Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 ... 623 624 [625] 626 627 ... 774

Author Topic: Team Fortress 2: World's #1 War-Based Hat Simulator  (Read 823662 times)

Blizzlord

  • Bay Watcher
  • Rarely posting anymore.
    • View Profile
Re: Team Fortress 2: Mann vs. Machine! Co-op mode! "Now we fight robots"
« Reply #9360 on: August 15, 2012, 02:26:14 pm »

Oh god. Soldier with Direct Hit. Fast reload, more ammo, faster firing speed. The possibilities for him are endless.
You seem to forget that the Giant Heavybot can shoot down projectiles.
Logged
Quote from: a Swedish electronics teacher
In Sweden, digital electronics is considered unteachable. That is why you are not being taught about it.
Most attempts of sesquipedalian loquaciousness on the internet will most likely end up in egregious delusions of eloquence. Finagle's law commands it!

The Scout

  • Bay Watcher
  • ?????
    • View Profile
Re: Team Fortress 2: Mann vs. Machine! Co-op mode! "Now we fight robots"
« Reply #9361 on: August 15, 2012, 02:36:37 pm »

Oh god. Soldier with Direct Hit. Fast reload, more ammo, faster firing speed. The possibilities for him are endless.
You seem to forget that the Giant Heavybot can shoot down projectiles.
That's only a problem if he's like the bots we have now. Auto tracking that makes rocket jumping useless. And we don't know how effective his ability is.
Logged
Whatever you do, don't agree to stop looking at pornography or getting help from Jesus.
"mind if I sig this"
 - Person who isn't actually going to put that in their sig

The Scout

  • Bay Watcher
  • ?????
    • View Profile
Re: Team Fortress 2: Mann vs. Machine! Co-op mode! "Now we fight robots"
« Reply #9362 on: August 15, 2012, 06:21:00 pm »

Yay, Day 3 bump.
Logged
Whatever you do, don't agree to stop looking at pornography or getting help from Jesus.
"mind if I sig this"
 - Person who isn't actually going to put that in their sig

Matz05

  • Bay Watcher
    • View Profile
Re: Team Fortress 2: Mann vs. Machine! Co-op mode! "Now we fight robots"
« Reply #9363 on: August 15, 2012, 06:25:30 pm »

If you are new and want to play sniper, remember these things:
1. You are squishy. VERY squishy. The SMG is a pretty awesome weapon, but you often won't survive long enough to use it in direct combat, so avoid direct combat.
2. You can't shoot through glass or some other semi-transparent walls/fences.
3. No-scoping does almost NO damage and (I think) cannot headshot. The longer you stay scoped in, the more a bar in your scope charges. That represents your damage. It resets when you look up. Use your SMG or replacements for near targets, or just RUN AWAY!
4. Headshots triple damage, but sometimes a fully-charged bodyshot will suffice. Get a feel for when this is the case.
5. The only weapons that can headshot are the spy's Ambassador (the light-coloured huge revolver) and sniper primary weapons EXCEPT the dart rifle.
6. Remember that spys and pyros are the ones most likely to go after you. Plan escape accordingly.
7. Except in a very few gamemodes (Arena, etc.) KILLS DON'T COUNT; DEATHS DON'T COUNT. "Playing the objective" is a lot more important than popping X number of heads.
8. Only some weapons can overpenetrate. I think this is limited to the Machina when fully charged and the Huntsman bow.


Also, for all classes, remember the cartoon physics!
1. Most weapons have damage fall-off over distance. For shotguns and ESPECIALLY scatterguns, this is done to a ludicrous extent. In a few cases this is REVERSED to make unlikely shots that much more hillarious (Crusader's crossbow damage/healing, Sandman ball stun amount, etc.)
2. Rocketjumping/stickyjumping is expected behaviour. The devs even balanced for it.
3. Pyro airblasts and other teammates' liquid grenades (but not darts) will extinguish burning friendlies, as will being healed.
Logged

Putnam

  • Bay Watcher
  • DAT WIZARD
    • View Profile
Re: Team Fortress 2: Mann vs. Machine! Co-op mode! "Now we fight robots"
« Reply #9364 on: August 15, 2012, 06:29:41 pm »

3. No-scoping does 50 damage, more than most weapons do in one shot. The best way to kill soldiers and demomen is one no-scope and one headshot, in fact.
4. Headshots are usually better, since you don't have to stand around for long.
8. Huntsman can't penetrate.

TherosPherae

  • Bay Watcher
    • View Profile
Re: Team Fortress 2: Mann vs. Machine! Co-op mode! "Now we fight robots"
« Reply #9365 on: August 15, 2012, 06:30:40 pm »

Day 3 is out.

It wouldn't be a Valve update if they didn't put something new in the Mann Co. Store. :P
Logged
Quote from: Aqizzar
Being vengeance and the night could only be improved by being the ballpunching vengeful night.
Quote from: Cthulhu
Gotham's mysteriously high mental illness rate isn't so mysterious when you find out Batman thinks subduing a guy means spiking his head into the pavement like a football.

The Scout

  • Bay Watcher
  • ?????
    • View Profile
Re: Team Fortress 2: Mann vs. Machine! Co-op mode! "Now we fight robots"
« Reply #9366 on: August 15, 2012, 06:35:19 pm »

I rave about soldier, and once again his crazyness adds more stuff.
Logged
Whatever you do, don't agree to stop looking at pornography or getting help from Jesus.
"mind if I sig this"
 - Person who isn't actually going to put that in their sig

Scelly9

  • Bay Watcher
  • That crazy long-haired queer liberal communist
    • View Profile
Re: Team Fortress 2: Mann vs. Machine! Co-op mode! "Now we fight robots"
« Reply #9367 on: August 15, 2012, 06:38:47 pm »

So, is it playable now or do we need to wait for another update?
Logged
You taste the jug! It is ceramic.
Quote from: Loud Whispers
SUPPORT THE COMMUNIST GAY MOVEMENT!

Karnewarrior

  • Bay Watcher
  • That guy who used to be here all the time
    • View Profile
Re: Team Fortress 2: Mann vs. Machine! Co-op mode! "Now we fight robots"
« Reply #9368 on: August 15, 2012, 06:41:32 pm »

Is it still not out?

They're running low on time.
Logged
Thou art I, I art Thou.
The trust you have bestowed upon thy comrade is now reciprocated in turn.
Thou shall be blessed when calling upon personae of the Hangman Arcana.
May this tie bind thee to a brighter future!​
Ikusaba Quest! - Fistfighting space robots for the benefit of your familial bonds to Satan is passe, so you call Sherlock Holmes and ask her to pop by.

mattie2009

  • Bay Watcher
  • Methodless Madness
    • View Profile
Re: Team Fortress 2: Mann vs. Machine! Co-op mode! "Now we fight robots"
« Reply #9369 on: August 15, 2012, 06:54:41 pm »

IT IS TIME TO MANN UP AND FIGHT ROBOTS.
Also TF2 is being derpy and verifying nonexistant cache files. Ugh.
Logged
Quote from: TGWeaver
Boy
I sure drew a lot of Quorum porn
SOLD.

Akhier the Dragon hearted

  • Bay Watcher
  • I'm a Dragon, Roar
    • View Profile
    • My YouTube Channel
Re: Team Fortress 2: Mann vs. Machine! Co-op mode! "Now we fight robots"
« Reply #9370 on: August 15, 2012, 06:57:52 pm »

   Does that mean its actually out? I am guessing something big is happening as steam doesn't want to finish my download I have going but it would be nice to confirm its TF2 going roboty.
Logged
Quote
Join us. The crazy is at a perfect temperature today.
So it seems I accidentally put my canteen in my wheelbarrow and didn't notice... and then I got really thirsty... so right before going to sleep I go to take a swig from my canteen and... end up snorting a line of low-grade meth.

Scelly9

  • Bay Watcher
  • That crazy long-haired queer liberal communist
    • View Profile
Re: Team Fortress 2: Mann vs. Machine! Co-op mode! "Now we fight robots"
« Reply #9371 on: August 15, 2012, 06:58:31 pm »

   Does that mean its actually out? I am guessing something big is happening as steam doesn't want to finish my download I have going but it would be nice to confirm its TF2 going roboty.
It's not showing up in my list of gametypes so....
Logged
You taste the jug! It is ceramic.
Quote from: Loud Whispers
SUPPORT THE COMMUNIST GAY MOVEMENT!

Duke 2.0

  • Bay Watcher
  • [CONQUISTADOR:BIRD]
    • View Profile
Re: Team Fortress 2: Mann vs. Machine! Co-op mode! "Now we fight robots"
« Reply #9372 on: August 15, 2012, 07:01:42 pm »

 Day updates don't necessarily mean the game is updating. They have until midnight in North America.
Logged
Buck up friendo, we're all on the level here.
I would bet money Andrew has edited things retroactively, except I can't prove anything because it was edited retroactively.
MIERDO MILLAS DE VIBORAS FURIOSAS PARA ESTRANGULARTE MUERTO

The Scout

  • Bay Watcher
  • ?????
    • View Profile
Re: Team Fortress 2: Mann vs. Machine! Co-op mode! "Now we fight robots"
« Reply #9373 on: August 15, 2012, 07:13:16 pm »

Yeah, no update. There are also no engie bots.
Logged
Whatever you do, don't agree to stop looking at pornography or getting help from Jesus.
"mind if I sig this"
 - Person who isn't actually going to put that in their sig

Neyvn

  • Bay Watcher
    • View Profile
Re: Team Fortress 2: Mann vs. Machine! Co-op mode! "Now we fight robots"
« Reply #9374 on: August 15, 2012, 07:14:26 pm »

They are replaced by the Sentry Busters I believe...
Logged
Quote from: Ubiq
Broker: Wasn't there an ambush squad here just a second ago?
Merchant: I don't know what you're talking about. Do you want this goblin ankle bone amulet or not?
My LIVESTREAM. I'm Aussie, so not everything is clean. Least it works...
Pages: 1 ... 623 624 [625] 626 627 ... 774