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Author Topic: Team Fortress 2: World's #1 War-Based Hat Simulator  (Read 824083 times)

The Scout

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Re: Team Fortress 2: Pyromania is live! Day 3: Pyroland! "Believe in magic!"
« Reply #9045 on: July 03, 2012, 08:18:04 pm »

The demoman was me using air stickies and blasting people in the face with the Grenade Launcher.
775 kills on my Strange Stickybomb Launcher. Named the Sticky Situation.
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Teneb

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Re: Team Fortress 2: Pyromania is live! Day 3: Pyroland! "Believe in magic!"
« Reply #9046 on: July 03, 2012, 09:43:44 pm »

Highest score on a single life was 90-ish with spy. It was on pl_upwards, I think. That is what happens when the enemy doesn't spycheck.
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TherosPherae

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Re: Team Fortress 2: Pyromania is live! Day 3: Pyroland! "Believe in magic!"
« Reply #9047 on: July 03, 2012, 10:14:46 pm »

Quick question, whats your class with your highest point count?
Demoman with 183.

I blame trade servers.
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miauw62

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Re: Team Fortress 2: Pyromania is live! Day 3: Pyroland! "Believe in magic!"
« Reply #9048 on: July 04, 2012, 02:46:08 am »

Quick question, whats your class with your highest point count? (That bar you see tyo the left on some loading screens.)

A scout with 76.
On the left side it says that that came from 47 CAPTURES. Wich is really, really weird.
And its probaly on a legit server, as i never go in achievement servers, and trade servers dont have capturable points (not that i visit them regularly)
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Osmosis Jones

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Re: Team Fortress 2: Pyromania is live! Day 3: Pyroland! "Believe in magic!"
« Reply #9049 on: July 04, 2012, 03:15:02 am »

A scout with 76.
On the left side it says that that came from 47 CAPTURES. Wich is really, really weird.
And its probaly on a legit server, as i never go in achievement servers, and trade servers dont have capturable points (not that i visit them regularly)

So... either endless 2fort, or a long payload race?
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miauw62

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Re: Team Fortress 2: Pyromania is live! Day 3: Pyroland! "Believe in magic!"
« Reply #9050 on: July 04, 2012, 03:16:29 am »

I dont know, a capture counts when you pass a point, and i nearly never play custom maps.
The i dont know is the most important part there tough, since i have not a single idea how it happened.


Also, on an endless 2fort, i would probably have been raped by sentries 1001 times before i even got CLOSE to 47 captures.
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Quote from: NW_Kohaku
they wouldn't be able to tell the difference between the raving confessions of a mass murdering cannibal from a recipe to bake a pie.
Knowing Belgium, everyone will vote for themselves out of mistrust for anyone else, and some kind of weird direct democracy coalition will need to be formed from 11 million or so individuals.

Osmosis Jones

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Re: Team Fortress 2: Pyromania is live! Day 3: Pyroland! "Believe in magic!"
« Reply #9051 on: July 04, 2012, 03:30:59 am »

I dont know, a capture counts when you pass a point, and i nearly never play custom maps.
The i dont know is the most important part there tough, since i have not a single idea how it happened.


Also, on an endless 2fort, i would probably have been raped by sentries 1001 times before i even got CLOSE to 47 captures.

Captures tick over every 10s of pushing the cart, not just when you hit a point.

As for the 2fort, I dunno, maybe you played on a nooby server :P
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miauw62

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Re: Team Fortress 2: Pyromania is live! Day 3: Pyroland! "Believe in magic!"
« Reply #9052 on: July 04, 2012, 03:43:14 am »

Ooh, then it will prob have been a payload :P
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Quote from: NW_Kohaku
they wouldn't be able to tell the difference between the raving confessions of a mass murdering cannibal from a recipe to bake a pie.
Knowing Belgium, everyone will vote for themselves out of mistrust for anyone else, and some kind of weird direct democracy coalition will need to be formed from 11 million or so individuals.

LASD

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Re: Team Fortress 2: Pyromania is live! Day 3: Pyroland! "Believe in magic!"
« Reply #9053 on: July 04, 2012, 03:48:20 am »

Quick question, whats your class with your highest point count? (That bar you see tyo the left on some loading screens.)

Mine is Engineer with 107, and I have no idea how that happened.

Best is 51 on Spy, soon after they implemented the "Start playing now"-button, which seemed to translate to "Please put me in a game with lots of new players". I finally felt like a real Spy, invisible and invincible.

I also have 48 or so on Heavy by pushing the cart almost all the way from start to finish on Badwater and killing everything that tried to stop the progress. This was on a "real" server.

For the longest time my best score on Scout was like 15 points even though it's my most played class. I guess I played a bit too aggressive.
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Sonlirain

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Re: Team Fortress 2: Pyromania is live! Day 3: Pyroland! "Believe in magic!"
« Reply #9054 on: July 04, 2012, 05:10:25 am »

38 on heavy. Got ubered by a medic and managed to break a hopeless stalemate at the last cap point.


Also in the news:

Does the Third Degree (Pyro Axe) have ANY downsides compared to the basic  axe?
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Metalax

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Re: Team Fortress 2: Pyromania is live! Day 3: Pyroland! "Believe in magic!"
« Reply #9055 on: July 04, 2012, 05:20:13 am »

No, same damage/attack speed. It's only downside is that it is not an axtinguisher.
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DJ

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Re: Team Fortress 2: Pyromania is live! Day 3: Pyroland! "Believe in magic!"
« Reply #9056 on: July 04, 2012, 05:54:21 am »

61 with soldier. 5gorge, fast respawn. The enemy as down to their last point, and they were desperately trying to cap a 2nd one. So an uninterrupted stream of enemies just kept going through the central door, and I just kept rocketing them. Since I was using Black Box and hitting at least 3 enemies with each rocket, they never even came close to killing me.

Anyway, I've noticed some fairly experienced players (they have hats and everything) are using the vanilla sticky launcher. Am I missing something here? Because to me Scottish Resistance looks like a straight upgrade.
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Siquo

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Re: Team Fortress 2: Pyromania is live! Day 3: Pyroland! "Believe in magic!"
« Reply #9057 on: July 04, 2012, 06:21:05 am »

Anyway, I've noticed some fairly experienced players (they have hats and everything) are using the vanilla sticky launcher. Am I missing something here? Because to me Scottish Resistance looks like a straight upgrade.
Nope, SR stickies take a bit longer to "arm", and being able to detonate without having to look at the sticky can be handy as well. I'm switching between both atm, and SR does require a slightly different playstyle.
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Mongol13524

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Re: Team Fortress 2: Pyromania is live! Day 3: Pyroland! "Believe in magic!"
« Reply #9058 on: July 04, 2012, 06:48:46 am »

Anyway, I've noticed some fairly experienced players (they have hats and everything) are using the vanilla sticky launcher. Am I missing something here? Because to me Scottish Resistance looks like a straight upgrade.
Are you joking?
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Sonlirain

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Re: Team Fortress 2: Pyromania is live! Day 3: Pyroland! "Believe in magic!"
« Reply #9059 on: July 04, 2012, 06:52:44 am »

SR is a clear upgrade when you have at least several seconds to prepare for the enemy (most likely defense) and have to block off several paths at once.
However it fails in a direct firefight due to the longer arm time, and having to look at the stickies to detonate them can cause additional delay that might be the differeence between blowing up a scout and not hitting anything with them.

Then again you still have the grenade launcher.
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