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Author Topic: Team Fortress 2: World's #1 War-Based Hat Simulator  (Read 824060 times)

miauw62

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Re: Team Fortress 2: Pyromania is live! Day 3: Pyroland! "Believe in magic!"
« Reply #9090 on: July 07, 2012, 02:18:48 am »

Trade servers are for wusses. I got my guns fairly, and took my loss of my ancestral Flaregun in stride. It was a needed sacrifice.

For the phagnisator and manmelter?
Sorry, but those weapons arent all that good. Manmelter drops down on a very quick rate and extinuishing enemies takes a long time, and the phlognisator is just bad in general, no airblast is always meh. Unless you plan on not using them like me, i just hoard everything >.<
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Quote from: NW_Kohaku
they wouldn't be able to tell the difference between the raving confessions of a mass murdering cannibal from a recipe to bake a pie.
Knowing Belgium, everyone will vote for themselves out of mistrust for anyone else, and some kind of weird direct democracy coalition will need to be formed from 11 million or so individuals.

SHAD0Wdump

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Re: Team Fortress 2: Pyromania is live! Day 3: Pyroland! "Believe in magic!"
« Reply #9091 on: July 07, 2012, 09:22:48 am »

Trade servers are for wusses. I got my guns fairly, and took my loss of my ancestral Flaregun in stride. It was a needed sacrifice.

For the phagnisator and manmelter?
Sorry, but those weapons arent all that good. Manmelter drops down on a very quick rate and extinuishing enemies takes a long time, and the phlognisator is just bad in general, no airblast is always meh. Unless you plan on not using them like me, i just hoard everything >.<
The phlog isn't bad if you add a detonator or the scorch shot alongside it.
 Just keep igniting people and you'll always have full health on demand, does wonders for roaming. I like to add the backscratcher alongside.
 Crits is just icing on the cake, if they got rid of that I'd still use the phlog.

And seriously, the scorch shot is wonderful, sure it can't kill but it is incredible at fire-and-forget ignition, and it jumbles up people's movement which can slow them down when they are chasing you or make them get caught on Valve Geometry so you can catch up to them.
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miauw62

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Re: Team Fortress 2: Pyromania is live! Day 3: Pyroland! "Believe in magic!"
« Reply #9092 on: July 07, 2012, 09:36:23 am »

Mh, call me an oldfag, but i'm staying with my trusty flamethrower and shotty.
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Quote from: NW_Kohaku
they wouldn't be able to tell the difference between the raving confessions of a mass murdering cannibal from a recipe to bake a pie.
Knowing Belgium, everyone will vote for themselves out of mistrust for anyone else, and some kind of weird direct democracy coalition will need to be formed from 11 million or so individuals.

Duuvian

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Re: Team Fortress 2: Pyromania is live! Day 3: Pyroland! "Believe in magic!"
« Reply #9093 on: July 07, 2012, 12:29:17 pm »

Mh, call me an oldfag, but i'm staying with my trusty flamethrower and shotty.

You and your kind, good sir, will annoy me every time I play pyro. As pyro I dislike pyros using shotgun because I use the flaregun usually. It's such a great way to send someone not-pyro running to a health pack that I can't not use it. Except on 100% crit servers. On that Pyro's shotgun becomes a main weapon.
« Last Edit: July 07, 2012, 12:36:35 pm by Duuvian »
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FINISHED original composition:
https://app.box.com/s/jq526ppvri67astrc23bwvgrkxaicedj

Sort of finished and awaiting remix due to loss of most recent song file before addition of drums:
https://www.box.com/s/s3oba05kh8mfi3sorjm0 <-zguit

Duke 2.0

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Re: Team Fortress 2: Pyromania is live! Day 3: Pyroland! "Believe in magic!"
« Reply #9094 on: July 07, 2012, 12:34:09 pm »

 I have some amount of fun using the Reserve Shooter. Airblast a dude twice, pop 'em two or three time and see them fly. Also helps shut down annoying scouts.
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miauw62

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Re: Team Fortress 2: Pyromania is live! Day 3: Pyroland! "Believe in magic!"
« Reply #9095 on: July 07, 2012, 01:14:25 pm »

Mh, call me an oldfag, but i'm staying with my trusty flamethrower and shotty.

You and your kind, good sir, will annoy me every time I play pyro. As pyro I dislike pyros using shotgun because I use the flaregun usually. It's such a great way to send someone not-pyro running to a health pack that I can't not use it. Except on 100% crit servers. On that Pyro's shotgun becomes a main weapon.
So, you dislike me using the shotty because you dont?
This is sure a good excuse.
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Quote from: NW_Kohaku
they wouldn't be able to tell the difference between the raving confessions of a mass murdering cannibal from a recipe to bake a pie.
Knowing Belgium, everyone will vote for themselves out of mistrust for anyone else, and some kind of weird direct democracy coalition will need to be formed from 11 million or so individuals.

mattie2009

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Re: Team Fortress 2: Pyromania is live! Day 3: Pyroland! "Believe in magic!"
« Reply #9096 on: July 07, 2012, 01:17:06 pm »

I prefer the Manmelter purely because of the crits you can get by being a good pyro and extinguishing your goddamn teammates, which is something I have screamed at other pyros multiple times to do after they let an ally die from burn damage. And unlimited ammo. The phlog is good if you can get a good enemy-free spot to get the taunt off at, then rush around the corner to shut down a few hostiles. Plus it has a slightly better range than the default flamethrower, which helps a LOT against enemy pyros, and can be really good on quick-respawn servers because you can start charging your Mmmph right from the get-go.
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Duuvian

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Re: Team Fortress 2: Pyromania is live! Day 3: Pyroland! "Believe in magic!"
« Reply #9097 on: July 07, 2012, 01:19:58 pm »

Mh, call me an oldfag, but i'm staying with my trusty flamethrower and shotty.

You and your kind, good sir, will annoy me every time I play pyro. As pyro I dislike pyros using shotgun because I use the flaregun usually. It's such a great way to send someone not-pyro running to a health pack that I can't not use it. Except on 100% crit servers. On that Pyro's shotgun becomes a main weapon.
So, you dislike me using the shotty because you dont?
This is sure a good excuse.

No, I'm saying you're making a good choice in taking the shotgun because you'll be able to kill pyros like me. Other than that it's all circumstance whether or not the shotgun is effective, like how I consider the flare gun much better at long ranges... except against pyros like you.
« Last Edit: July 07, 2012, 01:22:17 pm by Duuvian »
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FINISHED original composition:
https://app.box.com/s/jq526ppvri67astrc23bwvgrkxaicedj

Sort of finished and awaiting remix due to loss of most recent song file before addition of drums:
https://www.box.com/s/s3oba05kh8mfi3sorjm0 <-zguit

Greiger

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Re: Team Fortress 2: Pyromania is live! Day 3: Pyroland! "Believe in magic!"
« Reply #9098 on: July 07, 2012, 01:20:50 pm »

Is it just me or is there really no good melee weapon for the pyro?  I see the third degree, which appears to be a direct upgrade to the fireaxe, but against single targets I still see more damage just burninating them with the flamer.  The Volcano fragment looks awesome, and I like it quite a bit but again, theres no real reason to not just burninate with the flamer*.    The homewrecker is my melee of choice when defending, and I like it, but that's more of a utility tool than a melee weapon.  The backscratcher has a nice damage increase that might make it worth using over the flamer in melee, but it just screams 'I am not a team player'.

It just seems that a pyro that uses their melee weapon is just doing it wrong, unless they are one of the hundreds using a axestinguisher or mailbox.
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miauw62

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Re: Team Fortress 2: Pyromania is live! Day 3: Pyroland! "Believe in magic!"
« Reply #9099 on: July 07, 2012, 01:21:42 pm »

Still, airblast is vital for me.
A phlog pyro with the manmelter doesnt make a chance against a good airblasting pyro with the shotty.
One of the reasons i use the shotty.
S+M1 all the way




Also, axetinguisher to above.




To two above, ah, sorry for understading it wrong :P
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Quote from: NW_Kohaku
they wouldn't be able to tell the difference between the raving confessions of a mass murdering cannibal from a recipe to bake a pie.
Knowing Belgium, everyone will vote for themselves out of mistrust for anyone else, and some kind of weird direct democracy coalition will need to be formed from 11 million or so individuals.

Duuvian

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Re: Team Fortress 2: Pyromania is live! Day 3: Pyroland! "Believe in magic!"
« Reply #9100 on: July 07, 2012, 01:31:12 pm »

Axtinguisher and degreaser is a pretty good combo. Axtinguisher seems to me better in my opinion than the basic fireaxe though I don't ever use the basic ax and I probably wouldn't even with only stock weapons because flamethrower. Maybe against another pyro who seems to want to melee. Except to get that those two achievements maybe, if I felt I needed them..

To two above, ah, sorry for understading it wrong :P

No prob, these things happen in text.

EDIT2: Deleted that wordplay gem.
« Last Edit: July 07, 2012, 01:35:55 pm by Duuvian »
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FINISHED original composition:
https://app.box.com/s/jq526ppvri67astrc23bwvgrkxaicedj

Sort of finished and awaiting remix due to loss of most recent song file before addition of drums:
https://www.box.com/s/s3oba05kh8mfi3sorjm0 <-zguit

mattie2009

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Re: Team Fortress 2: Pyromania is live! Day 3: Pyroland! "Believe in magic!"
« Reply #9101 on: July 07, 2012, 01:37:17 pm »

Still, airblast is vital for me.
A phlog pyro with the manmelter doesnt make a chance against a good airblasting pyro with the shotty.
One of the reasons i use the shotty.
S+M1 all the way
It's a matter of taste. Yes, I miss my airblast, and it makes it harder to kill soldiers, but the extra bit of length you get makes it invaluable against scouts and unaware pyros. Critical Manmelter does some serious damage, though, and it still sends snipers running to spawn to stop the fire.
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The Scout

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Re: Team Fortress 2: Pyromania is live! Day 3: Pyroland! "Believe in magic!"
« Reply #9102 on: July 07, 2012, 01:38:45 pm »

I prefer the Degreaser, Shotgun, and Mailbox combo. Doesn't help I can airblast any projectile in the game half the time, and I can kill a heavy medic pair with the shotgun.
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Duuvian

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Re: Team Fortress 2: Pyromania is live! Day 3: Pyroland! "Believe in magic!"
« Reply #9103 on: July 07, 2012, 02:11:00 pm »

Anyone use that new shotgun that crits airborne players for the first three seconds or whatever? I've found it tricky but maybe I'm not doing it right. I like the sound though. Also the model. It sounds good in theory but spread would be the biggest decider and I'm unsure about it since I've been getting disappointing results with it. It's probably great for soldiers out of ammo but as a pyro trying to shoot rocket jumping soldiers it doesn't seem to work as well, probably due to the range I'm using it at.
« Last Edit: July 07, 2012, 02:13:52 pm by Duuvian »
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FINISHED original composition:
https://app.box.com/s/jq526ppvri67astrc23bwvgrkxaicedj

Sort of finished and awaiting remix due to loss of most recent song file before addition of drums:
https://www.box.com/s/s3oba05kh8mfi3sorjm0 <-zguit

Dermonster

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Re: Team Fortress 2: Pyromania is live! Day 3: Pyroland! "Believe in magic!"
« Reply #9104 on: July 07, 2012, 03:12:44 pm »

With pyro its a godsend against other pyros as long as you use degreaser combo.

Puff switch shoot shoot dead pyro.
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