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Author Topic: Team Fortress 2: World's #1 War-Based Hat Simulator  (Read 823790 times)

Akhier the Dragon hearted

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Re: Team Fortress 2: Blood Brothers comic! Kong King Koth out! "Graveline!"
« Reply #9270 on: August 13, 2012, 07:46:49 pm »

Gah, I prefer release on day of as now I have to wait.
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Jackrabbit

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Re: Team Fortress 2: Blood Brothers comic! Kong King Koth out! "Graveline!"
« Reply #9271 on: August 13, 2012, 08:06:46 pm »

Games Workshop should take notes on how to advance storylines in ludicrously awesome ways.

By which I mean fuck. Yes. I officially cannot wait.
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Teneb

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Re: Team Fortress 2: Blood Brothers comic! Kong King Koth out! "Graveline!"
« Reply #9272 on: August 13, 2012, 08:26:10 pm »

This is going to be awesome. Only six players, however?
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Descan

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Re: Team Fortress 2: Blood Brothers comic! Kong King Koth out! "Graveline!"
« Reply #9273 on: August 13, 2012, 08:30:14 pm »

It's either to make it so that each player needs to carry their weight and be competent...

Or because there are going to be SO MANY bots that any more than 6 ACTUAL players would tax... everything, too much.

I'm hoping for the latter. THAT WOULD BE SO AWESOME.
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Karnewarrior

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Re: Team Fortress 2: Blood Brothers comic! Kong King Koth out! "Graveline!"
« Reply #9274 on: August 13, 2012, 09:04:34 pm »

It's either to make it so that each player needs to carry their weight and be competent...

Or because there are going to be SO MANY bots that any more than 6 ACTUAL players would tax... everything, too much.

I'm hoping for the latter. THAT WOULD BE SO AWESOME.
Robot Zerg in TF2?!

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mattie2009

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Re: Team Fortress 2: Blood Brothers comic! Kong King Koth out! "Graveline!"
« Reply #9275 on: August 13, 2012, 10:09:19 pm »

The way I see it, it'll have a lot of fodder bots, and a few of the bots shown in the page each round, like in L4D with its normal and special infected. Giants = Tanks.
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Zangi

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Re: Team Fortress 2: Blood Brothers comic! Kong King Koth out! "Graveline!"
« Reply #9276 on: August 14, 2012, 12:31:15 am »

http://www.teamfortress.com/mvm/

Well, downloading TF2 for the first time ever.  I'm only in for this new co-op... and if the game play is similar to L4D, even more epic, but looks like a defend the base/survival deal.
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Putnam

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Re: Team Fortress 2: Blood Brothers comic! Kong King Koth out! "Graveline!"
« Reply #9277 on: August 14, 2012, 12:42:03 am »

"Coming august 15!"

cerapa

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Re: Team Fortress 2: Blood Brothers comic! Kong King Koth out! "Graveline!"
« Reply #9278 on: August 14, 2012, 02:25:32 am »

"For reasons I cant comprehend or explain, the robots run on piles of money."

Okay, this is awesome.
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Siquo

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Re: Team Fortress 2: Blood Brothers comic! Kong King Koth out! "Graveline!"
« Reply #9279 on: August 14, 2012, 02:32:28 am »

TF2 storywriting. Because a game that needs no story should have the best one.  ???

The new mode sounds more like Killing Floor than L4D. I'm looking forward to it.
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mattie2009

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Re: Team Fortress 2: Blood Brothers comic! Kong King Koth out! "Graveline!"
« Reply #9280 on: August 14, 2012, 02:56:46 am »

TF2 storywriting. Because a game that needs no story should have the best one.  ???

The new mode sounds more like Killing Floor than L4D. I'm looking forward to it.
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LASD

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Re: Team Fortress 2: Mann vs. Machine! Co-op mode! "Graveline!"
« Reply #9281 on: August 14, 2012, 03:01:03 am »

Holy crap. How many times can Valve make me absolutely stoked about the same goddamn game?

I've lost count, this seems amazing. Only thing that can make this worse is the MOBA syndrome, which means that if you play alone, the other five guys are gonna be super serious dicks. So we should play in Bay12 teams :P

Caaaaaaan't wait.

EDIT: Just read the part 2 of the comic and the explanation on the robots, so excitingly exciting. I wonder if they are gonna disable the normal TF2 modes for this event.

EDIT2: I guess TF2 is now stepping even more on the toes of (Super) Monday Night Combat. Also, Spy probably won't be that useful against the bots.
« Last Edit: August 14, 2012, 03:28:33 am by LASD »
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LASD

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Re: Team Fortress 2: Mann vs. Machine! Co-op mode! "Now we fight robots"
« Reply #9282 on: August 14, 2012, 03:33:55 am »

Okay, this deserves a second post. Valve has been foreshadowing this from 2010, even with the letters MvM. Here's a video that gathers up everything on the matter:

http://www.youtube.com/watch?v=TzxpbUeN-eg&feature=youtu.be
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Vherid

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Re: Team Fortress 2: Mann vs. Machine! Co-op mode! "Now we fight robots"
« Reply #9283 on: August 14, 2012, 04:39:18 am »

Okay, this deserves a second post. Valve has been foreshadowing this from 2010, even with the letters MvM. Here's a video that gathers up everything on the matter:

http://www.youtube.com/watch?v=TzxpbUeN-eg&feature=youtu.be

Yeah I've known about it for a while, it's certainly interesting to see how many fucking little clues they actually gave.

GaxkangtheUnbound

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Re: Team Fortress 2: Mann vs. Machine! Co-op mode! "Now we fight robots"
« Reply #9284 on: August 14, 2012, 05:48:45 am »

Wait a second: if the machines are robots, shouldn't the spy be able to use sappers on them? Or would they only be calibrated for engineers' buildings?

Also, the map shown in that video seems to be the 3 different co-op maps, because the topmost looks like map 1 of Mannworks.
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