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Author Topic: Team Fortress 2: World's #1 War-Based Hat Simulator  (Read 824043 times)

Teneb

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Re: Team Fortress 2: Pyromania is live! Day 3: Pyroland! "Believe in magic!"
« Reply #9105 on: July 07, 2012, 05:45:03 pm »

Currently using rainblower/standard flamethrower (depends on my mood), scorch shot and powerjack as my pyro loadout. I tend to use the melee to finish spies to get healed when I can't go back to a medpack/dispenser/medic.
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Monstrous Manual: D&D in DF
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jester

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Re: Team Fortress 2: Pyromania is live! Day 3: Pyroland! "Believe in magic!"
« Reply #9106 on: July 07, 2012, 07:16:37 pm »

The axe that hurts a med healing the guy you are hitting is also brutal in skilled hands
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Neyvn

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Re: Team Fortress 2: Pyromania is live! Day 3: Pyroland! "Believe in magic!"
« Reply #9107 on: July 07, 2012, 07:19:24 pm »

Wow. I just got 60 Kills and 51 Backstabs in a match just then. Never done that before. Never. I was the top of the scoreboard too... NEVER. Damn whats up with me today... :P
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mattie2009

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Re: Team Fortress 2: Pyromania is live! Day 3: Pyroland! "Believe in magic!"
« Reply #9108 on: July 07, 2012, 07:23:03 pm »

I always have the damage ding enabled. Just hearing that ding is like a chorus of angels, especially if it comes after you launched a flare (or a manmelter shot, which is like a flare only not) halfway across the map and blasted a sniper in the face. Kinda related.

More on topic, I should upgrade to the Third Degree from the Axtinguisher, mainly because I get almost no milage out of the damn thing. I rarely ever switch to melee, since time spent not killing your enemy is time they can kill you. Plus, if you have the flamer out, you may as well finish the job you started, unless you like the crits. I've had multiple occasions where I've been in a great position behind a medic, in which the TD would have been amazing.
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Duke 2.0

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Re: Team Fortress 2: Pyromania is live! Day 3: Pyroland! "Believe in magic!"
« Reply #9109 on: July 07, 2012, 09:00:04 pm »

 The Rake is the loadout of gods. It's even a good thing to switch to after using the Axetinguisher for centuries because you get something decent from your melee attack that you can't stop using.

 And as much as people dislike the Third Degree for being a direct upgrade, It doesn't really mean anything. It's such a minor situational thing that I cannot really consider it a problem. Same goes for the Marked Gardener, except people who play against plebs who can consistently get a crit off every half-dozen tries who support it the way it is.
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Jackrabbit

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Re: Team Fortress 2: Pyromania is live! Day 3: Pyroland! "Believe in magic!"
« Reply #9110 on: July 08, 2012, 05:26:38 am »

Hell yes, beta access for the SFM. Let's make something stupid and juvenile.
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miauw62

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Re: Team Fortress 2: Pyromania is live! Day 3: Pyroland! "Believe in magic!"
« Reply #9111 on: July 08, 2012, 06:28:08 am »

Heh, looks like SFM beta is easier then PS2 beta :P

And everybody has bad and good days i guess.
There are these days when i go on one of my favorite servers and own everybody.
And there are these days when i kinda suck.

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Quote from: NW_Kohaku
they wouldn't be able to tell the difference between the raving confessions of a mass murdering cannibal from a recipe to bake a pie.
Knowing Belgium, everyone will vote for themselves out of mistrust for anyone else, and some kind of weird direct democracy coalition will need to be formed from 11 million or so individuals.

Jackrabbit

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Re: Team Fortress 2: Pyromania is live! Day 3: Pyroland! "Believe in magic!"
« Reply #9112 on: July 08, 2012, 07:07:34 am »

The great thing about TF2 though is that there's so much variety this point that it's really not hard to find your groove even on a crap day.
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Keltiknight

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Re: Team Fortress 2: Pyromania is live! Day 3: Pyroland! "Believe in magic!"
« Reply #9113 on: July 08, 2012, 01:15:53 pm »

For some odd reason, it feels like whenever I am demoman, I am THE no fun guy. Maybe it is because of my excessive use of sticky launcher as my main weapon instead of the loch n load nades I used to use all the time, since stickies need less aim, and tend to be just as deadly because I can combo people with them, knock them around with stickies, and by the time they get their act together, there is a carpet of stickies about to go off at their feet.
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Cecilff2

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Re: Team Fortress 2: Pyromania is live! Day 3: Pyroland! "Believe in magic!"
« Reply #9114 on: July 09, 2012, 11:16:39 am »

For some odd reason, it feels like whenever I am demoman, I am THE no fun guy. Maybe it is because of my excessive use of sticky launcher as my main weapon instead of the loch n load nades I used to use all the time, since stickies need less aim, and tend to be just as deadly because I can combo people with them, knock them around with stickies, and by the time they get their act together, there is a carpet of stickies about to go off at their feet.

Demos are just in general OP.  They literally have a tool for any situation.  It is very very rare that a team of all demos is not going to just completely roll the other team(Provided they aren't all demo themselves)
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There comes a time when you must take off the soft, furry slippers of a boy and put on the shoes of a man.
Unless of course they don't fit properly and your feet blister up like bubble wrap.
Oh ho ho, but don't try to return the shoes, because they won't take them back once you've worn them.
Especially if that fat pig Tony is at the desk.

Dermonster

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Re: Team Fortress 2: Pyromania is live! Day 3: Pyroland! "Believe in magic!"
« Reply #9115 on: July 09, 2012, 11:21:58 am »

Fucking airblaster pyros man.
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PTTG??

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Re: Team Fortress 2: Pyromania is live! Day 3: Pyroland! "Believe in magic!"
« Reply #9116 on: July 09, 2012, 11:29:25 am »

If they're all demo, roll out some spies, pyros, and medics. Demos are far from effective as spycheckers, and a handfull of good pyros can airblast stickies and pills away no problem.
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Matz05

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Re: Team Fortress 2: Pyromania is live! Day 3: Pyroland! "Believe in magic!"
« Reply #9117 on: July 09, 2012, 12:42:21 pm »

Uh... Anyone here like to occasionally play Randomizer games? I once got a scout with the Loch-and-load. That was fun. Played kinda like a double-barreled shotgun too!

He eventually died to self-damage I think.
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miauw62

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Re: Team Fortress 2: Pyromania is live! Day 3: Pyroland! "Believe in magic!"
« Reply #9118 on: July 09, 2012, 01:48:00 pm »

The best thing is a scout with a rocket launcher.
Not mini-gun, that slows you down if you spin up.


Scout with ft is good too. I once backburnered a big mob of enemies with that.
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Quote from: NW_Kohaku
they wouldn't be able to tell the difference between the raving confessions of a mass murdering cannibal from a recipe to bake a pie.
Knowing Belgium, everyone will vote for themselves out of mistrust for anyone else, and some kind of weird direct democracy coalition will need to be formed from 11 million or so individuals.

Cecilff2

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Re: Team Fortress 2: Pyromania is live! Day 3: Pyroland! "Believe in magic!"
« Reply #9119 on: July 09, 2012, 01:58:19 pm »

If they're all demo, roll out some spies, pyros, and medics. Demos are far from effective as spycheckers, and a handfull of good pyros can airblast stickies and pills away no problem.

No amount of airblasting can save you from 20 demos pill spamming you.
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There comes a time when you must take off the soft, furry slippers of a boy and put on the shoes of a man.
Unless of course they don't fit properly and your feet blister up like bubble wrap.
Oh ho ho, but don't try to return the shoes, because they won't take them back once you've worn them.
Especially if that fat pig Tony is at the desk.
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