. You can customize your loadout to counter whatever enemies are coming next (see: buying explosive resistance for a wave full of Demos), and still maintain the flexibility to really play it however you want. You can even do silly yet practical stuff like maximizing the firing rate on... just about anything, really. It's a really nice game for pissing around with a bunch of buddies.

My one regret is that they didn't add in any form of scaling. Someone disconnects because of the massive load the servers are getting? Tough muffins, you're still getting the full wave. This also pretty much prevents you from doing solo MvM for practice or just because you want to mow down robots without dealing with the queue. Regrettable, but understandable given the limitations that trying to scale it would entail.

Okay so I have one other regret, and that is Mannworks is basically hell to defend on. There's no real chokepoints and no real path the robots have to take - sometimes they'll just take the shortest route to the drop and sometimes they'll mosey around for half an hour. You never know, and since an engineer is generally a vital player in MvM, it gets nigh-impossible to determine where your sentry should go to get the most out of it. If you want to play on a map and get a real challenge, play a challenge wave on Mannworks. If you just want to goof around and watch a Scout break the sound barrier, play pretty much any wave set on Decoy or Coaltown.
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Tyler6498

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Re: Team Fortress 2: Mann vs. Machine! Co-op mode! "Now we fight robots"
« Reply #9454 on: August 17, 2012, 10:49:35 am »

Me and some friends found and took over a server yesterday (Withy the power of vote kicks! I know it sounds harsh but...this is a dog eat dog world in a land where servers are scarce!) and we played probably about 5 rounds before most of us had our fill. I love Widowmaker Engi because if you can engage a rapidfire demoman jsut right you can circle strafe and unload hell onto him. I lowered one down to 612 before i ran into another minor bot and died. Demoknight is actually pretty awesome in this game mode especially if you keep your nade launcher to help deal with the heavies since even if you do hit 75% bullet resist, they can still tear you apart. It's really good against the tanks, especially when a minor minion tries to kill me and instead i rip them apart, then start doing 390 damage per hit with a 40% increased nessie's nine iron thanks to my crits on kill.

Nessie's Nine Iron end game:
100% increased damage
40% increased attack speed
100hp on kill (Luckily it over-buffs)
Crits for 2 seconds on Kill (I didn't max this but it was enough to kill 3-4 instantly after killing a minion)

I also buffed out his bullet resistance to 75% and fire resistance to 100% Thanks to the targe's awesome defensive perks.
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Putnam

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Re: Team Fortress 2: Mann vs. Machine! Co-op mode! "Now we fight robots"
« Reply #9455 on: August 17, 2012, 12:01:20 pm »

So, as it turns out, I can host mann vs. machine.

67.60.82.240:27015

(Yeah, it's a listen server, but it works)

Matz05

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Re: Team Fortress 2: Mann vs. Machine! Co-op mode! "Now we fight robots"
« Reply #9456 on: August 17, 2012, 12:10:53 pm »

That server is set only to accept LAN connections. Pleas fix it?

EDIT: The message is:

LAN servers are restricted to local clients (Class C).
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Putnam

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Re: Team Fortress 2: Mann vs. Machine! Co-op mode! "Now we fight robots"
« Reply #9457 on: August 17, 2012, 12:11:43 pm »

Weird. When I just went map, it wasn't. Yeah, I can fix that.

EDIT: fixed

Matz05

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Re: Team Fortress 2: Mann vs. Machine! Co-op mode! "Now we fight robots"
« Reply #9458 on: August 17, 2012, 12:15:24 pm »

Now it's not responding...
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Putnam

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Re: Team Fortress 2: Mann vs. Machine! Co-op mode! "Now we fight robots"
« Reply #9459 on: August 17, 2012, 12:18:35 pm »

Yeah, because my internet shat out. I fixed that, too.

10ebbor10

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Re: Team Fortress 2: Mann vs. Machine! Co-op mode! "Now we fight robots"
« Reply #9460 on: August 17, 2012, 12:24:40 pm »

It gives this error again

LAN servers are restricted to local clients (Class C).
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Putnam

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Re: Team Fortress 2: Mann vs. Machine! Co-op mode! "Now we fight robots"
« Reply #9461 on: August 17, 2012, 12:25:13 pm »

I actually saw that one with a few servers that were obviously not lan--let me see what I can do about that...

Matz05

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Re: Team Fortress 2: Mann vs. Machine! Co-op mode! "Now we fight robots"
« Reply #9462 on: August 17, 2012, 12:25:19 pm »

And did fixing that unfix the last problem? It seems to have done that for me.

Fakeedit: Ninjas
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10ebbor10

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Re: Team Fortress 2: Mann vs. Machine! Co-op mode! "Now we fight robots"
« Reply #9463 on: August 17, 2012, 12:26:18 pm »

On the positive side. There's only a 5 minute  2000 player queu anymore.
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Putnam

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Re: Team Fortress 2: Mann vs. Machine! Co-op mode! "Now we fight robots"
« Reply #9464 on: August 17, 2012, 12:31:20 pm »

Let's see if this works. I've used the "map" command instead of just using the server make command.

EDIT: appears to have worked. Try it.
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